# Mesa 3-D graphics library # Version: 5.1 # # Copyright (C) 1999-2003 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # DOS/DJGPP core makefile v1.3 for Mesa # # Copyright (C) 2002 - Borca Daniel # Email : dborca@yahoo.com # Web : http://www.geocities.com/dborca # # Available options: # # Environment variables: # CFLAGS # # GLIDE path to Glide3 SDK include files; used with FX. # default = $(TOP)/include/glide3 # FX=1 build for 3dfx Glide3. Note that this disables # compilation of most DMesa code and requires fxMesa. # As a consequence, you'll need the DJGPP Glide3 # library to build any application. # default = no # MATROX=1 build for Matrox Millennium I (MGA2064W) cards. # This is experimental and not intensively tested. # default = no # HAVE_X86=1 optimize for i386. # default = no # HAVE_MMX=1 allow MMX specializations, provided your assembler # supports MMX instruction set. However, the true CPU # capabilities are checked at run-time to avoid crashes. # default = no # HAVE_SSE=1 (see HAVE_MMX) # default = no # HAVE_3DNOW=1 (see HAVE_MMX) # default = no # # Targets: # all: build GL # clean: remove object files # .PHONY: all clean .INTERMEDIATE: X86/gen_matypes.exe TOP = .. GLIDE ?= $(TOP)/include/glide3 LIBDIR = $(TOP)/lib GL_LIB = libgl.a GL_DXE = gl.dxe GL_IMP = libigl.a CC = gcc CFLAGS += -I$(TOP)/include -I. ifeq ($(FX),1) CFLAGS += -D__DOS__ -DH3 CFLAGS += -I$(GLIDE) -DFX -DFX_GLIDE3 -DFXMESA_USE_ARGB LIBNAME = "MesaGL/FX DJGPP" else ifeq ($(MATROX),1) CFLAGS += -DMATROX LIBNAME = "MesaGL/MGA DJGPP" else LIBNAME = "MesaGL DJGPP" endif endif AR = ar ARFLAGS = rus HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe) ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) UNLINK = del $(subst /,\,$(1)) else UNLINK = $(RM) $(1) endif CORE_SOURCES = \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ api_validate.c \ accum.c \ attrib.c \ blend.c \ bufferobj.c \ buffers.c \ clip.c \ colortab.c \ context.c \ convolve.c \ debug.c \ depth.c \ dispatch.c \ dlist.c \ drawpix.c \ enable.c \ enums.c \ eval.c \ extensions.c \ feedback.c \ fog.c \ get.c \ glapi.c \ glthread.c \ hash.c \ hint.c \ histogram.c \ image.c \ imports.c \ light.c \ lines.c \ matrix.c \ mmath.c \ pixel.c \ points.c \ polygon.c \ rastpos.c \ state.c \ stencil.c \ texcompress.c \ texformat.c \ teximage.c \ texobj.c \ texstate.c \ texstore.c \ texutil.c \ varray.c \ vpexec.c \ vpparse.c \ vpstate.c \ vtxfmt.c \ math/m_debug_clip.c \ math/m_debug_norm.c \ math/m_debug_xform.c \ math/m_eval.c \ math/m_matrix.c \ math/m_translate.c \ math/m_vector.c \ math/m_xform.c \ array_cache/ac_context.c \ array_cache/ac_import.c \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ swrast/s_accum.c \ swrast/s_alpha.c \ swrast/s_alphabuf.c \ swrast/s_bitmap.c \ swrast/s_blend.c \ swrast/s_buffers.c \ swrast/s_copypix.c \ swrast/s_context.c \ swrast/s_depth.c \ swrast/s_drawpix.c \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_histogram.c \ swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ swrast/s_pixeltex.c \ swrast/s_points.c \ swrast/s_readpix.c \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_texture.c \ swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c \ swrast_setup/ss_context.c \ swrast_setup/ss_triangle.c \ swrast_setup/ss_vb.c \ tnl/t_array_api.c \ tnl/t_array_import.c \ tnl/t_context.c \ tnl/t_eval_api.c \ tnl/t_imm_alloc.c \ tnl/t_imm_api.c \ tnl/t_imm_debug.c \ tnl/t_imm_dlist.c \ tnl/t_imm_elt.c \ tnl/t_imm_eval.c \ tnl/t_imm_exec.c \ tnl/t_imm_fixup.c \ tnl/t_pipeline.c \ tnl/t_vb_fog.c \ tnl/t_vb_light.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ tnl/t_vb_program.c \ tnl/t_vb_render.c \ tnl/t_vb_texgen.c \ tnl/t_vb_texmat.c \ tnl/t_vb_vertex.c X86_SOURCES = \ X86/x86.c \ X86/glapi_x86.S \ X86/common_x86.c \ X86/common_x86_asm.S \ X86/x86_xform2.S \ X86/x86_xform3.S \ X86/x86_xform4.S \ X86/x86_cliptest.S MMX_SOURCES = \ X86/mmx_blend.S SSE_SOURCES = \ X86/sse.c \ X86/sse_xform2.S \ X86/sse_xform3.S \ X86/sse_xform4.S \ X86/sse_normal.S K3D_SOURCES = \ X86/3dnow.c \ X86/3dnow_xform2.S \ X86/3dnow_xform3.S \ X86/3dnow_xform4.S \ X86/3dnow_normal.S ifeq ($(HAVE_MMX),1) X86_SOURCES += $(MMX_SOURCES) CFLAGS += -DUSE_MMX_ASM HAVE_X86 = 1 endif ifeq ($(HAVE_SSE),1) X86_SOURCES += $(SSE_SOURCES) CFLAGS += -DUSE_SSE_ASM HAVE_X86 = 1 endif ifeq ($(HAVE_3DNOW),1) X86_SOURCES += $(K3D_SOURCES) CFLAGS += -DUSE_3DNOW_ASM HAVE_X86 = 1 endif ifeq ($(HAVE_X86),1) CFLAGS += -DUSE_X86_ASM else X86_SOURCES = endif DRIVER_SOURCES = \ DOS/dmesa.c ifeq ($(FX),1) DRIVER_SOURCES += \ FX/fxapi.c \ FX/fxdd.c \ FX/fxddspan.c \ FX/fxddtex.c \ FX/fxsetup.c \ FX/fxtexman.c \ FX/fxtris.c \ FX/fxvb.c \ FX/fxglidew.c else ifeq ($(MATROX),1) DRIVER_SOURCES += \ DOS/mga/mga.c \ DOS/mga/mga_hw.c \ DOS/mga/mga_mode.c \ DOS/dpmi.c else DRIVER_SOURCES += \ DOS/video.c \ DOS/virtual.S \ DOS/vesa.c \ DOS/blit.S \ DOS/vga.c \ DOS/dpmi.c endif endif SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) .c.o: $(CC) -o $@ $(CFLAGS) -c $< .S.o: $(CC) -o $@ $(CFLAGS) -c $< .s.o: $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< all: $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP) $(LIBDIR)/$(GL_LIB): $(OBJECTS) $(AR) $(ARFLAGS) $(LIBDIR)/$(GL_LIB) $(OBJECTS) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP): $(OBJECTS) ifeq ($(HAVEDXE3),) $(warning Missing DXE3 package... Skipping $(GL_DXE)) else ifeq ($(FX),1) -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -P glid3.dxe -U $(OBJECTS) else -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -U $(OBJECTS) endif endif $(X86_OBJECTS): X86/matypes.h X86/matypes.h: X86/gen_matypes.exe $< > $@ X86/gen_matypes.exe: X86/gen_matypes.c $(CC) -o $@ $(CFLAGS) -s $< clean: -$(call UNLINK,*.o) -$(call UNLINK,array_cache/*.o) -$(call UNLINK,math/*.o) -$(call UNLINK,swrast/*.o) -$(call UNLINK,swrast_setup/*.o) -$(call UNLINK,tnl/*.o) -$(call UNLINK,X86/*.o) -$(call UNLINK,DOS/*.o) -$(call UNLINK,DOS/mga/*.o) -$(call UNLINK,FX/*.o) -include depend