# Makefile for Win32 !include TOP = .. CORE_SRCS = \ tnl\t_array_api.c \ tnl\t_array_import.c \ tnl\t_context.c \ tnl\t_eval_api.c \ tnl\t_imm_alloc.c \ tnl\t_imm_api.c \ tnl\t_imm_debug.c \ tnl\t_imm_dlist.c \ tnl\t_imm_elt.c \ tnl\t_imm_eval.c \ tnl\t_imm_exec.c \ tnl\t_imm_fixup.c \ tnl\t_pipeline.c \ tnl\t_vb_fog.c \ tnl\t_vb_light.c \ tnl\t_vb_normals.c \ tnl\t_vb_points.c \ tnl\t_vb_render.c \ tnl\t_vb_texgen.c \ tnl\t_vb_texmat.c \ tnl\t_vb_vertex.c \ swrast_setup\ss_context.c \ swrast_setup\ss_triangle.c \ swrast_setup\ss_vb.c \ swrast_setup\ss_interp.c \ api_loopback.c \ api_noop.c \ api_validate.c \ accum.c \ alpha.c \ attrib.c \ bitmap.c \ blend.c \ buffers.c \ clip.c \ colortab.c \ config.c \ context.c \ convolve.c \ copypix.c \ debug.c \ depth.c \ dispatch.c \ dlist.c \ drawpix.c \ enable.c \ enums.c \ eval.c \ extensions.c \ feedback.c \ fog.c \ get.c \ glapi.c \ glthread.c \ hash.c \ highpc.c \ hint.c \ histogram.c \ image.c \ imports.c \ light.c \ lines.c \ logic.c \ lowpc.c \ masking.c \ matrix.c \ mem.c \ mmath.c \ pixel.c \ pixeltex.c \ points.c \ polygon.c \ rastpos.c \ readpix.c \ scissor.c \ state.c \ stencil.c \ teximage.c \ texobj.c \ texstate.c \ texstore.c \ texutil.c \ varray.c \ vtxfmt.c \ winpos.c \ X86\x86.c \ X86\common_x86.c \ X86\3dnow.c \ X86\sse.c \ math\m_debug_norm.c \ math\m_debug_vertex.c \ math\m_debug_xform.c \ math\m_eval.c \ math\m_matrix.c \ math\m_translate.c \ math\m_vector.c \ math\m_vertices.c \ math\m_xform.c \ array_cache\ac_context.c \ array_cache\ac_import.c \ swrast\s_aaline.c \ swrast\s_aatriangle.c \ swrast\s_accum.c \ swrast\s_alpha.c \ swrast\s_alphabuf.c \ swrast\s_bitmap.c \ swrast\s_blend.c \ swrast\s_buffers.c \ swrast\s_copypix.c \ swrast\s_context.c \ swrast\s_depth.c \ swrast\s_drawpix.c \ swrast\s_feedback.c \ swrast\s_fog.c \ swrast\s_histogram.c \ swrast\s_lines.c \ swrast\s_logic.c \ swrast\s_masking.c \ swrast\s_pb.c \ swrast\s_pixeltex.c \ swrast\s_points.c \ swrast\s_readpix.c \ swrast\s_scissor.c \ swrast\s_span.c \ swrast\s_stencil.c \ swrast\s_texture.c \ swrast\s_triangle.c \ swrast\s_zoom.c DRIVER_SRCS = \ Trace\tr_context.c \ Trace\tr_control.c \ Trace\tr_error.c \ Trace\tr_support.c \ Trace\tr_wrapper.c \ Trace\tr_write.c ASM_SRCS = SRCS = $(CORE_SRCS) $(DRIVER_SRCS) OSMESA_SRCS = OSmesa\osmesa.c OSMESA_OBJS = OSmesa\osmesa.obj all : mesadll install !include "$(TOP)/mesawin32.mak" mesadll : $(MESADLL) CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ LFLAGS = $(dlllflags) $(LFLAGS) OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) LIBS = $(OPENGL) $(GLU) winmm.lib $(guilibsdll) $(MESADLL) : $(OBJS) mesa.def $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS) #install : $(MESADLL) # @echo "copying Mesa dynamic link library to system directory..." # -copy $(MESADLL) $(DLLINSTALL) # @echo "copying Mesa header files to include directory..." # -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL) # -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL) # @echo "copying Mesa import library to library directory..." # -copy $(MESALIB) $(LIBINSTALL) install : $(MESADLL) @echo "copying Mesa dynamic link library to system directory..." -copy $(MESADLL) $(TOP)\lib @echo "copying Mesa import library to library directory..." -copy $(MESALIB) $(TOP)\lib .c.obj : $(cc) $(CFLAGS) -I. $<