/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file api_exec.c * Initialize dispatch table with the immidiate mode functions. */ #include "mfeatures.h" #include "accum.h" #include "api_loopback.h" #include "api_exec.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "arbprogram.h" #endif #include "atifragshader.h" #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object #include "bufferobj.h" #endif #include "arrayobj.h" #if FEATURE_draw_read_buffer #include "buffers.h" #endif #include "clear.h" #include "clip.h" #include "colortab.h" #include "condrender.h" #include "context.h" #include "convolve.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" #include "rastpos.h" #include "enable.h" #include "eval.h" #include "get.h" #include "feedback.h" #include "fog.h" #if FEATURE_EXT_framebuffer_object #include "fbobject.h" #endif #include "framebuffer.h" #include "hint.h" #include "histogram.h" #include "imports.h" #include "light.h" #include "lines.h" #include "matrix.h" #include "multisample.h" #include "pixel.h" #include "pixelstore.h" #include "points.h" #include "polygon.h" #include "queryobj.h" #include "readpix.h" #include "scissor.h" #include "stencil.h" #include "texenv.h" #include "texgetimage.h" #include "teximage.h" #include "texgen.h" #include "texobj.h" #include "texparam.h" #include "texstate.h" #include "texturebarrier.h" #include "transformfeedback.h" #include "mtypes.h" #include "varray.h" #include "viewport.h" #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "nvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaderapi.h" #include "uniforms.h" #endif #include "syncobj.h" #include "main/dispatch.h" #if FEATURE_GL /** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */ struct _glapi_table * _mesa_create_exec_table(void) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; #if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec ); #endif /* load the dispatch slots we understand */ SET_AlphaFunc(exec, _mesa_AlphaFunc); SET_BlendFunc(exec, _mesa_BlendFunc); SET_Clear(exec, _mesa_Clear); SET_ClearColor(exec, _mesa_ClearColor); SET_ClearStencil(exec, _mesa_ClearStencil); SET_ColorMask(exec, _mesa_ColorMask); SET_CullFace(exec, _mesa_CullFace); SET_Disable(exec, _mesa_Disable); #if FEATURE_draw_read_buffer SET_DrawBuffer(exec, _mesa_DrawBuffer); SET_ReadBuffer(exec, _mesa_ReadBuffer); #endif SET_Enable(exec, _mesa_Enable); SET_Finish(exec, _mesa_Finish); SET_Flush(exec, _mesa_Flush); SET_FrontFace(exec, _mesa_FrontFace); SET_Frustum(exec, _mesa_Frustum); SET_GetError(exec, _mesa_GetError); SET_GetFloatv(exec, _mesa_GetFloatv); SET_GetString(exec, _mesa_GetString); SET_LineStipple(exec, _mesa_LineStipple); SET_LineWidth(exec, _mesa_LineWidth); SET_LoadIdentity(exec, _mesa_LoadIdentity); SET_LoadMatrixf(exec, _mesa_LoadMatrixf); SET_LogicOp(exec, _mesa_LogicOp); SET_MatrixMode(exec, _mesa_MatrixMode); SET_MultMatrixf(exec, _mesa_MultMatrixf); SET_Ortho(exec, _mesa_Ortho); SET_PixelStorei(exec, _mesa_PixelStorei); SET_PopMatrix(exec, _mesa_PopMatrix); SET_PushMatrix(exec, _mesa_PushMatrix); SET_Rotatef(exec, _mesa_Rotatef); SET_Scalef(exec, _mesa_Scalef); SET_Scissor(exec, _mesa_Scissor); SET_ShadeModel(exec, _mesa_ShadeModel); SET_StencilFunc(exec, _mesa_StencilFunc); SET_StencilMask(exec, _mesa_StencilMask); SET_StencilOp(exec, _mesa_StencilOp); SET_TexEnvfv(exec, _mesa_TexEnvfv); SET_TexEnvi(exec, _mesa_TexEnvi); SET_TexImage2D(exec, _mesa_TexImage2D); SET_TexParameteri(exec, _mesa_TexParameteri); SET_Translatef(exec, _mesa_Translatef); SET_Viewport(exec, _mesa_Viewport); _mesa_init_accum_dispatch(exec); _mesa_init_dlist_dispatch(exec); SET_ClearDepth(exec, _mesa_ClearDepth); SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); _mesa_init_drawpix_dispatch(exec); _mesa_init_feedback_dispatch(exec); SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); SET_Fogi(exec, _mesa_Fogi); SET_Fogiv(exec, _mesa_Fogiv); SET_GetClipPlane(exec, _mesa_GetClipPlane); SET_GetBooleanv(exec, _mesa_GetBooleanv); SET_GetDoublev(exec, _mesa_GetDoublev); SET_GetIntegerv(exec, _mesa_GetIntegerv); SET_GetLightfv(exec, _mesa_GetLightfv); SET_GetLightiv(exec, _mesa_GetLightiv); SET_GetMaterialfv(exec, _mesa_GetMaterialfv); SET_GetMaterialiv(exec, _mesa_GetMaterialiv); SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); SET_GetTexEnviv(exec, _mesa_GetTexEnviv); SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); SET_GetTexImage(exec, _mesa_GetTexImage); SET_Hint(exec, _mesa_Hint); SET_IndexMask(exec, _mesa_IndexMask); SET_IsEnabled(exec, _mesa_IsEnabled); SET_LightModelf(exec, _mesa_LightModelf); SET_LightModelfv(exec, _mesa_LightModelfv); SET_LightModeli(exec, _mesa_LightModeli); SET_LightModeliv(exec, _mesa_LightModeliv); SET_Lightf(exec, _mesa_Lightf); SET_Lightfv(exec, _mesa_Lightfv); SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); _mesa_init_eval_dispatch(exec); SET_MultMatrixd(exec, _mesa_MultMatrixd); _mesa_init_pixel_dispatch(exec); SET_PixelStoref(exec, _mesa_PixelStoref); SET_PointSize(exec, _mesa_PointSize); SET_PolygonMode(exec, _mesa_PolygonMode); SET_PolygonOffset(exec, _mesa_PolygonOffset); SET_PolygonStipple(exec, _mesa_PolygonStipple); _mesa_init_attrib_dispatch(exec); _mesa_init_rastpos_dispatch(exec); SET_ReadPixels(exec, _mesa_ReadPixels); SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); _mesa_init_texgen_dispatch(exec); SET_TexImage1D(exec, _mesa_TexImage1D); SET_TexParameterf(exec, _mesa_TexParameterf); SET_TexParameterfv(exec, _mesa_TexParameterfv); SET_TexParameteriv(exec, _mesa_TexParameteriv); SET_Translated(exec, _mesa_Translated); /* 1.1 */ SET_BindTexture(exec, _mesa_BindTexture); SET_DeleteTextures(exec, _mesa_DeleteTextures); SET_GenTextures(exec, _mesa_GenTextures); #if _HAVE_FULL_GL SET_AreTexturesResident(exec, _mesa_AreTexturesResident); SET_ColorPointer(exec, _mesa_ColorPointer); SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); SET_DisableClientState(exec, _mesa_DisableClientState); SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); SET_EnableClientState(exec, _mesa_EnableClientState); SET_GetPointerv(exec, _mesa_GetPointerv); SET_IndexPointer(exec, _mesa_IndexPointer); SET_InterleavedArrays(exec, _mesa_InterleavedArrays); SET_IsTexture(exec, _mesa_IsTexture); SET_NormalPointer(exec, _mesa_NormalPointer); SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); SET_TexCoordPointer(exec, _mesa_TexCoordPointer); SET_TexSubImage1D(exec, _mesa_TexSubImage1D); SET_TexSubImage2D(exec, _mesa_TexSubImage2D); SET_VertexPointer(exec, _mesa_VertexPointer); #endif /* 1.2 */ #if _HAVE_FULL_GL SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); SET_TexImage3D(exec, _mesa_TexImage3D); SET_TexSubImage3D(exec, _mesa_TexSubImage3D); #endif /* OpenGL 1.2 GL_ARB_imaging */ SET_BlendColor(exec, _mesa_BlendColor); SET_BlendEquation(exec, _mesa_BlendEquation); SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); _mesa_init_colortable_dispatch(exec); _mesa_init_convolve_dispatch(exec); _mesa_init_histogram_dispatch(exec); /* OpenGL 2.0 */ SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); #if FEATURE_ARB_shader_objects _mesa_init_shader_dispatch(exec); _mesa_init_shader_uniform_dispatch(exec); #endif /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ #endif /* 3. GL_EXT_polygon_offset */ #if _HAVE_FULL_GL SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); #endif /* 6. GL_EXT_texture3d */ #if 0 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ #endif /* 11. GL_EXT_histogram */ #if 0 SET_GetHistogramEXT(exec, _mesa_GetHistogram); SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); SET_GetMinmaxEXT(exec, _mesa_GetMinmax); SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); #endif /* 14. SGI_color_table */ #if 0 SET_ColorTableSGI(exec, _mesa_ColorTable); SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); SET_GetColorTableSGI(exec, _mesa_GetColorTable); SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); #endif /* 30. GL_EXT_vertex_array */ #if _HAVE_FULL_GL SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); #endif /* 37. GL_EXT_blend_minmax */ #if 0 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); #endif /* 54. GL_EXT_point_parameters */ #if _HAVE_FULL_GL SET_PointParameterfEXT(exec, _mesa_PointParameterf); SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); #endif /* 95. GL_ARB_ES2_compatibility */ SET_ClearDepthf(exec, _mesa_ClearDepthf); SET_DepthRangef(exec, _mesa_DepthRangef); /* 97. GL_EXT_compiled_vertex_array */ #if _HAVE_FULL_GL SET_LockArraysEXT(exec, _mesa_LockArraysEXT); SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); #endif /* 148. GL_EXT_multi_draw_arrays */ #if _HAVE_FULL_GL SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); #endif /* 173. GL_INGR_blend_func_separate */ #if _HAVE_FULL_GL SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); #endif /* 196. GL_MESA_resize_buffers */ #if _HAVE_FULL_GL SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); #endif /* 197. GL_MESA_window_pos */ /* part of _mesa_init_rastpos_dispatch(exec); */ /* 200. GL_IBM_multimode_draw_arrays */ #if _HAVE_FULL_GL SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); #endif /* 233. GL_NV_vertex_program */ #if FEATURE_NV_vertex_program SET_BindProgramNV(exec, _mesa_BindProgram); SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); SET_GenProgramsNV(exec, _mesa_GenPrograms); SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); SET_GetProgramivNV(exec, _mesa_GetProgramivNV); SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); SET_IsProgramNV(exec, _mesa_IsProgramARB); SET_LoadProgramNV(exec, _mesa_LoadProgramNV); SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); /* glVertexAttrib*NV functions handled in api_loopback.c */ #endif /* 273. GL_APPLE_vertex_array_object */ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); /* 282. GL_NV_fragment_program */ #if FEATURE_NV_fragment_program SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); #endif /* 262. GL_NV_point_sprite */ #if _HAVE_FULL_GL SET_PointParameteriNV(exec, _mesa_PointParameteri); SET_PointParameterivNV(exec, _mesa_PointParameteriv); #endif /* 268. GL_EXT_stencil_two_side */ #if _HAVE_FULL_GL SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); #endif /* 285. GL_NV_primitive_restart */ SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); /* 352. GL_EXT_transform_feedback */ _mesa_init_transform_feedback_dispatch(exec); /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); /* ARB 1. GL_ARB_multitexture */ #if _HAVE_FULL_GL SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); #endif /* ARB 3. GL_ARB_transpose_matrix */ #if _HAVE_FULL_GL SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); #endif /* ARB 5. GL_ARB_multisample */ #if _HAVE_FULL_GL SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); #endif /* ARB 12. GL_ARB_texture_compression */ #if _HAVE_FULL_GL SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); #endif /* ARB 14. GL_ARB_point_parameters */ /* reuse EXT_point_parameters functions */ /* ARB 26. GL_ARB_vertex_program */ /* ARB 27. GL_ARB_fragment_program */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ /* glVertexAttrib4bvARB handled in api_loopback.c */ /* glVertexAttrib4ivARB handled in api_loopback.c */ /* glVertexAttrib4ubvARB handled in api_loopback.c */ /* glVertexAttrib4usvARB handled in api_loopback.c */ /* glVertexAttrib4uivARB handled in api_loopback.c */ /* glVertexAttrib4NbvARB handled in api_loopback.c */ /* glVertexAttrib4NsvARB handled in api_loopback.c */ /* glVertexAttrib4NivARB handled in api_loopback.c */ /* glVertexAttrib4NusvARB handled in api_loopback.c */ /* glVertexAttrib4NuivARB handled in api_loopback.c */ SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); SET_ProgramStringARB(exec, _mesa_ProgramStringARB); /* glBindProgramARB aliases glBindProgramNV */ /* glDeleteProgramsARB aliases glDeleteProgramsNV */ /* glGenProgramsARB aliases glGenProgramsNV */ /* glIsProgramARB aliases glIsProgramNV */ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); SET_GetProgramivARB(exec, _mesa_GetProgramivARB); SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); #endif /* ARB 28. GL_ARB_vertex_buffer_object */ #if FEATURE_ARB_vertex_buffer_object SET_BindBufferARB(exec, _mesa_BindBufferARB); SET_BufferDataARB(exec, _mesa_BufferDataARB); SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); SET_GenBuffersARB(exec, _mesa_GenBuffersARB); SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); SET_IsBufferARB(exec, _mesa_IsBufferARB); SET_MapBufferARB(exec, _mesa_MapBufferARB); SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); #endif /* ARB 29. GL_ARB_occlusion_query */ _mesa_init_queryobj_dispatch(exec); /* ARB 37. GL_ARB_draw_buffers */ #if FEATURE_draw_read_buffer SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); #endif /* GL_ARB_sync */ _mesa_init_sync_dispatch(exec); /* GL_ATI_fragment_shader */ _mesa_init_ati_fragment_shader_dispatch(exec); /* GL_ATI_envmap_bumpmap */ SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); #if FEATURE_EXT_framebuffer_object SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); #endif #if FEATURE_EXT_framebuffer_blit SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); #endif /* GL_EXT_gpu_program_parameters */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); #endif /* GL_MESA_texture_array / GL_EXT_texture_array */ #if FEATURE_EXT_framebuffer_object SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); #endif /* GL_ATI_separate_stencil */ SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); #if FEATURE_ARB_framebuffer_object /* The ARB_fbo functions are the union of * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array */ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); #endif #if FEATURE_ARB_map_buffer_range SET_MapBufferRange(exec, _mesa_MapBufferRange); SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); #endif /* GL_ARB_copy_buffer */ SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); /* GL_ARB_vertex_array_object */ SET_BindVertexArray(exec, _mesa_BindVertexArray); SET_GenVertexArrays(exec, _mesa_GenVertexArrays); /* GL_EXT_draw_buffers2 */ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); /* GL_NV_conditional_render */ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); #if FEATURE_OES_EGL_image SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); #endif #if FEATURE_APPLE_object_purgeable SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); #endif #if FEATURE_ARB_geometry_shader4 SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); #endif /* GL_EXT_texture_integer */ SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); /* GL 3.0 (functions not covered by other extensions) */ SET_ClearBufferiv(exec, _mesa_ClearBufferiv); SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); SET_ClearBufferfv(exec, _mesa_ClearBufferfv); SET_ClearBufferfi(exec, _mesa_ClearBufferfi); SET_GetStringi(exec, _mesa_GetStringi); SET_ClampColor(exec, _mesa_ClampColorARB); /* GL_ARB_instanced_arrays */ SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); /* GL_ARB_draw_buffer_blend */ SET_BlendFunciARB(exec, _mesa_BlendFunci); SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); SET_BlendEquationiARB(exec, _mesa_BlendEquationi); SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); /* GL_NV_texture_barrier */ SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); return exec; } #endif /* FEATURE_GL */