#ifndef _API_NOOP_H #define _API_NOOP_H #include "glheader.h" #include "mtypes.h" #include "context.h" /* In states where certain vertex components are required for t&l or * rasterization, we still need to keep track of the current values. * These functions provide this service by keeping uptodate the * 'ctx->Current' struct for all data elements not included in the * currently enabled hardware vertex. * */ extern void _mesa_noop_EdgeFlag( GLboolean b ); extern void _mesa_noop_EdgeFlagv( const GLboolean *b ); extern void _mesa_noop_FogCoordfEXT( GLfloat a ); extern void _mesa_noop_FogCoordfvEXT( const GLfloat *v ); extern void _mesa_noop_Indexi( GLint i ); extern void _mesa_noop_Indexiv( const GLint *v ); extern void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ); extern void _mesa_noop_Normal3fv( const GLfloat *v ); extern void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param ); extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ); extern void _mesa_noop_Color4ubv( const GLubyte *v ); extern void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ); extern void _mesa_noop_Color4fv( const GLfloat *v ); extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ); extern void _mesa_noop_Color3ubv( const GLubyte *v ); extern void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ); extern void _mesa_noop_Color3fv( const GLfloat *v ); extern void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ); extern void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v ); extern void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ); extern void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v ); extern void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c); extern void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v ); extern void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c, GLfloat d ); extern void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v ); extern void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ); extern void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ); extern void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ); extern void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ); extern void _mesa_noop_TexCoord1f( GLfloat a ); extern void _mesa_noop_TexCoord1fv( GLfloat *v ); extern void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ); extern void _mesa_noop_TexCoord2fv( GLfloat *v ); extern void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ); extern void _mesa_noop_TexCoord3fv( GLfloat *v ); extern void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ); extern void _mesa_noop_TexCoord4fv( GLfloat *v ); /* Not strictly a noop -- translate Rectf down to Begin/End and * vertices. Closer to the loopback operations, but doesn't meet the * criteria for inclusion there (cannot be used in the Save table). */ extern void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); extern void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count); extern void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #endif