/* $Id: api_validate.c,v 1.7 2002/10/24 23:57:19 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "api_validate.h" #include "context.h" #include "imports.h" #include "mtypes.h" #include "state.h" GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } if (mode < 0 || mode > GL_POLYGON) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); return GL_FALSE; } if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); return GL_FALSE; } if (ctx->NewState) _mesa_update_state( ctx ); if (ctx->Array.Vertex.Enabled || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) return GL_TRUE; else return GL_FALSE; return GL_TRUE; } GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } if (mode < 0 || mode > GL_POLYGON) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); return GL_FALSE; } if (end < start) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(endNewState) _mesa_update_state( ctx ); if (ctx->Array.Vertex.Enabled || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) return GL_TRUE; else return GL_FALSE; } GLboolean _mesa_validate_DrawArrays(GLcontext *ctx, GLenum mode, GLint start, GLsizei count) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (count<0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } if (mode < 0 || mode > GL_POLYGON) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); return GL_FALSE; } if (ctx->NewState) _mesa_update_state( ctx ); if (ctx->Array.Vertex.Enabled || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) return GL_TRUE; else return GL_FALSE; }