/* $Id: blend.c,v 1.24 2000/10/31 18:09:44 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "blend.h" #include "context.h" #include "enums.h" #include "macros.h" #include "types.h" #endif void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glBlendFunc %s %s\n", gl_lookup_enum_by_nr(sfactor), gl_lookup_enum_by_nr(dfactor)); switch (sfactor) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" ); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor; break; default: gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" ); return; } switch (dfactor) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" ); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor; break; default: gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" ); return; } if (ctx->Driver.BlendFunc) { (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor ); } ctx->Color.BlendFunc = NULL; ctx->NewState |= _NEW_COLOR; } /* GL_EXT_blend_func_separate */ void _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n", gl_lookup_enum_by_nr(sfactorRGB), gl_lookup_enum_by_nr(dfactorRGB), gl_lookup_enum_by_nr(sfactorA), gl_lookup_enum_by_nr(dfactorA)); switch (sfactorRGB) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendSrcRGB = sfactorRGB; break; default: gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)"); return; } switch (dfactorRGB) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendDstRGB = dfactorRGB; break; default: gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)"); return; } switch (sfactorA) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendSrcA = sfactorA; break; default: gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)"); return; } switch (dfactorA) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: if (!ctx->Extensions.NV_blend_square) { gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)"); return; } /* fall-through */ case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: ctx->Color.BlendDstA = dfactorA; break; default: gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" ); return; } ctx->Color.BlendFunc = NULL; ctx->NewState |= _NEW_COLOR; if (ctx->Driver.BlendFuncSeparate) { (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA ); } } /* This is really an extension function! */ void _mesa_BlendEquation( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation"); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glBlendEquation %s\n", gl_lookup_enum_by_nr(mode)); switch (mode) { case GL_MIN_EXT: case GL_MAX_EXT: case GL_FUNC_ADD_EXT: if (ctx->Extensions.EXT_blend_minmax) { ctx->Color.BlendEquation = mode; } else { gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); return; } case GL_LOGIC_OP: ctx->Color.BlendEquation = mode; break; case GL_FUNC_SUBTRACT_EXT: case GL_FUNC_REVERSE_SUBTRACT_EXT: if (ctx->Extensions.EXT_blend_subtract) { ctx->Color.BlendEquation = mode; } else { gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation"); return; } break; default: gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" ); return; } /* This is needed to support 1.1's RGB logic ops AND * 1.0's blending logicops. */ if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) { ctx->Color.ColorLogicOpEnabled = GL_TRUE; } else { ctx->Color.ColorLogicOpEnabled = GL_FALSE; } ctx->Color.BlendFunc = NULL; ctx->NewState |= _NEW_COLOR; if (ctx->Driver.BlendEquation) ctx->Driver.BlendEquation( ctx, mode ); } void _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GET_CURRENT_CONTEXT(ctx); ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F ); ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F ); ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F ); ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F ); ctx->NewState |= _NEW_COLOR; }