/* * Mesa 3-D graphics library * Version: 7.2 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file bufferobj.c * \brief Functions for the GL_ARB_vertex_buffer_object extension. * \author Brian Paul, Ian Romanick */ #include "glheader.h" #include "hash.h" #include "imports.h" #include "image.h" #include "context.h" #include "bufferobj.h" #ifdef FEATURE_OES_mapbuffer #define DEFAULT_ACCESS GL_WRITE_ONLY; #else #define DEFAULT_ACCESS GL_READ_WRITE; #endif /** * Get the buffer object bound to the specified target in a GL context. * * \param ctx GL context * \param target Buffer object target to be retrieved. Currently this must * be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ static INLINE struct gl_buffer_object * get_buffer(GLcontext *ctx, GLenum target) { struct gl_buffer_object * bufObj = NULL; switch (target) { case GL_ARRAY_BUFFER_ARB: bufObj = ctx->Array.ArrayBufferObj; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: bufObj = ctx->Array.ElementArrayBufferObj; break; case GL_PIXEL_PACK_BUFFER_EXT: bufObj = ctx->Pack.BufferObj; break; case GL_PIXEL_UNPACK_BUFFER_EXT: bufObj = ctx->Unpack.BufferObj; break; default: /* error must be recorded by caller */ return NULL; } /* bufObj should point to NullBufferObj or a user-created buffer object */ ASSERT(bufObj); return bufObj; } /** * Tests the subdata range parameters and sets the GL error code for * \c glBufferSubDataARB and \c glGetBufferSubDataARB. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte of the subdata range. * \param size Size, in bytes, of the subdata range. * \param caller Name of calling function for recording errors. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if any of the parameter or state * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB * are invalid. * * \sa glBufferSubDataARB, glGetBufferSubDataARB */ static struct gl_buffer_object * buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const char *caller ) { struct gl_buffer_object *bufObj; if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller); return NULL; } if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller); return NULL; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); return NULL; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size + offset > buffer size)", caller); return NULL; } if (bufObj->Pointer) { /* Buffer is currently mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } return bufObj; } /** * Allocate and initialize a new buffer object. * * This function is intended to be called via * \c dd_function_table::NewBufferObject. */ struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) { struct gl_buffer_object *obj; (void) ctx; obj = MALLOC_STRUCT(gl_buffer_object); _mesa_initialize_buffer_object(obj, name, target); return obj; } /** * Delete a buffer object. * * This function is intended to be called via * \c dd_function_table::DeleteBuffer. */ void _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) { (void) ctx; if (bufObj->Data) _mesa_free(bufObj->Data); /* assign strange values here to help w/ debugging */ bufObj->RefCount = -1000; bufObj->Name = ~0; _mesa_free(bufObj); } /** * Set ptr to bufObj w/ reference counting. */ void _mesa_reference_buffer_object(GLcontext *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj) { if (*ptr == bufObj) return; if (*ptr) { /* Unreference the old texture */ GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/ ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 printf("BufferObj %p %d DECR to %d\n", (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/ if (deleteFlag) { /* some sanity checking: don't delete a buffer still in use */ #if 0 /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); #endif ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, oldObj); } *ptr = NULL; } ASSERT(!*ptr); if (bufObj) { /* reference new texture */ /*_glthread_LOCK_MUTEX(tex->Mutex);*/ if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ _mesa_problem(NULL, "referencing deleted buffer object"); *ptr = NULL; } else { bufObj->RefCount++; #if 0 printf("BufferObj %p %d INCR to %d\n", (void *) bufObj, bufObj->Name, bufObj->RefCount); #endif *ptr = bufObj; } /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/ } } /** * Initialize a buffer object to default values. */ void _mesa_initialize_buffer_object( struct gl_buffer_object *obj, GLuint name, GLenum target ) { (void) target; _mesa_bzero(obj, sizeof(struct gl_buffer_object)); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; obj->Access = DEFAULT_ACCESS; } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If \c data is \c NULL, * memory will be allocated, but no copy will occur. * * This function is intended to be called via * \c dd_function_table::BufferData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param size Size, in bytes, of the new data store. * \param data Pointer to the data to store in the buffer object. This * pointer may be \c NULL. * \param usage Hints about how the data will be used. * \param bufObj Object to be used. * * \sa glBufferDataARB, dd_function_table::BufferData. */ void _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object * bufObj ) { void * new_data; (void) ctx; (void) target; new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size ); if (new_data) { bufObj->Data = (GLubyte *) new_data; bufObj->Size = size; bufObj->Usage = usage; if (data) { _mesa_memcpy( bufObj->Data, data, size ); } } } /** * Replace data in a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferSubData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be modified. * \param size Size, in bytes, of the data range. * \param data Pointer to the data to store in the buffer object. * \param bufObj Object to be used. * * \sa glBufferSubDataARB, dd_function_table::BufferSubData. */ void _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * bufObj ) { (void) ctx; (void) target; /* this should have been caught in _mesa_BufferSubData() */ ASSERT(size + offset <= bufObj->Size); if (bufObj->Data) { _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size ); } } /** * Retrieve data from a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This function is intended to be called by * \c dd_function_table::BufferGetSubData. This function need not set GL error * codes. The input parameters will have been tested before calling. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be modified. * \param size Size, in bytes, of the data range. * \param data Pointer to the data to store in the buffer object. * \param bufObj Object to be used. * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. */ void _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object * bufObj ) { (void) ctx; (void) target; if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size ); } } /** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * this function. * * The function parameters will have been already tested for errors. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param access Information about how the buffer will be accessed. * \param bufObj Object to be mapped. * \return A pointer to the object's internal data store that can be accessed * by the processor * * \sa glMapBufferARB, dd_function_table::MapBuffer */ void * _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; (void) access; ASSERT(!bufObj->OnCard); /* Just return a direct pointer to the data */ if (bufObj->Pointer) { /* already mapped! */ return NULL; } bufObj->Pointer = bufObj->Data; return bufObj->Pointer; } /** * Fallback function called via ctx->Driver.MapBuffer(). * Hardware drivers that really implement buffer objects should never use * function. * * The input parameters will have been already tested for errors. * * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */ GLboolean _mesa_buffer_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; ASSERT(!bufObj->OnCard); /* XXX we might assert here that bufObj->Pointer is non-null */ bufObj->Pointer = NULL; return GL_TRUE; } /** * Initialize the state associated with buffer objects */ void _mesa_init_buffer_objects( GLcontext *ctx ) { /* Allocate the default buffer object and set refcount so high that * it never gets deleted. * XXX with recent/improved refcounting this may not longer be needed. */ ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); if (ctx->Array.NullBufferObj) ctx->Array.NullBufferObj->RefCount = 1000; ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj; ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; } /** * Bind the specified target to buffer for the specified context. */ static void bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) { struct gl_buffer_object *oldBufObj; struct gl_buffer_object *newBufObj = NULL; struct gl_buffer_object **bindTarget = NULL; switch (target) { case GL_ARRAY_BUFFER_ARB: bindTarget = &ctx->Array.ArrayBufferObj; break; case GL_ELEMENT_ARRAY_BUFFER_ARB: bindTarget = &ctx->Array.ElementArrayBufferObj; break; case GL_PIXEL_PACK_BUFFER_EXT: bindTarget = &ctx->Pack.BufferObj; break; case GL_PIXEL_UNPACK_BUFFER_EXT: bindTarget = &ctx->Unpack.BufferObj; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); return; } /* Get pointer to old buffer object (to be unbound) */ oldBufObj = get_buffer(ctx, target); if (oldBufObj && oldBufObj->Name == buffer) return; /* rebinding the same buffer object- no change */ /* * Get pointer to new buffer object (newBufObj) */ if (buffer == 0) { /* The spec says there's not a buffer object named 0, but we use * one internally because it simplifies things. */ newBufObj = ctx->Array.NullBufferObj; } else { /* non-default buffer object */ newBufObj = _mesa_lookup_bufferobj(ctx, buffer); if (!newBufObj) { /* if this is a new buffer object id, allocate a buffer object now */ ASSERT(ctx->Driver.NewBufferObject); newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); if (!newBufObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); return; } _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); } } /* bind new buffer */ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); /* Pass BindBuffer call to device driver */ if (ctx->Driver.BindBuffer && newBufObj) ctx->Driver.BindBuffer( ctx, target, newBufObj ); } /** * Update the default buffer objects in the given context to reference those * specified in the shared state and release those referencing the old * shared state. */ void _mesa_update_default_objects_buffer_objects(GLcontext *ctx) { /* Bind the NullBufferObj to remove references to those * in the shared context hash table. */ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); } /** * When we're about to read pixel data out of a PBO (via glDrawPixels, * glTexImage, etc) or write data into a PBO (via glReadPixels, * glGetTexImage, etc) we call this function to check that we're not * going to read out of bounds. * * XXX This would also be a convenient time to check that the PBO isn't * currently mapped. Whoever calls this function should check for that. * Remember, we can't use a PBO when it's mapped! * * \param width width of image to read/write * \param height height of image to read/write * \param depth depth of image to read/write * \param format format of image to read/write * \param type datatype of image to read/write * \param ptr the user-provided pointer/offset * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would * go out of bounds. */ GLboolean _mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *ptr) { GLvoid *start, *end; const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ ASSERT(pack->BufferObj->Name != 0); if (pack->BufferObj->Size == 0) /* no buffer! */ return GL_FALSE; /* get address of first pixel we'll read */ start = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, 0, 0, 0); /* get address just past the last pixel we'll read */ end = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, depth-1, height-1, width); sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; if ((const GLubyte *) start > sizeAddr) { /* This will catch negative values / wrap-around */ return GL_FALSE; } if ((const GLubyte *) end > sizeAddr) { /* Image read goes beyond end of buffer */ return GL_FALSE; } /* OK! */ return GL_TRUE; } /** * If the source of glBitmap data is a PBO, check that we won't read out * of buffer bounds, then map the buffer. * If not sourcing from a PBO, just return the bitmap pointer. * This is a helper function for (some) drivers. * Return NULL if error. * If non-null return, must call _mesa_unmap_bitmap_pbo() when done. */ const GLubyte * _mesa_map_bitmap_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap) { const GLubyte *buf; if (unpack->BufferObj->Name) { /* unpack from PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, unpack->BufferObj); if (!buf) return NULL; buf = ADD_POINTERS(buf, bitmap); } else { /* unpack from normal memory */ buf = bitmap; } return buf; } /** * Counterpart to _mesa_map_bitmap_pbo() * This is a helper function for (some) drivers. */ void _mesa_unmap_bitmap_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { if (unpack->BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } } /** * \sa _mesa_map_bitmap_pbo */ const GLvoid * _mesa_map_drawpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { const GLvoid *buf; if (unpack->BufferObj->Name) { /* unpack from PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, unpack->BufferObj); if (!buf) return NULL; buf = ADD_POINTERS(buf, pixels); } else { /* unpack from normal memory */ buf = pixels; } return buf; } /** * \sa _mesa_unmap_bitmap_pbo */ void _mesa_unmap_drawpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { if (unpack->BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } } /** * If PBO is bound, map the buffer, return dest pointer in mapped buffer. * Call _mesa_unmap_readpix_pbo() when finished * \return NULL if error */ void * _mesa_map_readpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *pack, GLvoid *dest) { void *buf; if (pack->BufferObj->Name) { /* pack into PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, pack->BufferObj); if (!buf) return NULL; buf = ADD_POINTERS(buf, dest); } else { /* pack to normal memory */ buf = dest; } return buf; } /** * Counterpart to _mesa_map_readpix_pbo() */ void _mesa_unmap_readpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *pack) { if (pack->BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj); } } /** * Return the gl_buffer_object for the given ID. * Always return NULL for ID 0. */ struct gl_buffer_object * _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer) { if (buffer == 0) return NULL; else return (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, buffer); } /** * If *ptr points to obj, set ptr = the Null/default buffer object. * This is a helper for buffer object deletion. * The GL spec says that deleting a buffer object causes it to get * unbound from all arrays in the current context. */ static void unbind(GLcontext *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *obj) { if (*ptr == obj) { _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj); } } /**********************************************************************/ /* API Functions */ /**********************************************************************/ void GLAPIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); bind_buffer_object(ctx, target, buffer); } /** * Delete a set of buffer objects. * * \param n Number of buffer objects to delete. * \param ids Array of \c n buffer object IDs. */ void GLAPIENTRY _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) { GET_CURRENT_CONTEXT(ctx); GLsizei i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); return; } _glthread_LOCK_MUTEX(ctx->Shared->Mutex); for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); if (bufObj) { /* unbind any vertex pointers bound to this buffer */ GLuint j; ASSERT(bufObj->Name == ids[i]); unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); } for (j = 0; j < VERT_ATTRIB_MAX; j++) { unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); } if (ctx->Array.ElementArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } if (ctx->Pack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); } if (ctx->Unpack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } /* The ID is immediately freed for re-use */ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } /** * Generate a set of unique buffer object IDs and store them in \c buffer. * * \param n Number of IDs to generate. * \param buffer Array of \c n locations to store the IDs. */ void GLAPIENTRY _mesa_GenBuffersARB(GLsizei n, GLuint *buffer) { GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB"); return; } if (!buffer) { return; } /* * This must be atomic (generation and allocation of buffer object IDs) */ _glthread_LOCK_MUTEX(ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); /* Allocate new, empty buffer objects and return identifiers */ for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj; GLuint name = first + i; GLenum target = 0; bufObj = ctx->Driver.NewBufferObject( ctx, name, target ); if (!bufObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB"); return; } _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj); buffer[i] = first + i; } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } /** * Determine if ID is the name of a buffer object. * * \param id ID of the potential buffer object. * \return \c GL_TRUE if \c id is the name of a buffer object, * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY _mesa_IsBufferARB(GLuint id) { struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); _glthread_LOCK_MUTEX(ctx->Shared->Mutex); bufObj = _mesa_lookup_bufferobj(ctx, id); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return bufObj ? GL_TRUE : GL_FALSE; } void GLAPIENTRY _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)"); return; } switch (usage) { case GL_STREAM_DRAW_ARB: case GL_STREAM_READ_ARB: case GL_STREAM_COPY_ARB: case GL_STATIC_DRAW_ARB: case GL_STATIC_READ_ARB: case GL_STATIC_COPY_ARB: case GL_DYNAMIC_DRAW_ARB: case GL_DYNAMIC_READ_ARB: case GL_DYNAMIC_COPY_ARB: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); return; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" ); return; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" ); return; } if (bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" ); return; } ASSERT(ctx->Driver.BufferData); /* Give the buffer object to the driver! may be null! */ ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj ); } void GLAPIENTRY _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "glBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } ASSERT(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj ); } void GLAPIENTRY _mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "glGetBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } ASSERT(ctx->Driver.GetBufferSubData); ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj ); } void * GLAPIENTRY _mesa_MapBufferARB(GLenum target, GLenum access) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { case GL_READ_ONLY_ARB: case GL_WRITE_ONLY_ARB: case GL_READ_WRITE_ARB: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); return NULL; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" ); return NULL; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" ); return NULL; } if (bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); return NULL; } ASSERT(ctx->Driver.MapBuffer); bufObj->Pointer = ctx->Driver.MapBuffer( ctx, target, access, bufObj ); if (!bufObj->Pointer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); } bufObj->Access = access; return bufObj->Pointer; } GLboolean GLAPIENTRY _mesa_UnmapBufferARB(GLenum target) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; GLboolean status = GL_TRUE; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" ); return GL_FALSE; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); return GL_FALSE; } if (!bufObj->Pointer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); return GL_FALSE; } if (ctx->Driver.UnmapBuffer) { status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); } bufObj->Access = DEFAULT_ACCESS; bufObj->Pointer = NULL; return status; } void GLAPIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameterivARB(target)" ); return; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" ); return; } switch (pname) { case GL_BUFFER_SIZE_ARB: *params = (GLint) bufObj->Size; break; case GL_BUFFER_USAGE_ARB: *params = bufObj->Usage; break; case GL_BUFFER_ACCESS_ARB: *params = bufObj->Access; break; case GL_BUFFER_MAPPED_ARB: *params = (bufObj->Pointer != NULL); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); return; } } void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_BUFFER_MAP_POINTER_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)"); return; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" ); return; } if (bufObj->Name == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" ); return; } *params = bufObj->Pointer; }