/* $Id: colormac.h,v 1.6 2001/01/03 15:59:30 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Color-related macros */ #ifndef COLORMAC_H #define COLORMAC_H #include "glheader.h" #include "config.h" #include "macros.h" #include "mmath.h" /* Do not reference mtypes.h from this file. */ #if CHAN_BITS == 8 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b)) #define UBYTE_TO_CHAN(b) (b) #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7)) #define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8)) #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23)) #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24)) #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c) #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f) #define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f) #define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC) #define CHAN_PRODUCT(a, b) ((GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8)) #elif CHAN_BITS == 16 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) ((b) * 516)) #define UBYTE_TO_CHAN(b) ((GLchan) (((b) << 8) | (b))) #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s)) #define USHORT_TO_CHAN(s) (s) #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15)) #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16)) #define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF) + 0.5F)) #define CLAMPED_FLOAT_TO_CHAN(c, f) \ c = ((GLchan) IROUND((f) * CHAN_MAXF)) #define UNCLAMPED_FLOAT_TO_CHAN(c, f) \ c = ( (GLchan) IROUND( CLAMP(f, 0.0, 1.0) * CHAN_MAXF) ) #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC) #define CHAN_PRODUCT(a, b) ((GLchan) ((((GLint) (a)) * ((GLint) (b))) / 65535)) #elif CHAN_BITS == 32 /* XXX floating-point color channels not fully thought-out */ #define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F))) #define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F))) #define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F))) #define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F))) #define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F))) #define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F))) #define CHAN_TO_FLOAT(c) (c) #define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f) #define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f) #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC) #define CHAN_PRODUCT(a, b) ((a) * (b)) #else #error unexpected CHAN_BITS size #endif /* * Convert 3 channels at once. */ #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \ do { \ UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ } while (0) /* * Convert 4 channels at once. */ #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \ do { \ UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \ } while (0) #endif /* COLORMAC_H */