/* $Id: config.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Tunable configuration parameters. */ #ifndef CONFIG_H #define CONFIG_H #ifdef HAVE_CONFIG_H #include "conf.h" #endif /* * * OpenGL implementation limits * */ /* Maximum modelview matrix stack depth: */ #define MAX_MODELVIEW_STACK_DEPTH 32 /* Maximum projection matrix stack depth: */ #define MAX_PROJECTION_STACK_DEPTH 32 /* Maximum texture matrix stack depth: */ #define MAX_TEXTURE_STACK_DEPTH 10 /* Maximum attribute stack depth: */ #define MAX_ATTRIB_STACK_DEPTH 16 /* Maximum client attribute stack depth: */ #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 /* Maximum recursion depth of display list calls: */ #define MAX_LIST_NESTING 64 /* Maximum number of lights: */ #define MAX_LIGHTS 8 /* Maximum user-defined clipping planes: */ #define MAX_CLIP_PLANES 6 /* Maximum pixel map lookup table size: */ #define MAX_PIXEL_MAP_TABLE 256 /* Number of auxillary color buffers: */ #define NUM_AUX_BUFFERS 0 /* Maximum order (degree) of curves: */ #ifdef AMIGA # define MAX_EVAL_ORDER 12 #else # define MAX_EVAL_ORDER 30 #endif /* Maximum Name stack depth */ #define MAX_NAME_STACK_DEPTH 64 /* Min and Max point sizes and granularity */ #define MIN_POINT_SIZE 1.0 #define MAX_POINT_SIZE 10.0 #define POINT_SIZE_GRANULARITY 0.1 /* Min and Max line widths and granularity */ #define MIN_LINE_WIDTH 1.0 #define MAX_LINE_WIDTH 10.0 #define LINE_WIDTH_GRANULARITY 1.0 /* Max texture palette size */ #define MAX_TEXTURE_PALETTE_SIZE 256 /* Number of texture levels */ #define MAX_TEXTURE_LEVELS 12 /* Number of texture units - GL_ARB_multitexture */ #define MAX_TEXTURE_UNITS 2 /* Maximum viewport size: */ #define MAX_WIDTH 1600 #define MAX_HEIGHT 1200 /* Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 /* * * Mesa-specific parameters * */ /* * Bits per accumulation buffer color component: 8 or 16 */ #define ACCUM_BITS 16 #ifdef MESAD3D /* Mesa / Direct3D driver only */ extern float g_DepthScale, g_MaxDepth; # define DEPTH_BITS 32 # define DEPTH_SCALE g_DepthScale # define MAX_DEPTH g_MaxDepth #else /* * Bits per depth buffer value: 16 or 32 */ # define DEPTH_BITS 16 # if DEPTH_BITS==16 # define MAX_DEPTH 0xffff # define DEPTH_SCALE 65535.0F # elif DEPTH_BITS==32 # define MAX_DEPTH 0x3fffffff # define DEPTH_SCALE ((GLfloat) MAX_DEPTH) # else # error "illegal number of depth bits" # endif #endif /* * Bits per stencil value: 8 */ #define STENCIL_BITS 8 /* * Bits per color channel (must be 8 at this time!) */ #define CHAN_BITS 8 /* * Color channel component order * (changes will almost certainly cause problems at this time) */ #define RCOMP 0 #define GCOMP 1 #define BCOMP 2 #define ACOMP 3 /* Vertex buffer size. KW: no restrictions on the divisibility of * this number, though things may go better for you if you choose a * value of 12n + 3. */ #define VB_START 3 #if defined(FX) && !defined(MITS) # define VB_MAX 72 + VB_START /* better performance */ #else # define VB_MAX 480 + VB_START #endif /* * Actual vertex buffer size. * * Arrays must also accomodate new vertices from clipping, and * potential overflow from primitives which don't fit into neatly into * VB_MAX vertices. (This only happens when mixed primitives are * sharing the vb). */ #define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES)) #define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) /* * * For X11 driver only: * */ /* * When defined, use 6x6x6 dithering instead of 5x9x5. * 5x9x5 better for general colors, 6x6x6 better for grayscale. */ /*#define DITHER666*/ typedef struct gl_context GLcontext; extern void gl_read_config_file( struct gl_context *ctx ); #endif