/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Image convolution functions. * * Notes: filter kernel elements are indexed by and as in * the GL spec. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "types.h" #endif void _mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4], GLint filterWidth, const GLfloat filter[][4], GLfloat dest[][4]) { const GLint dstWidth = srcWidth - (filterWidth - 1); GLint i, n; if (dstWidth <= 0) return; /* null result */ for (i = 0; i < dstWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (n = 0; n < filterWidth; n++) { sumR += src[i + n][RCOMP] * filter[n][RCOMP]; sumG += src[i + n][GCOMP] * filter[n][GCOMP]; sumB += src[i + n][BCOMP] * filter[n][BCOMP]; sumA += src[i + n][ACOMP] * filter[n][ACOMP]; } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4], GLint filterWidth, const GLfloat filter[][4], const GLfloat borderColor[4], GLfloat dest[][4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) { sumR += borderColor[RCOMP] * filter[n][RCOMP]; sumG += borderColor[GCOMP] * filter[n][GCOMP]; sumB += borderColor[BCOMP] * filter[n][BCOMP]; sumA += borderColor[ACOMP] * filter[n][ACOMP]; } else { sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP]; sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP]; sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP]; sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP]; } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4], GLint filterWidth, const GLfloat filter[][4], GLfloat dest[][4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth) { sumR += src[0][RCOMP] * filter[n][RCOMP]; sumG += src[0][GCOMP] * filter[n][GCOMP]; sumB += src[0][BCOMP] * filter[n][BCOMP]; sumA += src[0][ACOMP] * filter[n][ACOMP]; } else if (i + n - halfFilterWidth >= srcWidth) { sumR += src[srcWidth - 1][RCOMP] * filter[n][RCOMP]; sumG += src[srcWidth - 1][GCOMP] * filter[n][GCOMP]; sumB += src[srcWidth - 1][BCOMP] * filter[n][BCOMP]; sumA += src[srcWidth - 1][ACOMP] * filter[n][ACOMP]; } else { sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP]; sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP]; sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP]; sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP]; } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } /* * is the source image width width = srcWidth, height = filterHeight. * has width and height . * is a 1-D image span of width - ( - 1). */ void _mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat filter[][4], GLfloat dest[][4]) { const GLint dstWidth = srcWidth - (filterWidth - 1); GLint i, n, m; if (dstWidth <= 0) return; /* null result */ /* XXX todo */ for (i = 0; i < dstWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (n = 0; n < filterHeight; n++) { for (m = 0; m < filterWidth; m++) { const GLint k = n * srcWidth + i + m; sumR += src[k][RCOMP] * filter[n][RCOMP]; sumG += src[k][GCOMP] * filter[n][GCOMP]; sumB += src[k][BCOMP] * filter[n][BCOMP]; sumA += src[k][ACOMP] * filter[n][ACOMP]; } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat filter[][4], GLfloat dest[][4], const GLfloat borderColor[4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n, m; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { const GLfloat (*filterRow)[4] = filter + m * filterWidth; for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) { sumR += borderColor[RCOMP] * filterRow[n][RCOMP]; sumG += borderColor[GCOMP] * filterRow[n][GCOMP]; sumB += borderColor[BCOMP] * filterRow[n][BCOMP]; sumA += borderColor[ACOMP] * filterRow[n][ACOMP]; } else { const GLint k = m * srcWidth + i + n - halfFilterWidth; sumR += src[k][RCOMP] * filterRow[n][RCOMP]; sumG += src[k][GCOMP] * filterRow[n][GCOMP]; sumB += src[k][BCOMP] * filterRow[n][BCOMP]; sumA += src[k][ACOMP] * filterRow[n][ACOMP]; } } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat filter[][4], GLfloat dest[][4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n, m; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { const GLfloat (*filterRow)[4] = filter + m * filterWidth; for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth) { const GLint k = m * srcWidth + 0; sumR += src[k][RCOMP] * filterRow[n][RCOMP]; sumG += src[k][GCOMP] * filterRow[n][GCOMP]; sumB += src[k][BCOMP] * filterRow[n][BCOMP]; sumA += src[k][ACOMP] * filterRow[n][ACOMP]; } else if (i + n - halfFilterWidth >= srcWidth) { const GLint k = m * srcWidth + srcWidth - 1; sumR += src[k][RCOMP] * filterRow[n][RCOMP]; sumG += src[k][GCOMP] * filterRow[n][GCOMP]; sumB += src[k][BCOMP] * filterRow[n][BCOMP]; sumA += src[k][ACOMP] * filterRow[n][ACOMP]; } else { const GLint k = m * srcWidth + i + n - halfFilterWidth; sumR += src[k][RCOMP] * filterRow[n][RCOMP]; sumG += src[k][GCOMP] * filterRow[n][GCOMP]; sumB += src[k][BCOMP] * filterRow[n][BCOMP]; sumA += src[k][ACOMP] * filterRow[n][ACOMP]; } } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4], const GLfloat borderColor[4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n, m; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) { sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } else { const GLint k = m * srcWidth + i + n - halfFilterWidth; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } } void _mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4]) { #if 00 const GLint halfFilterWidth = filterWidth / 2; GLint i, n, m; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) { sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } else { const GLint k = m * srcWidth + i + n - halfFilterWidth; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } #endif } void _mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4]) { const GLint halfFilterWidth = filterWidth / 2; GLint i, n, m; for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { if (i + n < halfFilterWidth) { const GLint k = m * srcWidth + 0; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } else if (i + n - halfFilterWidth >= srcWidth) { const GLint k = m * srcWidth + srcWidth - 1; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } else { const GLint k = m * srcWidth + i + n - halfFilterWidth; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } } dest[i][RCOMP] = sumR; dest[i][GCOMP] = sumG; dest[i][BCOMP] = sumB; dest[i][ACOMP] = sumA; } }