/* $Id: depth.c,v 1.28 2001/03/29 16:50:32 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "enums.h" #include "depth.h" #include "macros.h" #include "mem.h" #include "mtypes.h" #endif /**********************************************************************/ /***** API Functions *****/ /**********************************************************************/ void _mesa_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 ); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Depth.Clear == tmp) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Clear = tmp; if (ctx->Driver.ClearDepth) (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); } void _mesa_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); switch (func) { case GL_LESS: /* (default) pass if incoming z < stored z */ case GL_GEQUAL: case GL_LEQUAL: case GL_GREATER: case GL_NOTEQUAL: case GL_EQUAL: case GL_ALWAYS: case GL_NEVER: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); return; } if (ctx->Depth.Func == func) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Func = func; if (ctx->Driver.DepthFunc) ctx->Driver.DepthFunc( ctx, func ); } void _mesa_DepthMask( GLboolean flag ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glDepthMask %d\n", flag); /* * GL_TRUE indicates depth buffer writing is enabled (default) * GL_FALSE indicates depth buffer writing is disabled */ if (ctx->Depth.Mask == flag) return; FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Mask = flag; if (ctx->Driver.DepthMask) ctx->Driver.DepthMask( ctx, flag ); }