# Makefile for core library for VMS # contributed by Jouk Jansen joukj@crys.chem.uva.nl # Last revision : 3 May 1999 .first define gl [-.include.gl] .include [-]mms-config. ##### MACROS ##### VPATH = RCS INCDIR = [-.include] LIBDIR = [-.lib] CFLAGS = /include=($(INCDIR),[])/define=(FBIND=1) CORE_SOURCES = accum.c alpha.c alphabuf.c api1.c api2.c apiext.c attrib.c \ bitmap.c blend.c clip.c colortab.c context.c copypix.c depth.c \ dlist.c drawpix.c enable.c eval.c feedback.c fog.c \ get.c hash.c image.c light.c lines.c logic.c masking.c matrix.c \ misc.c mmath.c mthreads.c pb.c pixel.c points.c pointers.c polygon.c \ quads.c rastpos.c readpix.c rect.c scissor.c shade.c span.c \ stencil.c teximage.c texobj.c texstate.c texture.c translate.c triangle.c \ varray.c winpos.c vb.c vbcull.c vbfill.c vbrender.c vbxform.c xform.c \ zoom.c bbox.c cva.c vector.c vbindirect.c config.c enums.c extensions.c \ pipeline.c stages.c [.x86]x86.c DRIVER_SOURCES = [.x]glxapi.c [.x]fakeglx.c [.x]realglx.c [.x]xfonts.c \ [.x]xmesa1.c [.x]xmesa2.c [.x]xmesa3.c [.x]xmesa4.c \ [.osmesa]osmesa.c \ [.svga]svgamesa.c \ [.fx]fxapi.c [.fx]fxdd.c [.fx]fxddtex.c [.fx]fxvsetup.c [.fx]fxsetup.c \ [.fx]fxtrifuncs.c \ [.fx]fxrender.c [.fx]fxtexman.c [.fx]fxddspan.c [.fx]fxcva.c ASM_SOURCES = OBJECTS =\ accum.obj,alpha.obj,alphabuf.obj,api1.obj,api2.obj,apiext.obj,attrib.obj,\ bitmap.obj,blend.obj,clip.obj,colortab.obj,context.obj,copypix.obj,depth.obj,\ dlist.obj,drawpix.obj,enable.obj,eval.obj,feedback.obj,fog.obj OBJECTS3=get.obj,hash.obj,image.obj,light.obj,lines.obj,logic.obj,masking.obj,matrix.obj,\ misc.obj,mmath.obj,mthreads.obj,pb.obj,pixel.obj,points.obj,pointers.obj,polygon.obj,\ quads.obj,rastpos.obj,readpix.obj,rect.obj,scissor.obj,shade.obj,span.obj OBJECTS4=stencil.obj,teximage.obj,texobj.obj,texstate.obj,texture.obj,translate.obj,\ triangle.obj,varray.obj,winpos.obj,vb.obj,vbcull.obj,vbfill.obj,vbrender.obj OBJECTS6=vbxform.obj,xform.obj,zoom.obj,bbox.obj,cva.obj,vector.obj,vbindirect.obj,\ config.obj,enums.obj,extensions.obj,pipeline.obj,stages.obj,\ [.x86]x86.obj OBJECTS2=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]realglx.obj,[.x]xfonts.obj,\ [.x]xmesa1.obj,[.x]xmesa2.obj,[.x]xmesa3.obj,[.x]xmesa4.obj,\ [.osmesa]osmesa.obj,\ [.svga]svgamesa.obj OBJECTS5=[.fx]fxapi.obj,[.fx]fxdd.obj,[.fx]fxddtex.obj,[.fx]fxvsetup.obj,\ [.fx]fxsetup.obj,\ [.fx]fxtrifuncs.obj,\ [.fx]fxrender.obj,[.fx]fxtexman.obj,[.fx]fxddspan.obj,[.fx]fxcva.obj ##### RULES ##### VERSION=Mesa V3.1 ##### TARGETS ##### # Make the library $(LIBDIR)$(GL_LIB) : $(OBJECTS),$(OBJECTS2) $(OBJECTS3) $(OBJECTS4)\ $(OBJECTS5) $(OBJECTS6) .ifdef SHARE @ WRITE_ SYS$OUTPUT " generating mesagl1.opt" @ OPEN_/WRITE FILE mesagl1.opt @ WRITE_ FILE "!" @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)" @ WRITE_ FILE "!" @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)""" @ WRITE_ FILE "GSMATCH=LEQUAL,3,1 @ WRITE_ FILE "$(OBJECTS)" @ WRITE_ FILE "$(OBJECTS3)" @ WRITE_ FILE "$(OBJECTS4)" @ WRITE_ FILE "$(OBJECTS6)" @ WRITE_ FILE "$(OBJECTS2)" @ WRITE_ FILE "$(OBJECTS5)" @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE" @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE" @ CLOSE_ FILE @ WRITE_ SYS$OUTPUT " generating mesagl.map ..." @ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..." @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt @ WRITE_ SYS$OUTPUT " linking $(GL_LIB) ..." @ LINK_/NODEB/SHARE=$(GL_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt .else @ $(MAKELIB) $(GL_LIB) $(OBJECTS) @ library $(GL_LIB) $(OBJECTS2) @ library $(GL_LIB) $(OBJECTS3) @ library $(GL_LIB) $(OBJECTS4) @ library $(GL_LIB) $(OBJECTS5) @ library $(GL_LIB) $(OBJECTS6) .endif @ rename $(GL_LIB)* $(LIBDIR) clean : purge delete *.obj;* triangle.obj : triangle.c [.x86]x86.obj : [.x86]x86.c $(CC) $(CFLAGS) /obj=[.x86]x86.obj [.x86]x86.c [.x]glxapi.obj : [.x]glxapi.c $(CC) $(CFLAGS) /obj=[.x]glxapi.obj [.x]glxapi.c [.x]fakeglx.obj : [.x]fakeglx.c $(CC) $(CFLAGS) /obj=[.x]fakeglx.obj [.x]fakeglx.c [.x]realglx.obj : [.x]realglx.c $(CC) $(CFLAGS) /obj=[.x]realglx.obj [.x]realglx.c [.x]xfonts.obj : [.x]xfonts.c $(CC) $(CFLAGS) /obj=[.x]xfonts.obj [.x]xfonts.c [.x]xmesa1.obj : [.x]xmesa1.c $(CC) $(CFLAGS) /obj=[.x]xmesa1.obj [.x]xmesa1.c [.x]xmesa2.obj : [.x]xmesa2.c $(CC) $(CFLAGS) /obj=[.x]xmesa2.obj [.x]xmesa2.c [.x]xmesa3.obj : [.x]xmesa3.c $(CC) $(CFLAGS) /obj=[.x]xmesa3.obj [.x]xmesa3.c [.x]xmesa4.obj : [.x]xmesa4.c $(CC) $(CFLAGS) /obj=[.x]xmesa4.obj [.x]xmesa4.c [.osmesa]osmesa.obj : [.osmesa]osmesa.c $(CC) $(CFLAGS) /obj=[.osmesa]osmesa.obj [.osmesa]osmesa.c [.svga]svgamesa.obj : [.svga]svgamesa.c $(CC) $(CFLAGS) /obj=[.svga]svgamesa.obj [.svga]svgamesa.c [.fx]fxapi.obj : [.fx]fxapi.c $(CC) $(CFLAGS) /obj=[.fx]fxapi.obj [.fx]fxapi.c [.fx]fxcva.obj : [.fx]fxcva.c $(CC) $(CFLAGS) /obj=[.fx]fxcva.obj [.fx]fxcva.c [.fx]fxdd.obj : [.fx]fxdd.c $(CC) $(CFLAGS) /obj=[.fx]fxdd.obj [.fx]fxdd.c [.fx]fxddtex.obj : [.fx]fxddtex.c $(CC) $(CFLAGS) /obj=[.fx]fxddtex.obj [.fx]fxddtex.c [.fx]fxvsetup.obj : [.fx]fxvsetup.c $(CC) $(CFLAGS) /obj=[.fx]fxvsetup.obj [.fx]fxvsetup.c [.fx]fxsetup.obj : [.fx]fxsetup.c $(CC) $(CFLAGS) /obj=[.fx]fxsetup.obj [.fx]fxsetup.c [.fx]fxtrifuncs.obj : [.fx]fxtrifuncs.c $(CC) $(CFLAGS) /obj=[.fx]fxtrifuncs.obj [.fx]fxtrifuncs.c [.fx]fxrender.obj : [.fx]fxrender.c $(CC) $(CFLAGS) /obj=[.fx]fxrender.obj [.fx]fxrender.c [.fx]fxtexman.obj : [.fx]fxtexman.c $(CC) $(CFLAGS) /obj=[.fx]fxtexman.obj [.fx]fxtexman.c [.fx]fxddspan.obj : [.fx]fxddspan.c $(CC) $(CFLAGS) /obj=[.fx]fxddspan.obj [.fx]fxddspan.c .include mms_depend.