/* $Id: dispatch.c,v 1.15 2000/02/02 19:34:08 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file generates all the gl* function entyrpoints. * But if we're using X86-optimized dispatch (X86/glapi_x86.S) then * each of the entrypoints will be prefixed with _glapi_fallback_* * and will be called by the glapi_x86.S code when we're in thread- * safe mode. * * Eventually this file may be replaced by automatically generated * code from an API spec file. * * NOTE: This file should _not_ be used when compiling Mesa for a DRI- * based device driver. * */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "glapi.h" #include "glapitable.h" #endif #define KEYWORD1 #define KEYWORD2 GLAPIENTRY #if defined(USE_X86_ASM) && !defined(__WIN32__) && !defined(XF86DRI) #define NAME(func) _glapi_fallback_##func #elif defined(USE_MGL_NAMESPACE) #define NAME(func) mgl##func #else #define NAME(func) gl##func #endif #ifdef DEBUG static int trace(void) { static int trace = -1; if (trace < 0) trace = getenv("MESA_TRACE") ? 1 : 0; return trace > 0; } #define F stderr #define DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ if (trace()) { \ fprintf MESSAGE; \ fprintf(F, "\n"); \ } \ (dispatch->FUNC) ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ if (trace()) { \ fprintf MESSAGE; \ fprintf(F, "\n"); \ } \ return (dispatch->FUNC) ARGS #else #define DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ (dispatch->FUNC) ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ const struct _glapi_table *dispatch; \ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\ return (dispatch->FUNC) ARGS #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #include "glapitemp.h"