/* $Id: drawpix.c,v 1.48 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "colormac.h" #include "context.h" #include "drawpix.h" #include "feedback.h" #include "macros.h" #include "mem.h" #include "mmath.h" #include "state.h" #include "mtypes.h" #endif /* * Execute glDrawPixels */ void _mesa_DrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->RenderMode==GL_RENDER) { GLint x, y; if (!pixels || !ctx->Current.RasterPosValid) { return; } if (ctx->NewState) { gl_update_state(ctx); } x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); ctx->OcclusionResult = GL_TRUE; /* see if device driver can do the drawpix */ RENDER_START(ctx); ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, &ctx->Unpack, pixels); RENDER_FINISH(ctx); } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { GLfloat color[4]; GLfloat texcoord[4], invq; FLUSH_CURRENT(ctx, 0); color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]); invq = 1.0F / ctx->Current.Texcoord[0][3]; texcoord[0] = ctx->Current.Texcoord[0][0] * invq; texcoord[1] = ctx->Current.Texcoord[0][1] * invq; texcoord[2] = ctx->Current.Texcoord[0][2] * invq; texcoord[3] = ctx->Current.Texcoord[0][3]; FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); gl_feedback_vertex( ctx, ctx->Current.RasterPos, color, ctx->Current.Index, texcoord ); } } else if (ctx->RenderMode==GL_SELECT) { if (ctx->Current.RasterPosValid) { gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); } } }