/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FBOBJECT_H #define FBOBJECT_H /** * A renderbuffer stores colors or depth values or stencil values. * A framebuffer object will have a collection of these. * Data are read/written to the buffer with a handful of Get/Put functions. * * Instances of this object are allocated with the Driver's NewRenderbuffer * hook. Drivers will likely wrap this class inside a driver-specific * class to simulate inheritance. */ struct gl_renderbuffer { GLuint Name; GLint RefCount; GLuint Width, Height; GLenum InternalFormat; GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */ /* GL_STENCIL_INDEX. */ GLenum DataType; /* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, etc */ GLvoid *Data; /* Delete this renderbuffer */ void (*Delete)(GLcontext *ctx, struct gl_renderbuffer *rb); /* Allocate new storage for this renderbuffer */ GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height); /* Return a pointer to the element/pixel at (x,y). * Should return NULL if the buffer memory can't be directly addressed. */ void *(*GetPointer)(struct gl_renderbuffer *rb, GLint x, GLint y); /* Get/Read a row of values. * The values will be of format _BaseFormat and type DataType. */ void (*GetRow)(struct gl_renderbuffer *rb, GLint x, GLint y, GLuint count, void *values); /* Get/Read values at arbitrary locations * The values will be of format _BaseFormat and type DataType. */ void (*GetValues)(struct gl_renderbuffer *rb, const GLint x[], const GLint y[], GLuint count, void *values); /* Put/Write a row of values * The values will be of format _BaseFormat and type DataType. */ void (*PutRow)(struct gl_renderbuffer *rb, GLint x, GLint y, GLuint count, const void *values, const GLubyte *maek); /* Put/Write values at arbitrary locations * The values will be of format _BaseFormat and type DataType. */ void (*PutValues)(struct gl_renderbuffer *rb, const GLint x[], const GLint y[], GLuint count, const void *values, const GLubyte *mask); }; /** * A renderbuffer attachment point points to either a texture object * (and specifies a mipmap level, cube face or 3D texture slice) or * points to a renderbuffer. */ struct gl_renderbuffer_attachment { GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */ GLboolean Complete; /* IF Type == GL_RENDERBUFFER_EXT: */ struct gl_renderbuffer *Renderbuffer; /* IF Type == GL_TEXTURE: */ struct gl_texture_object *Texture; GLuint TextureLevel; GLuint CubeMapFace; /* 0 .. 5, for cube map textures */ GLuint Zoffset; /* for 3D textures */ }; /** * A framebuffer object is basically a collection of rendering buffers. * (Though, a rendering buffer might actually be a texture image.) * All the renderbuffers/textures which we reference must have the same * width and height (and meet a few other requirements) in order for the * framebufffer object to be "complete". * * Instances of this object are allocated with the Driver's Newframebuffer * hook. Drivers will likely wrap this class inside a driver-specific * class to simulate inheritance. */ struct gl_framebuffer { GLuint Name; GLint RefCount; GLenum Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ struct gl_renderbuffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS]; struct gl_renderbuffer_attachment DepthAttachment; struct gl_renderbuffer_attachment StencilAttachment; /* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER * attribute group and GL_PIXEL attribute group, respectively. */ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; GLenum ReadBuffer; GLuint _Width, _Height; /** Delete this framebuffer */ void (*Delete)(GLcontext *ctx, struct gl_framebuffer *fb); }; extern struct gl_framebuffer * _mesa_new_framebuffer(GLcontext *ctx, GLuint name); extern void _mesa_delete_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb); extern struct gl_renderbuffer * _mesa_new_renderbuffer(GLcontext *ctx, GLuint name); extern void _mesa_delete_renderbuffer(GLcontext *ctx, struct gl_renderbuffer *rb); extern GLboolean GLAPIENTRY _mesa_IsRenderbufferEXT(GLuint renderbuffer); extern void GLAPIENTRY _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer); extern void GLAPIENTRY _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); extern void GLAPIENTRY _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); extern void GLAPIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); extern GLboolean GLAPIENTRY _mesa_IsFramebufferEXT(GLuint framebuffer); extern void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer); extern void GLAPIENTRY _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); extern void GLAPIENTRY _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers); extern GLenum GLAPIENTRY _mesa_CheckFramebufferStatusEXT(GLenum target); extern void GLAPIENTRY _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void GLAPIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GenerateMipmapEXT(GLenum target); #endif /* FBOBJECT_H */