/* $Id: fog.c,v 1.30 2000/11/22 07:32:17 joukj Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "colormac.h" #include "context.h" #include "fog.h" #include "mtypes.h" #endif void _mesa_Fogf(GLenum pname, GLfloat param) { _mesa_Fogfv(pname, ¶m); } void _mesa_Fogi(GLenum pname, GLint param ) { GLfloat fparam = (GLfloat) param; _mesa_Fogfv(pname, &fparam); } void _mesa_Fogiv(GLenum pname, const GLint *params ) { GLfloat p[4]; switch (pname) { case GL_FOG_MODE: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_INDEX: case GL_FOG_COORDINATE_SOURCE_EXT: p[0] = (GLfloat) *params; break; case GL_FOG_COLOR: p[0] = INT_TO_FLOAT( params[0] ); p[1] = INT_TO_FLOAT( params[1] ); p[2] = INT_TO_FLOAT( params[2] ); p[3] = INT_TO_FLOAT( params[3] ); break; default: /* Error will be caught later in _mesa_Fogfv */ ; } _mesa_Fogfv(pname, p); } void _mesa_Fogfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); GLenum m; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFog"); switch (pname) { case GL_FOG_MODE: m = (GLenum) (GLint) *params; if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) { ctx->Fog.Mode = m; } else { gl_error( ctx, GL_INVALID_ENUM, "glFog" ); return; } break; case GL_FOG_DENSITY: if (*params<0.0) { gl_error( ctx, GL_INVALID_VALUE, "glFog" ); return; } else { ctx->Fog.Density = *params; } break; case GL_FOG_START: ctx->Fog.Start = *params; break; case GL_FOG_END: ctx->Fog.End = *params; break; case GL_FOG_INDEX: ctx->Fog.Index = *params; break; case GL_FOG_COLOR: ctx->Fog.Color[0] = params[0]; ctx->Fog.Color[1] = params[1]; ctx->Fog.Color[2] = params[2]; ctx->Fog.Color[3] = params[3]; break; case GL_FOG_COORDINATE_SOURCE_EXT: { GLenum p = (GLenum)(GLint) *params; if (p == GL_FOG_COORDINATE_EXT || p == GL_FRAGMENT_DEPTH_EXT) ctx->Fog.FogCoordinateSource = p; else gl_error( ctx, GL_INVALID_ENUM, "glFog" ); break; } default: gl_error( ctx, GL_INVALID_ENUM, "glFog" ); return; } if (ctx->Driver.Fogfv) { (*ctx->Driver.Fogfv)( ctx, pname, params ); } ctx->NewState |= _NEW_FOG; }