/* $Id: fog.h,v 1.7 2000/10/28 18:34:48 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FOG_H #define FOG_H #include "types.h" extern void _mesa_Fogf(GLenum pname, GLfloat param); extern void _mesa_Fogi(GLenum pname, GLint param ); extern void _mesa_Fogfv(GLenum pname, const GLfloat *params ); extern void _mesa_Fogiv(GLenum pname, const GLint *params ); extern void _mesa_fog_rgba_pixels( const GLcontext *ctx, GLuint n, const GLfixed fog[], GLchan rgba[][4] ); extern void _mesa_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLfixed fog[], GLuint indx[] ); extern void _mesa_make_win_fog_coords( struct vertex_buffer *VB ); extern void _mesa_win_fog_coords_from_z( const GLcontext *ctx, GLuint n, const GLdepth z[], GLfixed fogcoord[] ); extern void _mesa_depth_fog_rgba_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLubyte rgba[][4] ); extern void _mesa_depth_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLuint index[] ); extern void _mesa_init_fog( void ); #endif