/* $Id: image.c,v 1.12 1999/11/03 18:24:05 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #ifndef XFree86Server #include #include #include #else #include "GL/xf86glx.h" #endif #include "context.h" #include "image.h" #include "macros.h" #include "mmath.h" #include "pixel.h" #include "types.h" #ifdef XFree86Server #include "GL/xf86glx.h" #endif #endif /* * Flip the 8 bits in each byte of the given array. */ void gl_flip_bytes( GLubyte *p, GLuint n ) { register GLuint i, a, b; for (i=0;i> 1) | ((b & 0x20) >> 3) | ((b & 0x40) >> 5) | ((b & 0x80) >> 7); p[i] = (GLubyte) a; } } /* * Flip the order of the 2 bytes in each word in the given array. */ void gl_swap2( GLushort *p, GLuint n ) { register GLuint i; for (i=0;i> 8) | ((p[i] << 8) & 0xff00); } } /* * Flip the order of the 4 bytes in each word in the given array. */ void gl_swap4( GLuint *p, GLuint n ) { register GLuint i, a, b; for (i=0;i> 24) | ((b >> 8) & 0xff00) | ((b << 8) & 0xff0000) | ((b << 24) & 0xff000000); p[i] = a; } } /* * Return the size, in bytes, of the given GL datatype. * Return 0 if GL_BITMAP. * Return -1 if invalid type enum. */ GLint gl_sizeof_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); default: return -1; } } /* * Same as gl_sizeof_packed_type() but we also accept the * packed pixel format datatypes. */ GLint gl_sizeof_packed_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_UNSIGNED_BYTE_3_3_2: return sizeof(GLubyte); case GL_UNSIGNED_BYTE_2_3_3_REV: return sizeof(GLubyte); case GL_UNSIGNED_SHORT_5_6_5: return sizeof(GLshort); case GL_UNSIGNED_SHORT_5_6_5_REV: return sizeof(GLshort); case GL_UNSIGNED_SHORT_4_4_4_4: return sizeof(GLshort); case GL_UNSIGNED_SHORT_4_4_4_4_REV: return sizeof(GLshort); case GL_UNSIGNED_SHORT_5_5_5_1: return sizeof(GLshort); case GL_UNSIGNED_SHORT_1_5_5_5_REV: return sizeof(GLshort); case GL_UNSIGNED_INT_8_8_8_8: return sizeof(GLuint); case GL_UNSIGNED_INT_8_8_8_8_REV: return sizeof(GLuint); case GL_UNSIGNED_INT_10_10_10_2: return sizeof(GLuint); case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint); default: return -1; } } /* * Return the number of components in a GL enum pixel type. * Return -1 if bad format. */ GLint gl_components_in_format( GLenum format ) { switch (format) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: case GL_INTENSITY: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; case GL_RGBA: return 4; case GL_BGR: return 3; case GL_BGRA: return 4; case GL_ABGR_EXT: return 4; default: return -1; } } /* * Return bytes per pixel for given format and type * Return -1 if bad format or type. */ GLint gl_bytes_per_pixel( GLenum format, GLenum type ) { GLint comps = gl_components_in_format( format ); if (comps < 0) return -1; switch (type) { case GL_BITMAP: return 0; /* special case */ case GL_BYTE: case GL_UNSIGNED_BYTE: return comps * sizeof(GLubyte); case GL_SHORT: case GL_UNSIGNED_SHORT: return comps * sizeof(GLshort); case GL_INT: case GL_UNSIGNED_INT: return comps * sizeof(GLint); case GL_FLOAT: return comps * sizeof(GLfloat); case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: if (format == GL_RGB || format == GL_BGR) return sizeof(GLubyte); else return -1; /* error */ case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: if (format == GL_RGB || format == GL_BGR) return sizeof(GLshort); else return -1; /* error */ case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT) return sizeof(GLushort); else return -1; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT) return sizeof(GLuint); else return -1; default: return -1; } } /* * Test if the given pixel format and type are legal. * Return GL_TRUE for legal, GL_FALSE for illegal. */ GLboolean gl_is_legal_format_and_type( GLenum format, GLenum type ) { switch (format) { case GL_COLOR_INDEX: case GL_STENCIL_INDEX: switch (type) { case GL_BITMAP: case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; default: return GL_FALSE; } case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_DEPTH_COMPONENT: case GL_BGR: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; default: return GL_FALSE; } case GL_RGB: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return GL_TRUE; default: return GL_FALSE; } case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_TRUE; default: return GL_FALSE; } default: ; /* fall-through */ } return GL_FALSE; } /* * Return the address of a pixel in an image (actually a volume). * Pixel unpacking/packing parameters are observed according to 'packing'. * Input: image - start of image data * width, height - size of image * format - image format * type - pixel component type * packing - the pixelstore attributes * img - which image in the volume (0 for 1D or 2D images) * row, column - location of pixel in the image * Return: address of pixel at (image,row,column) in image or NULL if error. */ GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint img, GLint row, GLint column ) { GLint alignment; /* 1, 2 or 4 */ GLint pixels_per_row; GLint rows_per_image; GLint skiprows; GLint skippixels; GLint skipimages; /* for 3-D volume images */ GLubyte *pixel_addr; alignment = packing->Alignment; if (packing->RowLength > 0) { pixels_per_row = packing->RowLength; } else { pixels_per_row = width; } if (packing->ImageHeight > 0) { rows_per_image = packing->ImageHeight; } else { rows_per_image = height; } skiprows = packing->SkipRows; skippixels = packing->SkipPixels; skipimages = packing->SkipImages; if (type==GL_BITMAP) { /* BITMAP data */ GLint comp_per_pixel; /* components per pixel */ GLint bytes_per_comp; /* bytes per component */ GLint bytes_per_row; GLint bytes_per_image; /* Compute bytes per component */ bytes_per_comp = gl_sizeof_packed_type( type ); if (bytes_per_comp<0) { return NULL; } /* Compute number of components per pixel */ comp_per_pixel = gl_components_in_format( format ); if (comp_per_pixel<0 && type != GL_BITMAP) { return NULL; } bytes_per_row = alignment * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); bytes_per_image = bytes_per_row * rows_per_image; pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + (skiprows + row) * bytes_per_row + (skippixels + column) / 8; } else { /* Non-BITMAP data */ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; bytes_per_pixel = gl_bytes_per_pixel( format, type ); /* The pixel type and format should have been error checked earlier */ assert(bytes_per_pixel > 0); bytes_per_row = pixels_per_row * bytes_per_pixel; remainder = bytes_per_row % alignment; if (remainder > 0) bytes_per_row += (alignment - remainder); ASSERT(bytes_per_row % alignment == 0); bytes_per_image = bytes_per_row * rows_per_image; /* compute final pixel address */ pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + (skiprows + row) * bytes_per_row + (skippixels + column) * bytes_per_pixel; } return (GLvoid *) pixel_addr; } /* * Allocate a new gl_image. All fields are initialized to zero. */ static struct gl_image *alloc_image( void ) { return CALLOC_STRUCT(gl_image); } /* * Allocate a new gl_image with the error flag set. */ static struct gl_image *alloc_error_image( GLint width, GLint height, GLint depth, GLenum format, GLenum type ) { struct gl_image *image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = depth; image->Format = format; image->Type = type; image->ErrorFlag = GL_TRUE; } return image; } /* * Free a gl_image. */ void gl_free_image( struct gl_image *image ) { if (image->Data) { FREE(image->Data); } FREE(image); } /* * Do error checking on an image. If there's an error, register it and * return GL_TRUE, else return GL_FALSE. */ GLboolean gl_image_error_test( GLcontext *ctx, const struct gl_image *image, const char *msg ) { if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, msg ); return GL_TRUE; } if (image->Width <= 0 || image->Height <= 0 || image->Depth <= 0) { gl_error( ctx, GL_INVALID_VALUE, msg ); return GL_TRUE; } else if (!gl_is_legal_format_and_type(image->Format, image->Type)) { return GL_TRUE; } else { return GL_FALSE; } } /* * Unpack a depth-buffer image storing values as GLshort, GLuint, or GLfloats. * Input: type - datatype of src depth image * Return pointer to a new gl_image structure. * * Notes: if the source image type is GLushort then the gl_image will * also store GLushorts. If the src image type is GLuint then the gl_image * will also store GLuints. For all other src image types the gl_image * will store GLfloats. The integer cases can later be optimized. */ static struct gl_image * unpack_depth_image( GLcontext *ctx, GLenum type, GLint width, GLint height, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing) { struct gl_image *image; GLfloat *fDst; GLushort *sDst; GLuint *iDst; GLint i, j; GLboolean errorType; errorType = type != GL_BYTE && type != GL_UNSIGNED_BYTE && type != GL_SHORT && type != GL_UNSIGNED_SHORT && type != GL_INT && type != GL_UNSIGNED_INT && type != GL_FLOAT; image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = 1; image->Components = 1; image->Format = GL_DEPTH_COMPONENT; if (errorType) { image->Type = type; image->Data = NULL; } if (type==GL_UNSIGNED_SHORT) { image->Type = GL_UNSIGNED_SHORT; image->Data = MALLOC( width * height * sizeof(GLushort)); } else if (type==GL_UNSIGNED_INT) { image->Type = GL_UNSIGNED_INT; image->Data = MALLOC( width * height * sizeof(GLuint)); } else { image->Type = GL_FLOAT; image->Data = MALLOC( width * height * sizeof(GLfloat)); } image->RefCount = 0; if (!image->Data) return image; } else { return NULL; } if (errorType) return image; fDst = (GLfloat *) image->Data; sDst = (GLushort *) image->Data; iDst = (GLuint *) image->Data; for (i=0;iType == GL_FLOAT); for (j=0; jType == GL_FLOAT); for (j=0; jType == GL_UNSIGNED_SHORT); MEMCPY( sDst, src, width * sizeof(GLushort) ); if (packing->SwapBytes) { gl_swap2( sDst, width ); } sDst += width; break; case GL_SHORT: assert(image->Type == GL_FLOAT); if (packing->SwapBytes) { for (j=0;j> 8) & 0xff) | ((value&0xff) << 8); *fDst++ = SHORT_TO_FLOAT(value); } } else { for (j=0;jType == GL_FLOAT); if (packing->SwapBytes) { for (j=0;j> 24) & 0x000000ff) | ((value >> 8) & 0x0000ff00) | ((value << 8) & 0x00ff0000) | ((value << 24) & 0xff000000); *fDst++ = INT_TO_FLOAT(value); } } else { for (j=0;jType == GL_UNSIGNED_INT); MEMCPY( iDst, src, width * sizeof(GLuint) ); if (packing->SwapBytes) { gl_swap4( iDst, width ); } iDst += width; break; case GL_FLOAT: assert(image->Type == GL_FLOAT); MEMCPY( fDst, src, width * sizeof(GLfloat) ); if (packing->SwapBytes) { gl_swap4( (GLuint*) fDst, width ); } fDst += width; break; default: gl_problem(ctx, "unpack_depth_image type" ); return image; } } return image; } /* * Unpack a stencil image. Store as GLubytes in a gl_image structure. * Return: pointer to new gl_image structure. */ static struct gl_image * unpack_stencil_image( GLcontext *ctx, GLenum type, GLint width, GLint height, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_image *image; GLubyte *dst; GLint i, j; GLboolean errorType; assert(sizeof(GLstencil) == sizeof(GLubyte)); errorType = type != GL_BYTE && type != GL_UNSIGNED_BYTE && type != GL_SHORT && type != GL_UNSIGNED_SHORT && type != GL_INT && type != GL_UNSIGNED_INT && type != GL_FLOAT && type != GL_BITMAP; image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = 1; image->Components = 1; image->Format = GL_STENCIL_INDEX; if (errorType) { image->Type = type; image->Data = NULL; } else { image->Type = GL_UNSIGNED_BYTE; image->Data = MALLOC( width * height * sizeof(GLubyte)); } image->RefCount = 0; if (!image->Data) return image; } else { return NULL; } if (errorType) return image; /* error will be generated later */ dst = (GLubyte *) image->Data; for (i=0;iSwapBytes) { /* grab upper byte */ for (j=0; j < width; j++) { *dst++ = (((GLushort*)src)[j] & 0xff00) >> 8; } } else { for (j=0; j < width; j++) { *dst++ = (((GLushort*)src)[j]) & 0xff; } } break; case GL_INT: if (packing->SwapBytes) { /* grab upper byte */ for (j=0; j < width; j++) { *dst++ = (((GLuint*)src)[j] & 0xff000000) >> 8; } } else { for (j=0; j < width; j++) { *dst++ = (((GLuint*)src)[j]) & 0xff; } } break; case GL_UNSIGNED_INT: if (packing->SwapBytes) { /* grab upper byte */ for (j=0; j < width; j++) { *dst++ = (((GLuint*)src)[j] & 0xff000000) >> 8; } } else { for (j=0; j < width; j++) { *dst++ = (((GLuint*)src)[j]) & 0xff; } } break; case GL_FLOAT: if (packing->SwapBytes) { for (j=0; j < width; j++) { GLfloat fvalue; GLint value = ((GLuint*)src)[j]; value = ((value & 0xff000000) >> 24) | ((value & 0x00ff0000) >> 8) | ((value & 0x0000ff00) << 8) | ((value & 0x000000ff) << 24); fvalue = *((GLfloat*) &value); *dst++ = ((GLint) fvalue) & 0xff; } } else { for (j=0; j < width; j++) { GLfloat fvalue = ((GLfloat *)src)[j]; *dst++ = ((GLint) fvalue) & 0xff; } } break; default: gl_problem(ctx, "unpack_stencil_image type" ); return image; } } return image; } /* * Unpack a bitmap, return a new gl_image struct. */ static struct gl_image * unpack_bitmap( GLenum format, GLint width, GLint height, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_image *image; GLint bytes, i, width_in_bytes; GLubyte *buffer, *dst; assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX); /* Alloc dest storage */ bytes = ((width+7)/8 * height); if (bytes>0 && pixels!=NULL) { buffer = (GLubyte *) MALLOC( bytes ); if (!buffer) { return NULL; } /* Copy/unpack pixel data to buffer */ width_in_bytes = CEILING( width, 8 ); dst = buffer; for (i=0; iLsbFirst) { gl_flip_bytes( buffer, bytes ); } } else { /* a 'null' bitmap */ buffer = NULL; } image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = 1; image->Components = 0; image->Format = format; image->Type = GL_BITMAP; image->Data = buffer; image->RefCount = 0; } else { FREE( buffer ); return NULL; } return image; } /* * Unpack a 32x32 pixel polygon stipple from user memory using the * current pixel unpack settings. */ void gl_unpack_polygon_stipple( const GLcontext *ctx, const GLubyte *pattern, GLuint dest[32] ) { GLint i; for (i = 0; i < 32; i++) { GLubyte *src = (GLubyte *) gl_pixel_addr_in_image( &ctx->Unpack, pattern, 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 ); dest[i] = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3] ); } /* Bit flipping within each byte */ if (ctx->Unpack.LsbFirst) { gl_flip_bytes( (GLubyte *) dest, 32 * 4 ); } } /* * Pack polygon stipple into user memory given current pixel packing * settings. */ void gl_pack_polygon_stipple( const GLcontext *ctx, const GLuint pattern[32], GLubyte *dest ) { GLint i; for (i = 0; i < 32; i++) { GLubyte *dst = (GLubyte *) gl_pixel_addr_in_image( &ctx->Pack, dest, 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 ); dst[0] = (pattern[i] >> 24) & 0xff; dst[1] = (pattern[i] >> 16) & 0xff; dst[2] = (pattern[i] >> 8) & 0xff; dst[3] = (pattern[i] ) & 0xff; /* Bit flipping within each byte */ if (ctx->Pack.LsbFirst) { gl_flip_bytes( (GLubyte *) dst, 4 ); } } } /* * Unpack an RGBA or CI image and store it as unsigned bytes */ static struct gl_image * unpack_ubyte_image( GLint width, GLint height, GLint depth, GLenum format, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_image *image; GLint width_in_bytes; GLint components; GLubyte *buffer, *dst; GLint i, d; components = gl_components_in_format( format ); width_in_bytes = width * components * sizeof(GLubyte); buffer = (GLubyte *) MALLOC( height * width_in_bytes * depth ); if (!buffer) { return NULL; } /* Copy/unpack pixel data to buffer */ dst = buffer; for (d=0; dWidth = width; image->Height = height; image->Depth = depth; image->Components = components; if (format == GL_BGR) image->Format = GL_RGB; else if (format == GL_BGRA) image->Format = GL_RGBA; else if (format == GL_ABGR_EXT) image->Format = GL_RGBA; else image->Format = format; image->Type = GL_UNSIGNED_BYTE; image->Data = buffer; image->RefCount = 0; } else { FREE( buffer ); } return image; } /* * Unpack a color image storing image as GLfloats */ static struct gl_image * unpack_float_image( GLcontext *ctx, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_image *image; GLfloat *dst; GLint elems_per_row; GLint components; GLint i, j, d; GLboolean normalize; assert(type != GL_BITMAP); components = gl_components_in_format( format ); assert(components > 0); /* should have been caught earlier */ if (!gl_is_legal_format_and_type( format, type )) { /* bad pixel type for format, make dummy image */ image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = depth; image->Components = components; image->Format = format; image->Type = type; image->Data = NULL; image->RefCount = 0; } return image; } elems_per_row = width * components; image = alloc_image(); if (image) { image->Width = width; image->Height = height; image->Depth = depth; image->Components = components; if (format == GL_BGR) image->Format = GL_RGB; else if (format == GL_BGRA) image->Format = GL_RGBA; else if (format == GL_ABGR_EXT) image->Format = GL_RGBA; else image->Format = format; image->Type = GL_FLOAT; image->Data = MALLOC( elems_per_row * height * depth * sizeof(GLfloat)); image->RefCount = 0; if (!image->Data) return image; } else { return NULL; } normalize = (format != GL_COLOR_INDEX) && (format != GL_STENCIL_INDEX); dst = (GLfloat *) image->Data; for (d=0; dSwapBytes) { for (j=0;j> 8) & 0xff) | ((value&0xff) << 8); if (normalize) { *dst++ = USHORT_TO_FLOAT(value); } else { *dst++ = (GLfloat) value; } } } else { if (normalize) { for (j=0;jSwapBytes) { for (j=0;j> 8) & 0xff) | ((value&0xff) << 8); if (normalize) { *dst++ = SHORT_TO_FLOAT(value); } else { *dst++ = (GLfloat) value; } } } else { if (normalize) { for (j=0;jSwapBytes) { GLuint value; for (j=0;j> 24) | ((value & 0x00ff0000) >> 8) | ((value & 0x0000ff00) << 8) | ((value & 0x000000ff) << 24); if (normalize) { *dst++ = UINT_TO_FLOAT(value); } else { *dst++ = (GLfloat) value; } } } else { if (normalize) { for (j=0;jSwapBytes) { GLint value; for (j=0;j> 24) | ((value & 0x00ff0000) >> 8) | ((value & 0x0000ff00) << 8) | ((value & 0x000000ff) << 24); if (normalize) { *dst++ = INT_TO_FLOAT(value); } else { *dst++ = (GLfloat) value; } } } else { if (normalize) { for (j=0;jSwapBytes) { GLint value; for (j=0;j> 24) | ((value & 0x00ff0000) >> 8) | ((value & 0x0000ff00) << 8) | ((value & 0x000000ff) << 24); *dst++ = *((GLfloat*) &value); } } else { MEMCPY( dst, src, elems_per_row*sizeof(GLfloat) ); dst += elems_per_row; } break; case GL_UNSIGNED_BYTE_3_3_2: { GLubyte *ubsrc = (GLubyte *) src; for (j=0;j> 5) ) * (1.0F / 7.0F); /* red */ *dst++ = ((p >> 2) & 0x7) * (1.0F / 7.0F); /* green */ *dst++ = ((p ) & 0x3) * (1.0F / 3.0F); /* blue */ } } break; case GL_UNSIGNED_BYTE_2_3_3_REV: { GLubyte *ubsrc = (GLubyte *) src; for (j=0;j> 3) & 0x7) * (1.0F / 7.0F); /* green */ *dst++ = ((p >> 6) ) * (1.0F / 3.0F); /* blue */ } } break; case GL_UNSIGNED_SHORT_5_6_5: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 11) ) * (1.0F / 31.0F); /* red */ *dst++ = ((p >> 5) & 0x3f) * (1.0F / 63.0F); /* green */ *dst++ = ((p ) & 0x1f) * (1.0F / 31.0F); /* blue */ } } break; case GL_UNSIGNED_SHORT_5_6_5_REV: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 5) & 0x3f) * (1.0F / 63.0F); /* green */ *dst++ = ((p >> 11) ) * (1.0F / 31.0F); /* blue */ } } break; case GL_UNSIGNED_SHORT_4_4_4_4: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 12) ) * (1.0F / 15.0F); /* red */ *dst++ = ((p >> 8) & 0xf) * (1.0F / 15.0F); /* green */ *dst++ = ((p >> 4) & 0xf) * (1.0F / 15.0F); /* blue */ *dst++ = ((p ) & 0xf) * (1.0F / 15.0F); /* alpha */ } } break; case GL_UNSIGNED_SHORT_4_4_4_4_REV: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 4) & 0xf) * (1.0F / 15.0F); /* green */ *dst++ = ((p >> 8) & 0xf) * (1.0F / 15.0F); /* blue */ *dst++ = ((p >> 12) ) * (1.0F / 15.0F); /* alpha */ } } break; case GL_UNSIGNED_SHORT_5_5_5_1: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 11) ) * (1.0F / 31.0F); /* red */ *dst++ = ((p >> 6) & 0x1f) * (1.0F / 31.0F); /* green */ *dst++ = ((p >> 1) & 0x1f) * (1.0F / 31.0F); /* blue */ *dst++ = ((p ) & 0x1) * (1.0F / 1.0F); /* alpha */ } } break; case GL_UNSIGNED_SHORT_1_5_5_5_REV: { GLushort *ussrc = (GLushort *) src; for (j=0;j> 5) & 0x1f) * (1.0F / 31.0F); /* green */ *dst++ = ((p >> 10) & 0x1f) * (1.0F / 31.0F); /* blue */ *dst++ = ((p >> 15) ) * (1.0F / 1.0F); /* alpha */ } } break; case GL_UNSIGNED_INT_8_8_8_8: { GLuint *uisrc = (GLuint *) src; for (j=0;j> 24) ); *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff); *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff); } } break; case GL_UNSIGNED_INT_8_8_8_8_REV: { GLuint *uisrc = (GLuint *) src; for (j=0;j> 8) & 0xff); *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); *dst++ = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) ); } } break; case GL_UNSIGNED_INT_10_10_10_2: { GLuint *uisrc = (GLuint *) src; for (j=0;j> 22) ) * (1.0F / 1023.0F); /* r */ *dst++ = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); /* g */ *dst++ = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); /* b */ *dst++ = ((p ) & 0x3 ) * (1.0F / 3.0F); /* a */ } } break; case GL_UNSIGNED_INT_2_10_10_10_REV: { GLuint *uisrc = (GLuint *) src; for (j=0;j> 10) & 0x3ff) * (1.0F / 1023.0F); /* g */ *dst++ = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); /* b */ *dst++ = ((p >> 30) ) * (1.0F / 3.0F); /* a */ } } break; default: gl_problem(ctx, "unpack_float_image type" ); return image; } } } if (format == GL_BGR) { /* swap order of every float triplet from BGR to RGBA */ GLfloat *buffer = (GLfloat *) image->Data; for (i=0; iData; for (i=0; iData; for (i=0; i= 0); start = row * image->Width * image->Components; for (i=0; i < image->Width; i++) { GLint pos = start+i; GLfloat red, green, blue, alpha; if (image->Type == GL_UNSIGNED_BYTE) { const GLubyte *data = (GLubyte *) image->Data; switch (image->Format) { case GL_RED: red = data[pos] * (1.0F/255.0F); green = 0; blue = 0; alpha = 0; break; case GL_RGB: red = data[pos*3+0] * (1.0F/255.0F); green = data[pos*3+1] * (1.0F/255.0F); blue = data[pos*3+2] * (1.0F/255.0F); alpha = 0; break; default: gl_problem(ctx, "bad image format in gl_scale...image_data"); return; } } else if (image->Type == GL_FLOAT) { const GLubyte *data = (GLubyte *) image->Data; switch (image->Format) { case GL_RED: red = data[pos]; green = 0; blue = 0; alpha = 0; break; case GL_RGB: red = data[pos*3+0]; green = data[pos*3+1]; blue = data[pos*3+2]; alpha = 0; break; default: gl_problem(ctx, "bad image format in gl_scale...image_data"); return; } } else { gl_problem(ctx, "Bad image type in gl_scale_...image_data"); return; } assert(red >= 0.0 && red <= 1.0); assert(green >= 0.0 && green <= 1.0); assert(blue >= 0.0 && blue <= 1.0); assert(alpha >= 0.0 && alpha <= 1.0); /* if (scale or bias) { } if (mapping) { } */ result[i*4+0] = (GLubyte) (red * 255.0); result[i*4+1] = (GLubyte) (green * 255.0); result[i*4+2] = (GLubyte) (blue * 255.0); result[i*4+3] = (GLubyte) (alpha * 255.0); } } /* * Pack the given RGBA span into client memory at 'dest' address * in the given pixel format and type. * Optionally apply the enabled pixel transfer ops. * Pack into memory using the given packing params struct. * This is used by glReadPixels and glGetTexImage?D() * Input: ctx - the context * n - number of pixels in the span * rgba - the pixels * format - dest packing format * type - dest packing datatype * destination - destination packing address * packing - pixel packing parameters * applyTransferOps - apply scale/bias/lookup-table ops? */ void gl_pack_rgba_span( const GLcontext *ctx, GLuint n, CONST GLubyte rgba[][4], GLenum format, GLenum type, GLvoid *destination, const struct gl_pixelstore_attrib *packing, GLboolean applyTransferOps ) { /* Test for optimized case first */ if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { /* common simple case */ MEMCPY( destination, rgba, n * 4 * sizeof(GLubyte) ); } else if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag && format == GL_RGB && type == GL_UNSIGNED_BYTE) { /* common simple case */ GLint i; GLubyte *dest = (GLubyte *) destination; for (i = 0; i < n; i++) { dest[0] = rgba[i][RCOMP]; dest[1] = rgba[i][GCOMP]; dest[2] = rgba[i][BCOMP]; dest += 3; } } else { GLfloat red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH]; GLfloat alpha[MAX_WIDTH], luminance[MAX_WIDTH]; const GLfloat rscale = 1.0F / 255.0F; const GLfloat gscale = 1.0F / 255.0F; const GLfloat bscale = 1.0F / 255.0F; const GLfloat ascale = 1.0F / 255.0F; const GLint comps = gl_components_in_format(format); GLuint i; assert(n <= MAX_WIDTH); /* convert color components to floating point */ for (i=0;iPixel.ScaleOrBiasRGBA) { gl_scale_and_bias_color( ctx, n, red, green, blue, alpha ); } if (ctx->Pixel.MapColorFlag) { gl_map_color( ctx, n, red, green, blue, alpha ); } } if (format==GL_LUMINANCE || format==GL_LUMINANCE_ALPHA) { for (i=0;iSwapBytes) { gl_swap2( (GLushort *) dst, n * comps); } } break; case GL_SHORT: { GLshort *dst = (GLshort *) destination; switch (format) { case GL_RED: for (i=0;iSwapBytes) { gl_swap2( (GLushort *) dst, n * comps ); } } break; case GL_UNSIGNED_INT: { GLuint *dst = (GLuint *) destination; switch (format) { case GL_RED: for (i=0;iSwapBytes) { gl_swap4( (GLuint *) dst, n * comps ); } } break; case GL_INT: { GLint *dst = (GLint *) destination; switch (format) { case GL_RED: for (i=0;iSwapBytes) { gl_swap4( (GLuint *) dst, n * comps ); } } break; case GL_FLOAT: { GLfloat *dst = (GLfloat *) destination; switch (format) { case GL_RED: for (i=0;iSwapBytes) { gl_swap4( (GLuint *) dst, n * comps ); } } break; case GL_UNSIGNED_BYTE_3_3_2: if (format == GL_RGB) { GLubyte *dst = (GLubyte *) destination; for (i=0;iLsbFirst) { GLubyte mask = 1 << (unpack->SkipPixels & 0x7); GLuint i; for (i = 0; i < n; i++) { indexes[i] = (*ubsrc & mask) ? 1 : 0; if (mask == 128) { mask = 1; ubsrc++; } else { mask = mask << 1; } } } else { GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); GLuint i; for (i = 0; i < n; i++) { indexes[i] = (*ubsrc & mask) ? 1 : 0; if (mask == 1) { mask = 128; ubsrc++; } else { mask = mask >> 1; } } } } break; case GL_UNSIGNED_BYTE: { GLuint i; const GLubyte *s = (const GLubyte *) src; for (i = 0; i < n; i++) indexes[i] = s[i]; } break; case GL_BYTE: { GLuint i; const GLbyte *s = (const GLbyte *) src; for (i = 0; i < n; i++) indexes[i] = s[i]; } break; case GL_UNSIGNED_SHORT: { GLuint i; const GLushort *s = (const GLushort *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLushort value = s[i]; SWAP2BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_SHORT: { GLuint i; const GLshort *s = (const GLshort *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLshort value = s[i]; SWAP2BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_UNSIGNED_INT: { GLuint i; const GLuint *s = (const GLuint *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLuint value = s[i]; SWAP4BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_INT: { GLuint i; const GLint *s = (const GLint *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLint value = s[i]; SWAP4BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; case GL_FLOAT: { GLuint i; const GLfloat *s = (const GLfloat *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { GLfloat value = s[i]; SWAP4BYTE(value); indexes[i] = value; } } else { for (i = 0; i < n; i++) indexes[i] = s[i]; } } break; default: gl_problem(NULL, "bad srcType in extract_uint_indexes"); return; } } /* * This function extracts floating point RGBA values from arbitrary * image data. srcFormat and srcType are the format and type parameters * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. * * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function * implements the "Conversion to floating point", "Conversion to RGB", * and "Final Expansion to RGBA" operations. * * Args: n - number of pixels * rgba - output colors * srcFormat - format of incoming data * srcType - datatype of incoming data * src - source data pointer * swapBytes - perform byteswapping of incoming data? */ static void extract_float_rgba(GLuint n, GLfloat rgba[][4], GLenum srcFormat, GLenum srcType, const GLvoid *src, GLboolean swapBytes) { GLint redIndex, greenIndex, blueIndex, alphaIndex; GLint stride; GLint rComp, bComp, gComp, aComp; if (0) { int i; for (i = 0; i= -1 && redIndex <= 4); assert(greenIndex >= -1 && greenIndex <= 4); assert(blueIndex >= -1 && blueIndex <= 4); assert(alphaIndex >= -1 && alphaIndex <= 4); #define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \ if ((INDEX) < 0) { \ GLuint i; \ for (i = 0; i < n; i++) { \ rgba[i][CHANNEL] = DEFAULT; \ } \ } \ else if (swapBytes) { \ const TYPE *s = (const TYPE *) src; \ GLuint i; \ for (i = 0; i < n; i++) { \ TYPE value = s[INDEX]; \ if (sizeof(TYPE) == 2) { \ SWAP2BYTE(value); \ } \ else if (sizeof(TYPE) == 4) { \ SWAP4BYTE(value); \ } \ rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \ s += stride; \ } \ } \ else { \ const TYPE *s = (const TYPE *) src; \ GLuint i; \ for (i = 0; i < n; i++) { \ rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \ s += stride; \ } \ } switch (srcType) { case GL_UNSIGNED_BYTE: PROCESS(redIndex, RCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLubyte, UBYTE_TO_FLOAT); break; case GL_BYTE: PROCESS(redIndex, RCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLbyte, BYTE_TO_FLOAT); break; case GL_UNSIGNED_SHORT: PROCESS(redIndex, RCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLushort, USHORT_TO_FLOAT); break; case GL_SHORT: PROCESS(redIndex, RCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLshort, SHORT_TO_FLOAT); break; case GL_UNSIGNED_INT: PROCESS(redIndex, RCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLuint, UINT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLuint, UINT_TO_FLOAT); break; case GL_INT: PROCESS(redIndex, RCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(greenIndex, GCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(blueIndex, BCOMP, 0.0F, GLint, INT_TO_FLOAT); PROCESS(alphaIndex, ACOMP, 1.0F, GLint, INT_TO_FLOAT); break; case GL_FLOAT: PROCESS(redIndex, RCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(greenIndex, GCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat)); break; case GL_UNSIGNED_BYTE_3_3_2: { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; rgba[i][RCOMP] = ((p >> 5) ) * (1.0F / 7.0F); rgba[i][GCOMP] = ((p >> 2) & 0x7) * (1.0F / 7.0F); rgba[i][BCOMP] = ((p ) & 0x3) * (1.0F / 3.0F); rgba[i][ACOMP] = 1.0F; } } break; case GL_UNSIGNED_BYTE_2_3_3_REV: { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; rgba[i][RCOMP] = ((p ) & 0x7) * (1.0F / 7.0F); rgba[i][GCOMP] = ((p >> 3) & 0x7) * (1.0F / 7.0F); rgba[i][BCOMP] = ((p >> 6) ) * (1.0F / 3.0F); rgba[i][ACOMP] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][RCOMP] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][GCOMP] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][BCOMP] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][ACOMP] = 1.0F; } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][RCOMP] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][GCOMP] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][BCOMP] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][ACOMP] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][RCOMP] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][GCOMP] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][BCOMP] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][ACOMP] = 1.0F; } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][RCOMP] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][GCOMP] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); rgba[i][BCOMP] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][ACOMP] = 1.0F; } } break; case GL_UNSIGNED_SHORT_4_4_4_4: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); } } break; case GL_UNSIGNED_SHORT_4_4_4_4_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); } } break; case GL_UNSIGNED_SHORT_5_5_5_1: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); } } break; case GL_UNSIGNED_SHORT_1_5_5_5_REV: if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); } } else { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); } } break; case GL_UNSIGNED_INT_8_8_8_8: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff); rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff); rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) ); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) ); rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff); rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff); } } break; case GL_UNSIGNED_INT_8_8_8_8_REV: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) ); rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff); rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p ) & 0xff); rgba[i][gComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 8) & 0xff); rgba[i][bComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 16) & 0xff); rgba[i][aComp] = UBYTE_COLOR_TO_FLOAT_COLOR((p >> 24) ); } } break; case GL_UNSIGNED_INT_10_10_10_2: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); rgba[i][rComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); rgba[i][gComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 22) ) * (1.0F / 1023.0F); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); rgba[i][gComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 22) ) * (1.0F / 1023.0F); } } break; case GL_UNSIGNED_INT_2_10_10_10_REV: if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); } } break; default: gl_problem(NULL, "bad srcType in extract float data"); break; } } /* * Unpack a row of color image data from a client buffer according to * the pixel unpacking parameters. Apply any enabled pixel transfer * ops (PixelMap, scale/bias) if the applyTransferOps flag is enabled. * Return GLubyte values in the specified dest image format. * This is (or will be) used by glDrawPixels and glTexImage?D(). * Input: ctx - the context * n - number of pixels in the span * dstFormat - format of destination color array * dest - the destination color array * srcFormat - source image format * srcType - source image datatype * source - source image pointer * unpacking - pixel unpacking parameters * applyTransferOps - apply scale/bias/lookup-table ops? * * XXX perhaps expand this to process whole images someday. */ void _mesa_unpack_ubyte_color_span( const GLcontext *ctx, GLuint n, GLenum dstFormat, GLubyte dest[], GLenum srcFormat, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *unpacking, GLboolean applyTransferOps ) { ASSERT(dstFormat == GL_ALPHA || dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA || dstFormat == GL_INTENSITY || dstFormat == GL_RGB || dstFormat == GL_RGBA || dstFormat == GL_COLOR_INDEX); ASSERT(srcFormat == GL_RED || srcFormat == GL_GREEN || srcFormat == GL_BLUE || srcFormat == GL_ALPHA || srcFormat == GL_LUMINANCE || srcFormat == GL_LUMINANCE_ALPHA || srcFormat == GL_INTENSITY || srcFormat == GL_RGB || srcFormat == GL_BGR || srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || srcFormat == GL_COLOR_INDEX); ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || srcType == GL_UNSIGNED_SHORT_5_6_5 || srcType == GL_UNSIGNED_SHORT_5_6_5_REV || srcType == GL_UNSIGNED_SHORT_4_4_4_4 || srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || srcType == GL_UNSIGNED_SHORT_5_5_5_1 || srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || srcType == GL_UNSIGNED_INT_8_8_8_8 || srcType == GL_UNSIGNED_INT_8_8_8_8_REV || srcType == GL_UNSIGNED_INT_10_10_10_2 || srcType == GL_UNSIGNED_INT_2_10_10_10_REV); /* this is intended for RGBA mode */ ASSERT(ctx->Visual->RGBAflag); applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag); /* Try simple cases first */ if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { MEMCPY( dest, source, n * 4 * sizeof(GLubyte) ); return; } else if (srcFormat == GL_RGB) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLubyte *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = 255; src += 3; dst += 4; } return; } } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { MEMCPY( dest, source, n * 3 * sizeof(GLubyte) ); return; } else if (srcFormat == GL_RGBA) { GLuint i; const GLubyte *src = (const GLubyte *) source; GLubyte *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += 4; dst += 3; } return; } } else if (dstFormat == srcFormat) { GLint comps = gl_components_in_format(srcFormat); assert(comps > 0); MEMCPY( dest, source, n * comps * sizeof(GLubyte) ); return; } } { /* general solution */ GLfloat rgba[MAX_WIDTH][4]; GLint dstComponents; GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex; GLint dstLuminanceIndex, dstIntensityIndex; dstComponents = gl_components_in_format( dstFormat ); /* source & dest image formats should have been error checked by now */ assert(dstComponents > 0); /* * Extract image data and convert to RGBA floats */ assert(n <= MAX_WIDTH); if (srcFormat == GL_COLOR_INDEX) { GLuint indexes[MAX_WIDTH]; extract_uint_indexes(n, indexes, srcFormat, srcType, source, unpacking); /* shift and offset indexes */ gl_shift_and_offset_ci(ctx, n, indexes); if (dstFormat == GL_COLOR_INDEX) { if (applyTransferOps) { if (ctx->Pixel.MapColorFlag) { /* Apply lookup table */ gl_map_ci(ctx, n, indexes); } if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { } } /* convert to GLubyte and return */ { GLuint i; for (i = 0; i < n; i++) { dest[i] = (GLubyte) (indexes[i] & 0xff); } } } else { /* Convert indexes to RGBA */ gl_map_ci_to_rgba_float(ctx, n, indexes, rgba); } } else { extract_float_rgba(n, rgba, srcFormat, srcType, source, unpacking->SwapBytes); if (applyTransferOps) { /* scale and bias colors */ gl_scale_and_bias_rgba_float(ctx, n, rgba); /* color table lookup */ if (ctx->Pixel.MapColorFlag) { gl_map_rgba_float(ctx, n, rgba); } } } /* * XXX This is where more color table lookups, convolution, * histograms, minmax, color matrix, etc would take place if * implemented. * See figure 3.7 in the OpenGL 1.2 specification for more info. */ /* clamp to [0,1] */ { GLuint i; for (i = 0; i < n; i++) { rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); } } /* Now determine which color channels we need to produce. * And determine the dest index (offset) within each color tuple. */ switch (dstFormat) { case GL_ALPHA: dstAlphaIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_LUMINANCE: dstLuminanceIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstIntensityIndex = -1; break; case GL_LUMINANCE_ALPHA: dstLuminanceIndex = 0; dstAlphaIndex = 1; dstRedIndex = dstGreenIndex = dstBlueIndex = -1; dstIntensityIndex = -1; break; case GL_INTENSITY: dstIntensityIndex = 0; dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1; dstLuminanceIndex = -1; break; case GL_RGB: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_RGBA: dstRedIndex = 0; dstGreenIndex = 1; dstBlueIndex = 2; dstAlphaIndex = 3; dstLuminanceIndex = dstIntensityIndex = -1; break; case GL_COLOR_INDEX: assert(0); break; default: gl_problem(ctx, "bad dstFormat in _mesa_unpack_ubyte_span()"); } /* Now return the GLubyte data in the requested dstFormat */ if (dstRedIndex >= 0) { GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstRedIndex] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); dst += dstComponents; } } if (dstGreenIndex >= 0) { GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstGreenIndex] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); dst += dstComponents; } } if (dstBlueIndex >= 0) { GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstBlueIndex] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); dst += dstComponents; } } if (dstAlphaIndex >= 0) { GLubyte *dst = dest; GLuint i; for (i = 0; i < n; i++) { dst[dstAlphaIndex] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); dst += dstComponents; } } if (dstIntensityIndex >= 0) { GLubyte *dst = dest; GLuint i; assert(dstIntensityIndex == 0); assert(dstComponents == 1); for (i = 0; i < n; i++) { /* Intensity comes from red channel */ dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); } } if (dstLuminanceIndex >= 0) { GLubyte *dst = dest; GLuint i; assert(dstLuminanceIndex == 0); for (i = 0; i < n; i++) { /* Luminance comes from red channel */ dst[0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); dst += dstComponents; } } } } /* * Unpack a row of color index data from a client buffer according to * the pixel unpacking parameters. Apply pixel transfer ops if enabled * and applyTransferOps is true. * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. * * Args: ctx - the context * n - number of pixels * dstType - destination datatype * dest - destination array * srcType - source pixel type * source - source data pointer * unpacking - pixel unpacking parameters * applyTransferOps - apply offset/bias/lookup ops? */ void _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, GLenum dstType, GLvoid *dest, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *unpacking, GLboolean applyTransferOps ) { ASSERT(srcType == GL_BITMAP || srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || srcType == GL_UNSIGNED_SHORT || srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || srcType == GL_FLOAT); ASSERT(dstType == GL_UNSIGNED_BYTE || dstType == GL_UNSIGNED_SHORT || dstType == GL_UNSIGNED_INT); applyTransferOps &= (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapColorFlag); /* * Try simple cases first */ if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { MEMCPY(dest, source, n * sizeof(GLubyte)); } else if (!applyTransferOps && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !unpacking->SwapBytes) { MEMCPY(dest, source, n * sizeof(GLuint)); } else { /* * general solution */ GLuint indexes[MAX_WIDTH]; assert(n <= MAX_WIDTH); extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, unpacking); if (applyTransferOps) { if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { /* shift and offset indexes */ gl_shift_and_offset_ci(ctx, n, indexes); } if (ctx->Pixel.MapColorFlag) { /* Apply lookup table */ gl_map_ci(ctx, n, indexes); } } /* convert to dest type */ switch (dstType) { case GL_UNSIGNED_BYTE: { GLubyte *dst = (GLubyte *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLubyte) (indexes[i] & 0xff); } } break; case GL_UNSIGNED_SHORT: { GLuint *dst = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = (GLushort) (indexes[i] & 0xffff); } } break; case GL_UNSIGNED_INT: MEMCPY(dest, indexes, n * sizeof(GLuint)); break; default: gl_problem(ctx, "bad dstType in _mesa_unpack_index_span"); } } } /* * Unpack image data. Apply byteswapping, byte flipping (bitmap). * Return all image data in a contiguous block. */ void * _mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack ) { GLint bytesPerRow, compsPerRow; GLboolean flipBytes, swap2, swap4; if (!pixels) return NULL; /* not necessarily an error */ if (width <= 0 || height <= 0 || depth <= 0) return NULL; /* generate error later */ if (format == GL_BITMAP) { bytesPerRow = (width + 7) >> 3; flipBytes = !unpack->LsbFirst; swap2 = swap4 = GL_FALSE; compsPerRow = 0; } else { const GLint bytesPerPixel = gl_bytes_per_pixel(format, type); const GLint components = gl_components_in_format(format); GLint bytesPerComp; if (bytesPerPixel <= 0 || components <= 0) return NULL; /* bad format or type. generate error later */ bytesPerRow = bytesPerPixel * width; bytesPerComp = bytesPerPixel / components; flipBytes = GL_FALSE; swap2 = (bytesPerComp == 2) && unpack->SwapBytes; swap4 = (bytesPerComp == 4) && unpack->SwapBytes; compsPerRow = components * width; assert(compsPerRow >= width); } { GLubyte *destBuffer = MALLOC(bytesPerRow * height * depth); GLubyte *dst; GLint img, row; if (!destBuffer) return NULL; /* generate GL_OUT_OF_MEMORY later */ dst = destBuffer; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { const GLvoid *src = gl_pixel_addr_in_image(unpack, pixels, width, height, format, type, img, row, 0); MEMCPY(dst, src, bytesPerRow); /* byte flipping/swapping */ if (flipBytes) { gl_flip_bytes((GLubyte *) dst, bytesPerRow); } else if (swap2) { gl_swap2((GLushort*) dst, compsPerRow); } else if (swap4) { gl_swap4((GLuint*) dst, compsPerRow); } dst += bytesPerRow; } } return destBuffer; } }