/* $Id: pixel.c,v 1.30 2001/07/13 20:07:37 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "colormac.h" #include "context.h" #include "macros.h" #include "mem.h" #include "pixel.h" #include "mtypes.h" #endif /**********************************************************************/ /***** glPixelZoom *****/ /**********************************************************************/ void _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); if (ctx->Pixel.ZoomX == xfactor && ctx->Pixel.ZoomY == yfactor) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.ZoomX = xfactor; ctx->Pixel.ZoomY = yfactor; } /**********************************************************************/ /***** glPixelStore *****/ /**********************************************************************/ void _mesa_PixelStorei( GLenum pname, GLint param ) { /* NOTE: this call can't be compiled into the display list */ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); switch (pname) { case GL_PACK_SWAP_BYTES: if (param == (GLint)ctx->Pack.SwapBytes) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_LSB_FIRST: if (param == (GLint)ctx->Pack.LsbFirst) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_ROW_LENGTH: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.RowLength == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.RowLength = param; break; case GL_PACK_IMAGE_HEIGHT: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.ImageHeight == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.ImageHeight = param; break; case GL_PACK_SKIP_PIXELS: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.SkipPixels == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.SkipPixels = param; break; case GL_PACK_SKIP_ROWS: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.SkipRows == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.SkipRows = param; break; case GL_PACK_SKIP_IMAGES: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.SkipImages == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.SkipImages = param; break; case GL_PACK_ALIGNMENT: if (param!=1 && param!=2 && param!=4 && param!=8) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Pack.Alignment == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Pack.Alignment = param; break; case GL_UNPACK_SWAP_BYTES: if (param == (GLint)ctx->Unpack.SwapBytes) return; if ((GLint)ctx->Unpack.SwapBytes == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_LSB_FIRST: if (param == (GLint)ctx->Unpack.LsbFirst) return; if ((GLint)ctx->Unpack.LsbFirst == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_ROW_LENGTH: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Unpack.RowLength == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.RowLength = param; break; case GL_UNPACK_IMAGE_HEIGHT: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Unpack.ImageHeight == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.ImageHeight = param; break; case GL_UNPACK_SKIP_PIXELS: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Unpack.SkipPixels == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.SkipPixels = param; break; case GL_UNPACK_SKIP_ROWS: if (param<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Unpack.SkipRows == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.SkipRows = param; break; case GL_UNPACK_SKIP_IMAGES: if (param < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); return; } if (ctx->Unpack.SkipImages == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.SkipImages = param; break; case GL_UNPACK_ALIGNMENT: if (param!=1 && param!=2 && param!=4 && param!=8) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); return; } if (ctx->Unpack.Alignment == param) return; FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); ctx->Unpack.Alignment = param; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); return; } } void _mesa_PixelStoref( GLenum pname, GLfloat param ) { _mesa_PixelStorei( pname, (GLint) param ); } /**********************************************************************/ /***** glPixelMap *****/ /**********************************************************************/ void _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) { GLint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); return; } if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) { /* test that mapsize is a power of two */ GLuint p; GLboolean ok = GL_FALSE; for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) { if ( (p&mapsize) == p ) { ok = GL_TRUE; break; } } if (!ok) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); return; } } FLUSH_VERTICES(ctx, _NEW_PIXEL); switch (map) { case GL_PIXEL_MAP_S_TO_S: ctx->Pixel.MapStoSsize = mapsize; for (i=0;iPixel.MapStoS[i] = (GLint) values[i]; } break; case GL_PIXEL_MAP_I_TO_I: ctx->Pixel.MapItoIsize = mapsize; for (i=0;iPixel.MapItoI[i] = (GLint) values[i]; } break; case GL_PIXEL_MAP_I_TO_R: ctx->Pixel.MapItoRsize = mapsize; for (i=0;iPixel.MapItoR[i] = val; ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_G: ctx->Pixel.MapItoGsize = mapsize; for (i=0;iPixel.MapItoG[i] = val; ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_B: ctx->Pixel.MapItoBsize = mapsize; for (i=0;iPixel.MapItoB[i] = val; ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_A: ctx->Pixel.MapItoAsize = mapsize; for (i=0;iPixel.MapItoA[i] = val; ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_R_TO_R: ctx->Pixel.MapRtoRsize = mapsize; for (i=0;iPixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_G_TO_G: ctx->Pixel.MapGtoGsize = mapsize; for (i=0;iPixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_B_TO_B: ctx->Pixel.MapBtoBsize = mapsize; for (i=0;iPixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_A_TO_A: ctx->Pixel.MapAtoAsize = mapsize; for (i=0;iPixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 ); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" ); } } void _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; GLint i; if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { for (i=0;iPixel.MapItoIsize;i++) { values[i] = (GLfloat) ctx->Pixel.MapItoI[i]; } break; case GL_PIXEL_MAP_S_TO_S: for (i=0;iPixel.MapStoSsize;i++) { values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; } break; case GL_PIXEL_MAP_I_TO_R: MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_G: MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_B: MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_A: MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_R_TO_R: MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_G_TO_G: MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_B_TO_B: MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_A_TO_A: MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat)); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } void _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) { GET_CURRENT_CONTEXT(ctx); GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); switch (map) { case GL_PIXEL_MAP_I_TO_I: MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint)); break; case GL_PIXEL_MAP_S_TO_S: MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint)); break; case GL_PIXEL_MAP_I_TO_R: for (i=0;iPixel.MapItoRsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i=0;iPixel.MapItoGsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i=0;iPixel.MapItoBsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i=0;iPixel.MapItoAsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i=0;iPixel.MapRtoRsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i=0;iPixel.MapGtoGsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i=0;iPixel.MapBtoBsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i=0;iPixel.MapAtoAsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } void _mesa_GetPixelMapusv( GLenum map, GLushort *values ) { GET_CURRENT_CONTEXT(ctx); GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); switch (map) { case GL_PIXEL_MAP_I_TO_I: for (i=0;iPixel.MapItoIsize;i++) { values[i] = (GLushort) ctx->Pixel.MapItoI[i]; } break; case GL_PIXEL_MAP_S_TO_S: for (i=0;iPixel.MapStoSsize;i++) { values[i] = (GLushort) ctx->Pixel.MapStoS[i]; } break; case GL_PIXEL_MAP_I_TO_R: for (i=0;iPixel.MapItoRsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i=0;iPixel.MapItoGsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i=0;iPixel.MapItoBsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i=0;iPixel.MapItoAsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i=0;iPixel.MapRtoRsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i=0;iPixel.MapGtoGsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i=0;iPixel.MapBtoBsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i=0;iPixel.MapAtoAsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] ); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } /**********************************************************************/ /***** glPixelTransfer *****/ /**********************************************************************/ /* * Implements glPixelTransfer[fi] whether called immediately or from a * display list. */ void _mesa_PixelTransferf( GLenum pname, GLfloat param ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); switch (pname) { case GL_MAP_COLOR: if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; break; case GL_MAP_STENCIL: if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; break; case GL_INDEX_SHIFT: if (ctx->Pixel.IndexShift == (GLint) param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.IndexShift = (GLint) param; break; case GL_INDEX_OFFSET: if (ctx->Pixel.IndexOffset == (GLint) param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.IndexOffset = (GLint) param; break; case GL_RED_SCALE: if (ctx->Pixel.RedScale == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.RedScale = param; break; case GL_RED_BIAS: if (ctx->Pixel.RedBias == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.RedBias = param; break; case GL_GREEN_SCALE: if (ctx->Pixel.GreenScale == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.GreenScale = param; break; case GL_GREEN_BIAS: if (ctx->Pixel.GreenBias == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.GreenBias = param; break; case GL_BLUE_SCALE: if (ctx->Pixel.BlueScale == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.BlueScale = param; break; case GL_BLUE_BIAS: if (ctx->Pixel.BlueBias == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.BlueBias = param; break; case GL_ALPHA_SCALE: if (ctx->Pixel.AlphaScale == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.AlphaScale = param; break; case GL_ALPHA_BIAS: if (ctx->Pixel.AlphaBias == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.AlphaBias = param; break; case GL_DEPTH_SCALE: if (ctx->Pixel.DepthScale == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.DepthScale = param; break; case GL_DEPTH_BIAS: if (ctx->Pixel.DepthBias == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.DepthBias = param; break; case GL_POST_COLOR_MATRIX_RED_SCALE: if (ctx->Pixel.PostColorMatrixScale[0] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[0] = param; break; case GL_POST_COLOR_MATRIX_RED_BIAS: if (ctx->Pixel.PostColorMatrixBias[0] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[0] = param; break; case GL_POST_COLOR_MATRIX_GREEN_SCALE: if (ctx->Pixel.PostColorMatrixScale[1] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[1] = param; break; case GL_POST_COLOR_MATRIX_GREEN_BIAS: if (ctx->Pixel.PostColorMatrixBias[1] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[1] = param; break; case GL_POST_COLOR_MATRIX_BLUE_SCALE: if (ctx->Pixel.PostColorMatrixScale[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[2] = param; break; case GL_POST_COLOR_MATRIX_BLUE_BIAS: if (ctx->Pixel.PostColorMatrixBias[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[2] = param; break; case GL_POST_COLOR_MATRIX_ALPHA_SCALE: if (ctx->Pixel.PostColorMatrixScale[3] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixScale[3] = param; break; case GL_POST_COLOR_MATRIX_ALPHA_BIAS: if (ctx->Pixel.PostColorMatrixBias[3] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostColorMatrixBias[3] = param; break; case GL_POST_CONVOLUTION_RED_SCALE: if (ctx->Pixel.PostConvolutionScale[0] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[0] = param; break; case GL_POST_CONVOLUTION_RED_BIAS: if (ctx->Pixel.PostConvolutionBias[0] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[0] = param; break; case GL_POST_CONVOLUTION_GREEN_SCALE: if (ctx->Pixel.PostConvolutionScale[1] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[1] = param; break; case GL_POST_CONVOLUTION_GREEN_BIAS: if (ctx->Pixel.PostConvolutionBias[1] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[1] = param; break; case GL_POST_CONVOLUTION_BLUE_SCALE: if (ctx->Pixel.PostConvolutionScale[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[2] = param; break; case GL_POST_CONVOLUTION_BLUE_BIAS: if (ctx->Pixel.PostConvolutionBias[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[2] = param; break; case GL_POST_CONVOLUTION_ALPHA_SCALE: if (ctx->Pixel.PostConvolutionScale[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionScale[2] = param; break; case GL_POST_CONVOLUTION_ALPHA_BIAS: if (ctx->Pixel.PostConvolutionBias[2] == param) return; FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.PostConvolutionBias[2] = param; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); return; } } void _mesa_PixelTransferi( GLenum pname, GLint param ) { _mesa_PixelTransferf( pname, (GLfloat) param ); } /**********************************************************************/ /***** Pixel processing functions ******/ /**********************************************************************/ /* * Apply scale and bias factors to an array of RGBA pixels. */ void _mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4], GLfloat rScale, GLfloat gScale, GLfloat bScale, GLfloat aScale, GLfloat rBias, GLfloat gBias, GLfloat bBias, GLfloat aBias) { if (rScale != 1.0 || rBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; } } if (gScale != 1.0 || gBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; } } if (bScale != 1.0 || bBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; } } if (aScale != 1.0 || aBias != 0.0) { GLuint i; for (i = 0; i < n; i++) { rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; } } } /* * Apply pixel mapping to an array of floating point RGBA pixels. */ void _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) { const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1; const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1; const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1; const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1; const GLfloat *rMap = ctx->Pixel.MapRtoR; const GLfloat *gMap = ctx->Pixel.MapGtoG; const GLfloat *bMap = ctx->Pixel.MapBtoB; const GLfloat *aMap = ctx->Pixel.MapAtoA; GLuint i; for (i=0;iPixel.PostColorMatrixScale[0]; const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; const GLfloat *m = ctx->ColorMatrix.m; GLuint i; for (i = 0; i < n; i++) { const GLfloat r = rgba[i][RCOMP]; const GLfloat g = rgba[i][GCOMP]; const GLfloat b = rgba[i][BCOMP]; const GLfloat a = rgba[i][ACOMP]; rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; } } /* * Apply a color table lookup to an array of colors. */ void _mesa_lookup_rgba(const struct gl_color_table *table, GLuint n, GLfloat rgba[][4]) { ASSERT(table->FloatTable); if (!table->Table || table->Size == 0) return; switch (table->Format) { case GL_INTENSITY: /* replace RGBA with I */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, 1)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } } break; case GL_LUMINANCE: /* replace RGB with L */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } break; case GL_ALPHA: /* replace A with A */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); GLfloat luminance, alpha; jL = CLAMP(jL, 0, max); jA = CLAMP(jA, 0, max); luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); GLfloat luminance, alpha; jL = CLAMP(jL, 0, max); jA = CLAMP(jA, 0, max); luminance = lut[jL * 2 + 0]; alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } } break; case GL_RGB: /* replace RGB with RGB */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = lut[jR * 3 + 0]; rgba[i][GCOMP] = lut[jG * 3 + 1]; rgba[i][BCOMP] = lut[jB * 3 + 2]; } } break; case GL_RGBA: /* replace RGBA with RGBA */ if (!table->FloatTable) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = lut[jR * 4 + 0]; rgba[i][GCOMP] = lut[jG * 4 + 1]; rgba[i][BCOMP] = lut[jB * 4 + 2]; rgba[i][ACOMP] = lut[jA * 4 + 3]; } } break; default: _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba"); return; } } /* * Apply color index shift and offset to an array of pixels. */ void _mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; GLuint i; if (shift > 0) { for (i=0;i> shift) + offset; } } else { for (i=0;iPixel.MapItoIsize - 1; GLuint i; for (i=0;iPixel.MapItoI[ index[i] & mask ]; } } /* * Map color indexes to rgba values. */ void _mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n, const GLuint index[], GLchan rgba[][4] ) { #if CHAN_BITS == 8 GLuint rmask = ctx->Pixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLubyte *rMap = ctx->Pixel.MapItoR8; const GLubyte *gMap = ctx->Pixel.MapItoG8; const GLubyte *bMap = ctx->Pixel.MapItoB8; const GLubyte *aMap = ctx->Pixel.MapItoA8; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLfloat *rMap = ctx->Pixel.MapItoR; const GLfloat *gMap = ctx->Pixel.MapItoG; const GLfloat *bMap = ctx->Pixel.MapItoB; const GLfloat *aMap = ctx->Pixel.MapItoA; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLfloat *rMap = ctx->Pixel.MapItoR; const GLfloat *gMap = ctx->Pixel.MapItoG; const GLfloat *bMap = ctx->Pixel.MapItoB; const GLfloat *aMap = ctx->Pixel.MapItoA; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLubyte *rMap = ctx->Pixel.MapItoR8; const GLubyte *gMap = ctx->Pixel.MapItoG8; const GLubyte *bMap = ctx->Pixel.MapItoB8; const GLubyte *aMap = ctx->Pixel.MapItoA8; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLfloat *rMap = ctx->Pixel.MapItoR; const GLfloat *gMap = ctx->Pixel.MapItoG; const GLfloat *bMap = ctx->Pixel.MapItoB; const GLfloat *aMap = ctx->Pixel.MapItoA; GLuint i; for (i=0;iPixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; if (shift > 0) { for (i=0;i> shift) + offset; } } else { for (i=0;iPixel.MapStoSsize - 1; GLuint i; for (i=0;iPixel.MapStoS[ stencil[i] & mask ]; } } /* * This function converts an array of GLchan colors to GLfloat colors. * Most importantly, it undoes the non-uniform quantization of pixel * values introduced when we convert shallow (< 8 bit) pixel values * to GLubytes in the ctx->Driver.ReadRGBASpan() functions. * This fixes a number of OpenGL conformance failures when running on * 16bpp displays, for example. */ void _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n, CONST GLchan rgba[][4], GLfloat rgbaf[][4]) { #if CHAN_TYPE == GL_FLOAT MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat)); #else const GLuint rShift = CHAN_BITS - ctx->Visual.redBits; const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits; const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits; GLuint aShift; const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.redBits ) - 1); const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.greenBits) - 1); const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1); GLfloat aScale; GLuint i; if (ctx->Visual.alphaBits > 0) { aShift = CHAN_BITS - ctx->Visual.alphaBits; aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1); } else { aShift = 0; aScale = 1.0F / CHAN_MAXF; } for (i = 0; i < n; i++) { const GLint r = rgba[i][RCOMP] >> rShift; const GLint g = rgba[i][GCOMP] >> gShift; const GLint b = rgba[i][BCOMP] >> bShift; const GLint a = rgba[i][ACOMP] >> aShift; rgbaf[i][RCOMP] = (GLfloat) r * rScale; rgbaf[i][GCOMP] = (GLfloat) g * gScale; rgbaf[i][BCOMP] = (GLfloat) b * bScale; rgbaf[i][ACOMP] = (GLfloat) a * aScale; } #endif }