/* $Id: polygon.c,v 1.9 2000/03/03 17:47:39 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "image.h" #include "enums.h" #include "macros.h" #include "mem.h" #include "polygon.h" #include "types.h" #endif void _mesa_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glCullFace %s\n", gl_lookup_enum_by_nr(mode)); if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { gl_error( ctx, GL_INVALID_ENUM, "glCullFace" ); return; } ctx->Polygon.CullFaceMode = mode; ctx->NewState |= NEW_POLYGON; if (ctx->Driver.CullFace) ctx->Driver.CullFace( ctx, mode ); } void _mesa_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glFrontFace %s\n", gl_lookup_enum_by_nr(mode)); if (mode!=GL_CW && mode!=GL_CCW) { gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); return; } ctx->Polygon.FrontFace = mode; ctx->Polygon.FrontBit = (GLboolean) (mode == GL_CW); ctx->NewState |= NEW_POLYGON; if (ctx->Driver.FrontFace) ctx->Driver.FrontFace( ctx, mode ); } void _mesa_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glPolygonMode %s %s\n", gl_lookup_enum_by_nr(face), gl_lookup_enum_by_nr(mode)); if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); return; } else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); return; } if (face==GL_FRONT || face==GL_FRONT_AND_BACK) { ctx->Polygon.FrontMode = mode; } if (face==GL_BACK || face==GL_FRONT_AND_BACK) { ctx->Polygon.BackMode = mode; } /* Compute a handy "shortcut" value: */ ctx->TriangleCaps &= ~DD_TRI_UNFILLED; ctx->Polygon.Unfilled = GL_FALSE; if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) { ctx->Polygon.Unfilled = GL_TRUE; ctx->TriangleCaps |= DD_TRI_UNFILLED; } ctx->NewState |= (NEW_POLYGON | NEW_RASTER_OPS); if (ctx->Driver.PolygonMode) { (*ctx->Driver.PolygonMode)( ctx, face, mode ); } } /* * NOTE: stipple pattern has already been unpacked. */ void _mesa_PolygonStipple( const GLubyte *mask ) { GET_CURRENT_CONTEXT(ctx); GLuint *pattern = (GLuint *) mask; /* XXX verify */ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glPolygonStipple\n"); MEMCPY( ctx->PolygonStipple, pattern, 32 * 4 ); if (ctx->Polygon.StippleFlag) { ctx->NewState |= NEW_RASTER_OPS; } if (ctx->Driver.PolygonStipple) ctx->Driver.PolygonStipple( ctx, mask ); } void _mesa_GetPolygonStipple( GLubyte *dest ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glGetPolygonStipple\n"); gl_pack_polygon_stipple( ctx, ctx->PolygonStipple, dest ); } void _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glPolygonOffset %f %f\n", factor, units); ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; } void _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffsetEXT"); _mesa_PolygonOffset(factor, bias * ctx->Visual->DepthMaxF ); }