/* $Id: polygon.c,v 1.23 2002/06/15 02:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "context.h" #include "image.h" #include "enums.h" #include "macros.h" #include "mem.h" #include "polygon.h" #include "mtypes.h" #endif void _mesa_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); return; } if (ctx->Polygon.CullFaceMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.CullFaceMode = mode; if (ctx->Driver.CullFace) ctx->Driver.CullFace( ctx, mode ); } void _mesa_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_CW && mode!=GL_CCW) { _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); return; } if (ctx->Polygon.FrontFace == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontFace = mode; ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); if (ctx->Driver.FrontFace) ctx->Driver.FrontFace( ctx, mode ); } void _mesa_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glPolygonMode %s %s\n", _mesa_lookup_enum_by_nr(face), _mesa_lookup_enum_by_nr(mode)); if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); return; } switch (face) { case GL_FRONT: if (ctx->Polygon.FrontMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontMode = mode; break; case GL_FRONT_AND_BACK: if (ctx->Polygon.FrontMode == mode && ctx->Polygon.BackMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.FrontMode = mode; ctx->Polygon.BackMode = mode; break; case GL_BACK: if (ctx->Polygon.BackMode == mode) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.BackMode = mode; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); return; } ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) ctx->_TriangleCaps |= DD_TRI_UNFILLED; if (ctx->Driver.PolygonMode) { (*ctx->Driver.PolygonMode)( ctx, face, mode ); } } void _mesa_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glPolygonStipple\n"); FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); if (ctx->Driver.PolygonStipple) ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple ); } void _mesa_GetPolygonStipple( GLubyte *dest ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glGetPolygonStipple\n"); _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); } void _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); if (ctx->Polygon.OffsetFactor == factor && ctx->Polygon.OffsetUnits == units) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; ctx->Polygon.OffsetMRD = units * ctx->MRD; if (ctx->Driver.PolygonOffset) ctx->Driver.PolygonOffset( ctx, factor, units ); } void _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) { GET_CURRENT_CONTEXT(ctx); _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); }