/** * \file stencil.c * Stencil operations. */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "context.h" #include "depth.h" #include "macros.h" #include "stencil.h" #include "mtypes.h" #include "enable.h" /** * Set the clear value for the stencil buffer. * * \param s clear value. * * \sa glClearStencil(). * * Updates gl_stencil_attrib::Clear. On change * flushes the vertices and notifies the driver via * the dd_function_table::ClearStencil callback. */ void GLAPIENTRY _mesa_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Stencil.Clear == (GLstencil) s) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Clear = (GLstencil) s; if (ctx->Driver.ClearStencil) { (*ctx->Driver.ClearStencil)( ctx, s ); } } /** * Set the function and reference value for stencil testing. * * \param func test function. * \param ref reference value. * \param mask bitmask. * * \sa glStencilFunc(). * * Verifies the parameters and updates the respective values in * __GLcontextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilFunc callback. */ void GLAPIENTRY _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; GLint maxref; ASSERT_OUTSIDE_BEGIN_END(ctx); switch (func) { case GL_NEVER: case GL_LESS: case GL_LEQUAL: case GL_GREATER: case GL_GEQUAL: case GL_EQUAL: case GL_NOTEQUAL: case GL_ALWAYS: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc" ); return; } maxref = (1 << STENCIL_BITS) - 1; ref = (GLstencil) CLAMP( ref, 0, maxref ); if (ctx->Stencil.Function[face] == func && ctx->Stencil.ValueMask[face] == (GLstencil) mask && ctx->Stencil.Ref[face] == ref) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; ctx->Stencil.ValueMask[face] = (GLstencil) mask; if (ctx->Driver.StencilFunc) { (*ctx->Driver.StencilFunc)( ctx, func, ref, mask ); } } /** * Set the stencil writing mask. * * \param mask bit-mask to enable/disable writing of individual bits in the * stencil planes. * * \sa glStencilMask(). * * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and * notifies the driver via the dd_function_table::StencilMask callback. */ void GLAPIENTRY _mesa_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Stencil.WriteMask[face] == (GLstencil) mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.WriteMask[face] = (GLstencil) mask; if (ctx->Driver.StencilMask) { (*ctx->Driver.StencilMask)( ctx, mask ); } } /** * Set the stencil test actions. * * \param fail action to take when stencil test fails. * \param zfail action to take when stencil test passes, but the depth test fails. * \param zpass action to take when stencil test passes and the depth test * passes (or depth testing is not enabled). * * \sa glStencilOp(). * * Verifies the parameters and updates the respective fields in * __GLcontextRec::Stencil. On change flushes the vertices and notifies the * driver via the dd_function_table::StencilOp callback. */ void GLAPIENTRY _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { GET_CURRENT_CONTEXT(ctx); const GLint face = ctx->Stencil.ActiveFace; ASSERT_OUTSIDE_BEGIN_END(ctx); switch (fail) { case GL_KEEP: case GL_ZERO: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: break; case GL_INCR_WRAP_EXT: case GL_DECR_WRAP_EXT: if (ctx->Extensions.EXT_stencil_wrap) { break; } /* FALL-THROUGH */ default: _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); return; } switch (zfail) { case GL_KEEP: case GL_ZERO: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: break; case GL_INCR_WRAP_EXT: case GL_DECR_WRAP_EXT: if (ctx->Extensions.EXT_stencil_wrap) { break; } /* FALL-THROUGH */ default: _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); return; } switch (zpass) { case GL_KEEP: case GL_ZERO: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: break; case GL_INCR_WRAP_EXT: case GL_DECR_WRAP_EXT: if (ctx->Extensions.EXT_stencil_wrap) { break; } /* FALL-THROUGH */ default: _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); return; } if (ctx->Stencil.ZFailFunc[face] == zfail && ctx->Stencil.ZPassFunc[face] == zpass && ctx->Stencil.FailFunc[face] == fail) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.ZFailFunc[face] = zfail; ctx->Stencil.ZPassFunc[face] = zpass; ctx->Stencil.FailFunc[face] = fail; if (ctx->Driver.StencilOp) { (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass); } } #if _HAVE_FULL_GL /* GL_EXT_stencil_two_side */ void GLAPIENTRY _mesa_ActiveStencilFaceEXT(GLenum face) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (face == GL_FRONT || face == GL_BACK) { FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1; } if (ctx->Driver.ActiveStencilFace) { (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace ); } } #endif /** * Initialize the context stipple state. * * \param ctx GL context. * * Initializes __GLcontextRec::Stencil attribute group. */ void _mesa_init_stencil( GLcontext * ctx ) { /* Stencil group */ ctx->Stencil.Enabled = GL_FALSE; ctx->Stencil.TestTwoSide = GL_FALSE; ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */ ctx->Stencil.Function[0] = GL_ALWAYS; ctx->Stencil.Function[1] = GL_ALWAYS; ctx->Stencil.FailFunc[0] = GL_KEEP; ctx->Stencil.FailFunc[1] = GL_KEEP; ctx->Stencil.ZPassFunc[0] = GL_KEEP; ctx->Stencil.ZPassFunc[1] = GL_KEEP; ctx->Stencil.ZFailFunc[0] = GL_KEEP; ctx->Stencil.ZFailFunc[1] = GL_KEEP; ctx->Stencil.Ref[0] = 0; ctx->Stencil.Ref[1] = 0; ctx->Stencil.ValueMask[0] = STENCIL_MAX; ctx->Stencil.ValueMask[1] = STENCIL_MAX; ctx->Stencil.WriteMask[0] = STENCIL_MAX; ctx->Stencil.WriteMask[1] = STENCIL_MAX; ctx->Stencil.Clear = 0; }