/* $Id: texcompress.c,v 1.3 2002/10/24 23:57:21 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "context.h" #include "image.h" #include "texcompress.h" #include "texformat.h" /** * Get the list of supported internal compression formats. * \param formats - the results list (may be NULL) * \return number of formats. */ GLuint _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) { GLuint n = 0; if (ctx->Extensions.ARB_texture_compression) { if (ctx->Extensions.TDFX_texture_compression_FXT1) { if (formats) { formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; } else { n += 4; } } } return n; } /** * Return bytes of storage needed for the given texture size and compressed * format. * \param width, height, depth - texture size in texels * \param texFormat - one of the compressed format enums * \return size in bytes, or zero if bad texFormat */ GLuint _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum format ) { GLuint size; switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: /* round up to multiple of 4 */ size = ((width + 7) / 8) * ((height + 3) / 4) * 16; return size; default: _mesa_problem(ctx, "bad texformat in compressed_texture_size"); return 0; } } /* * Compute the bytes per row in a compressed texture image. */ GLint _mesa_compressed_row_stride(GLenum format, GLsizei width) { GLint bytesPerTile, stride; switch (format) { default: return 0; } stride = ((width + 3) / 4) * bytesPerTile; return stride; } /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. * \param col, row, img - image position (3D) * \param format - compressed image format * \param width - image width * \param image - the image address * \return address of pixel at (row, col) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, GLenum format, GLsizei width, const GLubyte *image) { GLint bytesPerTile, stride; GLubyte *addr; ASSERT((row & 3) == 0); ASSERT((col & 3) == 0); (void) img; switch (format) { default: return 0; } stride = ((width + 3) / 4) * bytesPerTile; addr = (GLubyte *) image + (row / 4) * stride + (col / 4) * bytesPerTile; return addr; } /* * \param srcRowStride - source stride, in pixels */ void _mesa_compress_teximage( GLcontext *ctx, GLsizei width, GLsizei height, GLenum srcFormat, const GLchan *source, GLint srcRowStride, const struct gl_texture_format *dstFormat, GLubyte *dest, GLint dstRowStride ) { switch (dstFormat->MesaFormat) { default: _mesa_problem(ctx, "Bad dstFormat in _mesa_compress_teximage()"); return; } }