/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file texcompress_fxt1.c * GL_EXT_texture_compression_fxt1 support. */ #include "glheader.h" #include "imports.h" #include "colormac.h" #include "context.h" #include "convolve.h" #include "image.h" #include "texcompress.h" #include "texformat.h" #include "texstore.h" void _mesa_init_texture_fxt1( GLcontext *ctx ) { /* called during context initialization */ } static GLboolean texstore_rgb_fxt1(STORE_PARAMS) { /* XXX to do */ return GL_FALSE; } static GLboolean texstore_rgba_fxt1(STORE_PARAMS) { /* XXX to do */ return GL_FALSE; } static void fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* XXX to do */ } static void fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_fxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } static void fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* XXX to do */ } static void fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgb_fxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { MESA_FORMAT_RGB_FXT1, /* MesaFormat */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 0, /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ texstore_rgb_fxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ }; const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 1, /*approx*/ /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ texstore_rgba_fxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ };