/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include "glheader.h" #include "macros.h" #include "enums.h" #include "texenvprogram.h" #include "shader/program.h" #include "shader/nvfragprog.h" #include "shader/arbfragparse.h" #define DISASSEM 0 /* Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. * * NOTE: These are passed by value extensively in this file rather * than as usual by pointer reference. If this disturbs you, try * remembering they are just 32bits in size. * * GCC is smart enough to deal with these dword-sized structures in * much the same way as if I had defined them as dwords and was using * macros to access and set the fields. This is much nicer and easier * to evolve. */ struct ureg { GLuint file:4; GLuint idx:8; GLuint negatebase:1; GLuint abs:1; GLuint negateabs:1; GLuint swz:12; GLuint pad:5; }; const static struct ureg undef = { ~0, ~0, 0, 0, 0, 0, 0 }; #define X 0 #define Y 1 #define Z 2 #define W 3 /* State used to build the fragment program: */ struct texenv_fragment_program { struct fragment_program *program; GLcontext *ctx; GLuint temp_used_for_txp; /* Temps which have been the result of a texture * operation. */ GLuint temp_in_use; /* Tracks temporary regs which are in * use. */ GLboolean error; struct ureg src_texture; /* Reg containing sampled texture color, * else undef. */ struct ureg src_previous; /* Reg containing color from previous * stage. May need to be decl'd. */ GLuint last_tex_stage; /* Number of last enabled texture unit */ }; static struct ureg make_ureg(GLuint file, GLuint idx) { struct ureg reg; reg.file = file; reg.idx = idx; reg.negatebase = 0; reg.abs = 0; reg.negateabs = 0; reg.swz = SWIZZLE_NOOP; reg.pad = 0; return reg; } static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) { reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), GET_SWZ(reg.swz, y), GET_SWZ(reg.swz, z), GET_SWZ(reg.swz, w)); return reg; } static struct ureg swizzle1( struct ureg reg, int x ) { return swizzle(reg, x, x, x, x); } static GLboolean is_undef( struct ureg reg ) { return reg.file == 0xf; } static struct ureg get_temp( struct texenv_fragment_program *p ) { int bit; /* First try and reuse temps which have been used for texture * results: */ bit = ffs( ~p->temp_in_use & p->temp_used_for_txp ); /* Then any unused temporary: */ if (!bit) bit = ffs( ~p->temp_in_use ); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } p->temp_in_use |= 1<<(bit-1); return make_ureg(PROGRAM_TEMPORARY, (bit-1)); } static struct ureg get_tex_temp( struct texenv_fragment_program *p ) { int bit; /* First try to find availble temp not previously used as a texture * result: */ bit = ffs( ~p->temp_in_use & ~p->temp_used_for_txp ); /* Then any unused temporary: */ if (!bit) { bit = ffs( ~p->temp_in_use ); p->program->NumTexIndirections++; } if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } p->temp_in_use |= 1<<(bit-1); p->temp_used_for_txp |= 1<<(bit-1); return make_ureg(PROGRAM_TEMPORARY, (bit-1)); } static void release_temps( struct texenv_fragment_program *p ) { GLuint max_temp = p->ctx->Const.MaxFragmentProgramTemps; if (max_temp >= sizeof(int) * 8) p->temp_in_use = 0; else p->temp_in_use = ~((1<program->Parameters, tokens ); return make_ureg(PROGRAM_STATE_VAR, idx); } #define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0) #define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0) #define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0) #define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0) static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) { p->program->InputsRead |= (1<File = ureg.file; reg->Index = ureg.idx; reg->Swizzle = ureg.swz; reg->NegateBase = ureg.negatebase; reg->Abs = ureg.abs; reg->NegateAbs = ureg.negateabs; } static void emit_dst( struct fp_dst_register *dst, struct ureg ureg, GLuint mask ) { dst->File = ureg.file; dst->Index = ureg.idx; dst->WriteMask = mask; dst->CondMask = 0; dst->CondSwizzle = 0; } static struct fp_instruction * emit_op(struct texenv_fragment_program *p, GLuint op, struct ureg dest, GLuint mask, GLuint saturate, struct ureg src0, struct ureg src1, struct ureg src2 ) { GLuint nr = p->program->Base.NumInstructions++; struct fp_instruction *inst = &p->program->Instructions[nr]; memset(inst, 0, sizeof(*inst)); inst->Opcode = op; emit_arg( &inst->SrcReg[0], src0 ); emit_arg( &inst->SrcReg[1], src1 ); emit_arg( &inst->SrcReg[2], src2 ); inst->Saturate = saturate; emit_dst( &inst->DstReg, dest, mask ); return inst; } static struct ureg emit_arith( struct texenv_fragment_program *p, GLuint op, struct ureg dest, GLuint mask, GLuint saturate, struct ureg src0, struct ureg src1, struct ureg src2 ) { emit_op(p, op, dest, mask, saturate, src0, src1, src2); p->program->NumAluInstructions++; return dest; } static struct ureg emit_texld( struct texenv_fragment_program *p, GLuint op, struct ureg dest, GLuint destmask, GLuint tex_unit, GLuint tex_idx, struct ureg coord ) { struct fp_instruction *inst = emit_op( p, op, dest, destmask, 0, /* don't saturate? */ coord, /* arg 0? */ undef, undef); inst->TexSrcIdx = tex_idx; inst->TexSrcUnit = tex_unit; p->program->NumTexInstructions++; if (coord.file != PROGRAM_INPUT && (coord.idx < FRAG_ATTRIB_TEX0 || coord.idx > FRAG_ATTRIB_TEX7)) { p->program->NumTexIndirections++; } return dest; } static struct ureg register_const4f( struct texenv_fragment_program *p, GLfloat s0, GLfloat s1, GLfloat s2, GLfloat s3) { GLfloat values[4]; GLuint idx; values[0] = s0; values[1] = s1; values[2] = s2; values[3] = s3; idx = _mesa_add_unnamed_constant( p->program->Parameters, values ); return make_ureg(PROGRAM_STATE_VAR, idx); } #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) static void program_error( struct texenv_fragment_program *p, const char *msg ) { fprintf(stderr, "%s\n", msg); p->error = 1; } static GLuint translate_tex_src_bit( struct texenv_fragment_program *p, GLuint bit ) { switch (bit) { case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX; case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX; case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX; case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX; case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX; default: program_error(p, "TexSrcBit"); return 0; } } static struct ureg get_source( struct texenv_fragment_program *p, GLenum src, GLuint unit ) { switch (src) { case GL_TEXTURE: if (is_undef(p->src_texture)) { GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled); struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); struct ureg tmp = get_tex_temp( p ); /* TODO: Use D0_MASK_XY where possible. */ p->src_texture = emit_texld( p, FP_OPCODE_TXP, tmp, WRITEMASK_XYZW, unit, dim, texcoord ); } return p->src_texture; /* Crossbar: */ case GL_TEXTURE0: case GL_TEXTURE1: case GL_TEXTURE2: case GL_TEXTURE3: case GL_TEXTURE4: case GL_TEXTURE5: case GL_TEXTURE6: case GL_TEXTURE7: { return undef; } case GL_CONSTANT: return register_param2(p, STATE_TEXENV_COLOR, unit); case GL_PRIMARY_COLOR: return register_input(p, FRAG_ATTRIB_COL0); case GL_PREVIOUS: default: if (is_undef(p->src_previous)) return register_input(p, FRAG_ATTRIB_COL0); else return p->src_previous; } } static struct ureg emit_combine_source( struct texenv_fragment_program *p, GLuint mask, GLuint unit, GLenum source, GLenum operand ) { struct ureg arg, src, one; src = get_source(p, source, unit); switch (operand) { case GL_ONE_MINUS_SRC_COLOR: /* Get unused tmp, * Emit tmp = 1.0 - arg.xyzw */ arg = get_temp( p ); one = register_const1f(p, 1.0); return emit_arith( p, FP_OPCODE_SUB, arg, mask, 0, one, src, undef); case GL_SRC_ALPHA: if (mask == WRITEMASK_W) return src; else return swizzle1( src, W ); case GL_ONE_MINUS_SRC_ALPHA: /* Get unused tmp, * Emit tmp = 1.0 - arg.wwww */ arg = get_temp( p ); one = register_const1f(p, 1.0); return emit_arith( p, FP_OPCODE_SUB, arg, mask, 0, one, swizzle1(src, W), undef); case GL_SRC_COLOR: default: return src; } } static int nr_args( GLenum mode ) { switch (mode) { case GL_REPLACE: return 1; case GL_MODULATE: return 2; case GL_ADD: return 2; case GL_ADD_SIGNED: return 2; case GL_INTERPOLATE: return 3; case GL_SUBTRACT: return 2; case GL_DOT3_RGB_EXT: return 2; case GL_DOT3_RGBA_EXT: return 2; case GL_DOT3_RGB: return 2; case GL_DOT3_RGBA: return 2; default: return 0; } } static GLboolean args_match( struct gl_texture_unit *texUnit ) { int i, nr = nr_args(texUnit->_CurrentCombine->ModeRGB); for (i = 0 ; i < nr ; i++) { if (texUnit->_CurrentCombine->SourceA[i] != texUnit->_CurrentCombine->SourceRGB[i]) return GL_FALSE; switch(texUnit->_CurrentCombine->OperandA[i]) { case GL_SRC_ALPHA: switch(texUnit->_CurrentCombine->OperandRGB[i]) { case GL_SRC_COLOR: case GL_SRC_ALPHA: break; default: return GL_FALSE; } break; case GL_ONE_MINUS_SRC_ALPHA: switch(texUnit->_CurrentCombine->OperandRGB[i]) { case GL_ONE_MINUS_SRC_COLOR: case GL_ONE_MINUS_SRC_ALPHA: break; default: return GL_FALSE; } break; default: return GL_FALSE; /* impossible */ } } return GL_TRUE; } static struct ureg emit_combine( struct texenv_fragment_program *p, struct ureg dest, GLuint mask, GLuint saturate, GLuint unit, GLenum mode, const GLenum *source, const GLenum *operand) { int nr = nr_args(mode); struct ureg src[3]; struct ureg tmp; int i; for (i = 0; i < nr; i++) src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] ); switch (mode) { case GL_REPLACE: if (mask == WRITEMASK_XYZW && !saturate) return src[0]; else return emit_arith( p, FP_OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); case GL_MODULATE: return emit_arith( p, FP_OPCODE_MUL, dest, mask, saturate, src[0], src[1], undef ); case GL_ADD: return emit_arith( p, FP_OPCODE_ADD, dest, mask, saturate, src[0], src[1], undef ); case GL_ADD_SIGNED: /* tmp = arg0 + arg1 * result = tmp + -.5 */ tmp = register_const1f(p, .5); tmp = swizzle1(tmp,X); emit_arith( p, FP_OPCODE_ADD, dest, mask, 0, src[0], src[1], undef ); emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, dest, tmp, undef ); return dest; case GL_INTERPOLATE: /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: */ return emit_arith( p, FP_OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); case GL_SUBTRACT: return emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); case GL_DOT3_RGBA: case GL_DOT3_RGBA_EXT: case GL_DOT3_RGB_EXT: case GL_DOT3_RGB: { struct ureg tmp0 = get_temp( p ); struct ureg tmp1 = get_temp( p ); struct ureg neg1 = register_const1f(p, -1); struct ureg two = register_const1f(p, 2); /* tmp0 = 2*src0 - 1 * tmp1 = 2*src1 - 1 * * dst = tmp0 dot3 tmp1 */ emit_arith( p, FP_OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, two, src[0], neg1); if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) tmp1 = tmp0; else emit_arith( p, FP_OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, two, src[1], neg1); emit_arith( p, FP_OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); return dest; } default: return src[0]; } } static struct ureg get_dest( struct texenv_fragment_program *p, int unit ) { if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) return get_temp( p ); else if (unit != p->last_tex_stage) return get_temp( p ); else return make_ureg(PROGRAM_OUTPUT, FRAG_OUTPUT_COLR); } static struct ureg emit_texenv( struct texenv_fragment_program *p, int unit ) { struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; GLuint saturate = (unit < p->last_tex_stage); GLuint rgb_shift, alpha_shift; struct ureg out, shift; struct ureg dest = get_dest(p, unit); if (!texUnit->_ReallyEnabled) { return get_source(p, GL_PREVIOUS, 0); } switch (texUnit->_CurrentCombine->ModeRGB) { case GL_DOT3_RGB_EXT: alpha_shift = texUnit->_CurrentCombine->ScaleShiftA; rgb_shift = 0; break; case GL_DOT3_RGBA_EXT: alpha_shift = 0; rgb_shift = 0; break; default: rgb_shift = texUnit->_CurrentCombine->ScaleShiftRGB; alpha_shift = texUnit->_CurrentCombine->ScaleShiftA; break; } /* Emit the RGB and A combine ops */ if (texUnit->_CurrentCombine->ModeRGB == texUnit->_CurrentCombine->ModeA && args_match( texUnit )) { out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, unit, texUnit->_CurrentCombine->ModeRGB, texUnit->_CurrentCombine->SourceRGB, texUnit->_CurrentCombine->OperandRGB ); } else if (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT || texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) { out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, unit, texUnit->_CurrentCombine->ModeRGB, texUnit->_CurrentCombine->SourceRGB, texUnit->_CurrentCombine->OperandRGB ); } else { /* Need to do something to stop from re-emitting identical * argument calculations here: */ out = emit_combine( p, dest, WRITEMASK_XYZ, saturate, unit, texUnit->_CurrentCombine->ModeRGB, texUnit->_CurrentCombine->SourceRGB, texUnit->_CurrentCombine->OperandRGB ); out = emit_combine( p, dest, WRITEMASK_W, saturate, unit, texUnit->_CurrentCombine->ModeA, texUnit->_CurrentCombine->SourceA, texUnit->_CurrentCombine->OperandA ); } /* Deal with the final shift: */ if (alpha_shift || rgb_shift) { if (rgb_shift == alpha_shift) { shift = register_const1f(p, 1<FragmentProgram._Enabled) return; if (!ctx->_TexEnvProgram) ctx->FragmentProgram._Current = ctx->_TexEnvProgram = (struct fragment_program *) ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); p.ctx = ctx; p.program = ctx->_TexEnvProgram; db_Instructions = p.program->Instructions; db_NumInstructions = p.program->Base.NumInstructions; p.program->Instructions = MALLOC(sizeof(struct fp_instruction) * 100); p.program->Base.NumInstructions = 0; p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; p.program->NumTexIndirections = 1; /* correct? */ p.program->NumTexInstructions = 0; p.program->NumAluInstructions = 0; p.program->Base.String = 0; p.program->Base.NumInstructions = p.program->Base.NumTemporaries = p.program->Base.NumParameters = p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; if (p.program->Parameters) _mesa_free_parameters(p.program->Parameters); else p.program->Parameters = _mesa_new_parameter_list(); p.program->InputsRead = 0; p.program->OutputsWritten = 0; p.src_texture = undef; p.src_previous = undef; p.last_tex_stage = 0; release_temps(&p); if (ctx->Texture._EnabledUnits) { for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) if (ctx->Texture.Unit[unit]._ReallyEnabled) { p.last_tex_stage = unit; } for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) if (ctx->Texture.Unit[unit]._ReallyEnabled) { p.src_previous = emit_texenv( &p, unit ); p.src_texture = undef; release_temps(&p); /* release all temps */ if (p.src_previous.file == PROGRAM_TEMPORARY) p.temp_in_use |= 1 << p.src_previous.idx; /* except for this one */ } } cf = get_source( &p, GL_PREVIOUS, 0 ); out = make_ureg( PROGRAM_OUTPUT, FRAG_OUTPUT_COLR ); if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { /* Emit specular add. */ struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); emit_arith( &p, FP_OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); } else if (memcmp(&cf, &out, sizeof(cf)) != 0) { /* Will wind up in here if no texture enabled or a couple of * other scenarios (GL_REPLACE for instance). */ emit_arith( &p, FP_OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); } /* Finish up: */ emit_arith( &p, FP_OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); if (ctx->Fog.Enabled) p.program->FogOption = ctx->Fog.Mode; else p.program->FogOption = GL_NONE; if (p.program->NumTexIndirections > ctx->Const.MaxFragmentProgramTexIndirections) program_error(&p, "Exceeded max nr indirect texture lookups"); if (p.program->NumTexInstructions > ctx->Const.MaxFragmentProgramTexInstructions) program_error(&p, "Exceeded max TEX instructions"); if (p.program->NumAluInstructions > ctx->Const.MaxFragmentProgramAluInstructions) program_error(&p, "Exceeded max ALU instructions"); #if DISASSEM _mesa_debug_fp_inst(p.program->NumTexInstructions + p.program->NumAluInstructions, p.program->Instructions); _mesa_printf("\n"); #endif /* Notify driver the fragment program has (actually) changed. */ if (db_Instructions == NULL || db_NumInstructions != p.program->Base.NumInstructions || memcmp(db_Instructions, p.program->Instructions, db_NumInstructions * sizeof(*db_Instructions)) != 0) { ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB, &p.program->Base ); } FREE(db_Instructions); }