/** * \file texformat_tmp.h * Texel fetch functions template. * * This template file is used by texformat.c to generate texel fetch functions * for 1-D, 2-D and 3-D texture images. * * It should be expanded by definining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a serie of macros is defined * for the texel lookup in the gl_texture_image::Data. * * \sa texformat.c and FetchTexel. * * \author Gareth Hughes * \author Brian Paul */ /* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if DIM == 1 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + (i) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (i) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (i)) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (i) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ ((GLhalfNV *)(t)->Data + (i) * (sz)) #define FETCH(x) fetch_texel_1d_##x #elif DIM == 2 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ ((GLhalfNV *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define FETCH(x) fetch_texel_2d_##x #elif DIM == 3 #define CHAN_SRC( t, i, j, k, sz ) \ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i))) #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ ((GLhalfNV *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) #define FETCH(x) fetch_texel_3d_##x #else #error illegal number of texture dimensions #endif /* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ static void FETCH(rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); COPY_CHAN4( texel, src ); } /* Fetch color texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ static void FETCH(f_rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = CHAN_TO_FLOAT(src[0]); texel[GCOMP] = CHAN_TO_FLOAT(src[1]); texel[BCOMP] = CHAN_TO_FLOAT(src[2]); texel[ACOMP] = CHAN_TO_FLOAT(src[3]); } /* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ static void FETCH(rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ static void FETCH(f_rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = CHAN_TO_FLOAT(src[0]); texel[GCOMP] = CHAN_TO_FLOAT(src[1]); texel[BCOMP] = CHAN_TO_FLOAT(src[2]); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ static void FETCH(alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0; texel[ACOMP] = src[0]; } /* Fetch color texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */ static void FETCH(f_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0; texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } /* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ static void FETCH(luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = src[0]; texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ static void FETCH(f_luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = CHAN_TO_FLOAT(src[0]); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[0]; texel[BCOMP] = src[0]; texel[ACOMP] = src[1]; } /* Fetch color texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */ static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = CHAN_TO_FLOAT(src[0]); texel[ACOMP] = CHAN_TO_FLOAT(src[1]); } /* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ static void FETCH(intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[0]; texel[BCOMP] = src[0]; texel[ACOMP] = src[0]; } /* Fetch color texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */ static void FETCH(f_intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } /* Fetch CI texel from 1D, 2D or 3D CI texture, returning 1 GLchan */ static void FETCH(color_index)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[0] = src[0]; } /* Fetch CI texel from 1D, 2D or 3D CI texture, returning 1 GLfloat */ static void FETCH(f_color_index)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); texel[0] = (GLfloat) src[0]; } /* Fetch depth texel from 1D, 2D or 3D DEPTH texture, returning 1 GLfloat */ /* Note: no GLchan version of this function */ static void FETCH(f_depth_component)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); texel[0] = src[0]; } /* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; texel[ACOMP] = src[3]; } /* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = _mesa_half_to_float(src[3]); } /* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLfloats. */ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = CHAN_MAXF; } /* * Begin Hardware formats */ /* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_CHAN( src[3] ); texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } /* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_FLOAT( src[3] ); texel[GCOMP] = UBYTE_TO_FLOAT( src[2] ); texel[BCOMP] = UBYTE_TO_FLOAT( src[1] ); texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } /* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ static void FETCH(argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); } /* Fetch color texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */ static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = UBYTE_TO_FLOAT( src[3] ); } /* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ static void FETCH(rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */ static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ static void FETCH(rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ static void FETCH(argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); } /* Fetch color texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); } /* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ static void FETCH(argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } /* Fetch color texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); texel[ACOMP] = ((s >> 15) & 0x01); } /* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ static void FETCH(al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = UBYTE_TO_CHAN( src[1] ); } /* Fetch color texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */ static void FETCH(f_al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = UBYTE_TO_FLOAT( src[1] ); } /* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); const GLubyte s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); texel[BCOMP] = UBYTE_TO_CHAN( ((s << 6) & 0xc0) * 255 / 0xc0 ); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); const GLubyte s = *src; texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F); texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F); texel[BCOMP] = ((s << 6) & 0xc0) * (1.0F / 192.0F); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = 0; texel[GCOMP] = 0; texel[BCOMP] = 0; texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } /* Fetch color texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */ static void FETCH(f_a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0; texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } /* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); texel[GCOMP] = UBYTE_TO_CHAN( src[0] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */ static void FETCH(f_l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); texel[GCOMP] = UBYTE_TO_CHAN( src[0] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } /* Fetch color texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */ static void FETCH(f_i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } /* Fetch color texel from 1D, 2D or 3D ci8 texture, return 1 GLchan */ static void FETCH(ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *index = (GLchan *) texel; *index = UBYTE_TO_CHAN( *src ); } /* Fetch color texel from 1D, 2D or 3D ci8 texture, return 1 GLfloat */ static void FETCH(f_ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); texel[0] = UBYTE_TO_FLOAT( *src ); } /* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ static void FETCH(ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ GLint r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); } texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */ /* We convert YCbCr to RGB here */ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ GLfloat r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (1.164 * (y1-16) + 1.596 * (cr-128)); g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (1.164 * (y0-16) + 1.596 * (cr-128)); g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (1.164 * (y0-16) + 2.018 * (cb-128)); } /* XXX remove / 255 here by tweaking arithmetic above */ r /= 255.0; g /= 255.0; b /= 255.0; /* XXX should we really clamp??? */ texel[RCOMP] = CLAMP(r, 0.0, 1.0); texel[GCOMP] = CLAMP(g, 0.0, 1.0); texel[BCOMP] = CLAMP(b, 0.0, 1.0); texel[ACOMP] = CHAN_MAXF; } /* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ /* XXX this may break if GLchan != GLubyte */ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = *src0 & 0xff; /* luminance */ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ GLint r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128)); g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128)); } texel[RCOMP] = CLAMP(r, 0, CHAN_MAX); texel[GCOMP] = CLAMP(g, 0, CHAN_MAX); texel[BCOMP] = CLAMP(b, 0, CHAN_MAX); texel[ACOMP] = CHAN_MAX; } /* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */ /* We convert YCbCr to RGB here */ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = *src0 & 0xff; /* luminance */ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ GLfloat r, g, b; if (i & 1) { /* odd pixel: use y1,cr,cb */ r = (1.164 * (y1-16) + 1.596 * (cr-128)); g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (1.164 * (y1-16) + 2.018 * (cb-128)); } else { /* even pixel: use y0,cr,cb */ r = (1.164 * (y0-16) + 1.596 * (cr-128)); g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128)); b = (1.164 * (y0-16) + 2.018 * (cb-128)); } /* XXX remove / 255 here by tweaking arithmetic above */ r /= 255.0; g /= 255.0; b /= 255.0; /* XXX should we really clamp??? */ texel[RCOMP] = CLAMP(r, 0.0, 1.0); texel[GCOMP] = CLAMP(g, 0.0, 1.0); texel[BCOMP] = CLAMP(b, 0.0, 1.0); texel[ACOMP] = CHAN_MAXF; } #if DIM == 2 /* Only 2D compressed textures possible */ static void FETCH(rgb_fxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgb_fxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(rgba_fxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgba_fxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } #endif /* if DIM == 2 */ #if DIM == 2 /* only 2D is valid */ static void FETCH(rgb_dxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgb_dxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(rgba_dxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgba_dxt1)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(rgba_dxt3)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgba_dxt3)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(rgba_dxt5)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } static void FETCH(f_rgba_dxt5)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { /* Extract the (i,j) pixel from texImage->Data and return it * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP]. */ } #endif /* big-endian */ #if 0 static void FETCH(abgr8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_CHAN( src[3] ); texel[GCOMP] = UBYTE_TO_CHAN( src[2] ); texel[BCOMP] = UBYTE_TO_CHAN( src[1] ); texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(bgra8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = UBYTE_TO_CHAN( src[3] ); } static void FETCH(bgr888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = CHAN_MAX; } static void FETCH(bgr565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); texel[ACOMP] = CHAN_MAX; } static void FETCH(bgra4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); } static void FETCH(bgra5551)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0x1f) * 255 / 0x1f ); texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } static void FETCH(la88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); texel[GCOMP] = UBYTE_TO_CHAN( src[0] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = UBYTE_TO_CHAN( src[1] ); } static void FETCH(bgr233)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); const GLubyte s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); texel[BCOMP] = UBYTE_TO_CHAN( ((s << 5) & 0xc0) * 255 / 0xc0 ); texel[ACOMP] = CHAN_MAX; } #endif #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC #undef FLOAT_SRC #undef HALF_SRC #undef FETCH #undef DIM