#if DIM == 1 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + (i) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (i) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (i)) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + (i)) #define FETCH(x) fetch_1d_texel_##x #elif DIM == 2 #define CHAN_SRC( t, i, j, k, sz ) \ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i))) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i))) #define FETCH(x) fetch_2d_texel_##x #elif DIM == 3 #define CHAN_SRC( t, i, j, k, sz ) \ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i)) * (sz) #define UBYTE_SRC( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i))) #define FLOAT_SRC( t, i, j, k ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->Width + (i))) #define FETCH(x) fetch_3d_texel_##x #else #error "..." #endif static void FETCH(rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; COPY_CHAN4( rgba, src ); } static void FETCH(rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[1]; rgba[BCOMP] = src[2]; rgba[ACOMP] = CHAN_MAX; } static void FETCH(alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = 0; rgba[GCOMP] = 0; rgba[BCOMP] = 0; rgba[ACOMP] = src[0]; } static void FETCH(luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = CHAN_MAX; } static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = src[1]; } static void FETCH(intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = src[0]; rgba[GCOMP] = src[0]; rgba[BCOMP] = src[0]; rgba[ACOMP] = src[0]; } static void FETCH(color_index)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); GLchan *index = (GLchan *) texel; *index = *src; } static void FETCH(depth_component)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k ); GLfloat *depth = (GLfloat *) texel; *depth = *src; } static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[3] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[3] ); } static void FETCH(rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[2] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[1] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); } static void FETCH(argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 ); } static void FETCH(al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[1] ); } static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; GLubyte s = *src; rgba[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); rgba[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 5) & 0xc0) * 255 / 0xc0 ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = 0; rgba[GCOMP] = 0; rgba[BCOMP] = 0; rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = CHAN_MAX; } static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *rgba = (GLchan *) texel; rgba[RCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[GCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[BCOMP] = UBYTE_TO_CHAN( src[0] ); rgba[ACOMP] = UBYTE_TO_CHAN( src[0] ); } static void FETCH(ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); GLchan *index = (GLchan *) texel; *index = UBYTE_TO_CHAN( *src ); } #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC #undef FLOAT_SRC #undef FETCH #undef DIM