/* * mesa 3-D graphics library * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file teximage.c * Texture image-related functions. */ #include "glheader.h" #include "bufferobj.h" #include "context.h" #include "enums.h" #include "fbobject.h" #include "framebuffer.h" #include "hash.h" #include "image.h" #include "imports.h" #include "macros.h" #include "mfeatures.h" #include "state.h" #include "texcompress.h" #include "texfetch.h" #include "teximage.h" #include "texstate.h" #include "texpal.h" #include "mtypes.h" /** * State changes which we care about for glCopyTex[Sub]Image() calls. * In particular, we care about pixel transfer state and buffer state * (such as glReadBuffer to make sure we read from the right renderbuffer). */ #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \ _NEW_BUFFERS | \ _NEW_PIXEL) /** * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE * elsewhere. */ void * _mesa_alloc_texmemory(GLsizei bytes) { return _mesa_align_malloc(bytes, 512); } /** * Free texture memory allocated with _mesa_alloc_texmemory() */ void _mesa_free_texmemory(void *m) { _mesa_align_free(m); } /* * Compute floor(log_base_2(n)). * If n < 0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n < 0) return -1; if (n == 0) return 0; while ( n > i ) { i *= 2; log2++; } if (i != n) { return log2 - 1; } else { return log2; } } /** * Return the simple base format for a given internal texture format. * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. * * \param ctx GL context. * \param internalFormat the internal texture format token or 1, 2, 3, or 4. * * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. * * This is the format which is used during texture application (i.e. the * texture format and env mode determine the arithmetic used. * * XXX this could be static */ GLint _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) { switch (internalFormat) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; default: ; /* fallthrough */ } if (ctx->Extensions.EXT_texture_format_BGRA8888) { switch (internalFormat) { case GL_BGRA_EXT: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_paletted_texture) { switch (internalFormat) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; default: ; /* fallthrough */ } } switch (internalFormat) { case GL_COMPRESSED_ALPHA: return GL_ALPHA; case GL_COMPRESSED_LUMINANCE: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; case GL_COMPRESSED_INTENSITY: return GL_INTENSITY; case GL_COMPRESSED_RGB: return GL_RGB; case GL_COMPRESSED_RGBA: return GL_RGBA; default: ; /* fallthrough */ } if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: return GL_RGB; case GL_COMPRESSED_RGBA_FXT1_3DFX: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_RGB; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.S3_s3tc) { switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: return GL_RGB; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) return GL_YCBCR_MESA; } if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: case GL_ALPHA32F_ARB: return GL_ALPHA; case GL_RGBA16F_ARB: case GL_RGBA32F_ARB: return GL_RGBA; case GL_RGB16F_ARB: case GL_RGB32F_ARB: return GL_RGB; case GL_INTENSITY16F_ARB: case GL_INTENSITY32F_ARB: return GL_INTENSITY; case GL_LUMINANCE16F_ARB: case GL_LUMINANCE32F_ARB: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_ARB: case GL_LUMINANCE_ALPHA32F_ARB: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.ATI_envmap_bumpmap) { switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: return GL_DUDV_ATI; default: ; /* fallthrough */ } } if (ctx->Extensions.MESA_texture_signed_rgba) { switch (internalFormat) { case GL_RGBA_SNORM: case GL_RGBA8_SNORM: return GL_RGBA; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_packed_depth_stencil) { switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return GL_DEPTH_STENCIL_EXT; default: ; /* fallthrough */ } } #if FEATURE_EXT_texture_sRGB if (ctx->Extensions.EXT_texture_sRGB) { switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_COMPRESSED_SRGB_EXT: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return GL_RGB; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return GL_RGBA; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: return GL_LUMINANCE_ALPHA; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: return GL_LUMINANCE; default: ; /* fallthrough */ } } #endif /* FEATURE_EXT_texture_sRGB */ if (ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_RGBA8UI_EXT: case GL_RGBA16UI_EXT: case GL_RGBA32UI_EXT: case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: return GL_RGBA; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: case GL_RGB32UI_EXT: case GL_RGB8I_EXT: case GL_RGB16I_EXT: case GL_RGB32I_EXT: return GL_RGB; case GL_ALPHA8UI_EXT: case GL_ALPHA16UI_EXT: case GL_ALPHA32UI_EXT: case GL_ALPHA8I_EXT: case GL_ALPHA16I_EXT: case GL_ALPHA32I_EXT: return GL_ALPHA; case GL_INTENSITY8UI_EXT: case GL_INTENSITY16UI_EXT: case GL_INTENSITY32UI_EXT: case GL_INTENSITY8I_EXT: case GL_INTENSITY16I_EXT: case GL_INTENSITY32I_EXT: return GL_INTENSITY; case GL_LUMINANCE8UI_EXT: case GL_LUMINANCE16UI_EXT: case GL_LUMINANCE32UI_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE16I_EXT: case GL_LUMINANCE32I_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA8UI_EXT: case GL_LUMINANCE_ALPHA16UI_EXT: case GL_LUMINANCE_ALPHA32UI_EXT: case GL_LUMINANCE_ALPHA8I_EXT: case GL_LUMINANCE_ALPHA16I_EXT: case GL_LUMINANCE_ALPHA32I_EXT: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_rg) { switch (internalFormat) { case GL_R16F: /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. */ if (!ctx->Extensions.ARB_half_float_pixel) break; /* FALLTHROUGH */ case GL_R32F: if (!ctx->Extensions.ARB_texture_float) break; return GL_RED; case GL_R8I: case GL_R8UI: case GL_R16I: case GL_R16UI: case GL_R32I: case GL_R32UI: if (!ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_R8: case GL_R16: case GL_RED: case GL_COMPRESSED_RED: return GL_RED; case GL_RG16F: /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. */ if (!ctx->Extensions.ARB_half_float_pixel) break; /* FALLTHROUGH */ case GL_RG32F: if (!ctx->Extensions.ARB_texture_float) break; return GL_RG; case GL_RG8I: case GL_RG8UI: case GL_RG16I: case GL_RG16UI: case GL_RG32I: case GL_RG32UI: if (!ctx->Extensions.EXT_texture_integer) break; /* FALLTHROUGH */ case GL_RG: case GL_RG8: case GL_RG16: case GL_COMPRESSED_RG: return GL_RG; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_shared_exponent) { switch (internalFormat) { case GL_RGB9_E5_EXT: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_packed_float) { switch (internalFormat) { case GL_R11F_G11F_B10F_EXT: return GL_RGB; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_depth_buffer_float) { switch (internalFormat) { case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; default: ; /* fallthrough */ } } if (ctx->Extensions.ARB_texture_compression_rgtc) { switch (internalFormat) { case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: return GL_RED; case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: return GL_RG; default: ; /* fallthrough */ } } if (ctx->Extensions.EXT_texture_compression_latc) { switch (internalFormat) { case GL_COMPRESSED_LUMINANCE_LATC1_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return GL_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } if (ctx->Extensions.ATI_texture_compression_3dc) { switch (internalFormat) { case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: return GL_LUMINANCE_ALPHA; default: ; /* fallthrough */ } } return -1; /* error */ } /** * For cube map faces, return a face index in [0,5]. * For other targets return 0; */ GLuint _mesa_tex_target_to_face(GLenum target) { if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; else return 0; } /** * Store a gl_texture_image pointer in a gl_texture_object structure * according to the target and level parameters. * * \param tObj texture object. * \param target texture target. * \param level image level. * \param texImage texture image. * * This was basically prompted by the introduction of cube maps. */ void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage) { const GLuint face = _mesa_tex_target_to_face(target); ASSERT(tObj); ASSERT(texImage); ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); tObj->Image[face][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = tObj; } /** * Allocate a texture image structure. * * Called via ctx->Driver.NewTextureImage() unless overriden by a device * driver. * * \return a pointer to gl_texture_image struct with all fields initialized to * zero. */ struct gl_texture_image * _mesa_new_texture_image( struct gl_context *ctx ) { (void) ctx; return CALLOC_STRUCT(gl_texture_image); } /** * Free texture image data. * This function is a fallback called via ctx->Driver.FreeTexImageData(). * * \param texImage texture image. * * Free the texture image data if it's not marked as client data. */ void _mesa_free_texture_image_data(struct gl_context *ctx, struct gl_texture_image *texImage) { (void) ctx; if (texImage->Data && !texImage->IsClientData) { /* free the old texture data */ _mesa_free_texmemory(texImage->Data); } texImage->Data = NULL; } /** * Free texture image. * * \param texImage texture image. * * Free the texture image structure and the associated image data. */ void _mesa_delete_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage) { /* Free texImage->Data and/or any other driver-specific texture * image storage. */ ASSERT(ctx->Driver.FreeTexImageData); ctx->Driver.FreeTexImageData( ctx, texImage ); ASSERT(texImage->Data == NULL); if (texImage->ImageOffsets) free(texImage->ImageOffsets); free(texImage); } /** * Test if a target is a proxy target. * * \param target texture target. * * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. */ GLboolean _mesa_is_proxy_texture(GLenum target) { /* NUM_TEXTURE_TARGETS should match number of terms below */ assert(NUM_TEXTURE_TARGETS == 7); return (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || target == GL_PROXY_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); } /** * Return the proxy target which corresponds to the given texture target */ static GLenum get_proxy_target(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return GL_PROXY_TEXTURE_1D; case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return GL_PROXY_TEXTURE_2D; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return GL_PROXY_TEXTURE_3D; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return GL_PROXY_TEXTURE_CUBE_MAP_ARB; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return GL_PROXY_TEXTURE_RECTANGLE_NV; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return GL_PROXY_TEXTURE_1D_ARRAY_EXT; case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return GL_PROXY_TEXTURE_2D_ARRAY_EXT; default: _mesa_problem(NULL, "unexpected target in get_proxy_target()"); return 0; } } /** * Get the texture object that corresponds to the target of the given * texture unit. * * \param ctx GL context. * \param texUnit texture unit. * \param target texture target. * * \return pointer to the texture object on success, or NULL on failure. * * \sa gl_texture_unit. */ struct gl_texture_object * _mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit, GLenum target) { const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); switch (target) { case GL_TEXTURE_1D: return texUnit->CurrentTex[TEXTURE_1D_INDEX]; case GL_PROXY_TEXTURE_1D: return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; case GL_TEXTURE_2D: return texUnit->CurrentTex[TEXTURE_2D_INDEX]; case GL_PROXY_TEXTURE_2D: return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; case GL_TEXTURE_3D: return texUnit->CurrentTex[TEXTURE_3D_INDEX]; case GL_PROXY_TEXTURE_3D: return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; case GL_TEXTURE_1D_ARRAY_EXT: return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_TEXTURE_2D_ARRAY_EXT: return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; } } /** * Return pointer to texture object for given target on current texture unit. */ struct gl_texture_object * _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) { struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); return _mesa_select_tex_object(ctx, texUnit, target); } /** * Get a texture image pointer from a texture object, given a texture * target and mipmap level. The target and level parameters should * have already been error-checked. * * \param ctx GL context. * \param texObj texture unit. * \param target texture target. * \param level image level. * * \return pointer to the texture image structure, or NULL on failure. */ struct gl_texture_image * _mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj, GLenum target, GLint level) { const GLuint face = _mesa_tex_target_to_face(target); ASSERT(texObj); ASSERT(level >= 0); ASSERT(level < MAX_TEXTURE_LEVELS); return texObj->Image[face][level]; } /** * Like _mesa_select_tex_image() but if the image doesn't exist, allocate * it and install it. Only return NULL if passed a bad parameter or run * out of memory. */ struct gl_texture_image * _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level) { struct gl_texture_image *texImage; if (!texObj) return NULL; texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); return NULL; } _mesa_set_tex_image(texObj, target, level, texImage); } return texImage; } /** * Return pointer to the specified proxy texture image. * Note that proxy textures are per-context, not per-texture unit. * \return pointer to texture image or NULL if invalid target, invalid * level, or out of memory. */ struct gl_texture_image * _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) { struct gl_texture_image *texImage; GLuint texIndex; if (level < 0 ) return NULL; switch (target) { case GL_PROXY_TEXTURE_1D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_1D_INDEX; break; case GL_PROXY_TEXTURE_2D: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_2D_INDEX; break; case GL_PROXY_TEXTURE_3D: if (level >= ctx->Const.Max3DTextureLevels) return NULL; texIndex = TEXTURE_3D_INDEX; break; case GL_PROXY_TEXTURE_CUBE_MAP: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; texIndex = TEXTURE_CUBE_INDEX; break; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level > 0) return NULL; texIndex = TEXTURE_RECT_INDEX; break; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_1D_ARRAY_INDEX; break; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; texIndex = TEXTURE_2D_ARRAY_INDEX; break; default: return NULL; } texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; /* Set the 'back' pointer */ texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; } return texImage; } /** * Get the maximum number of allowed mipmap levels. * * \param ctx GL context. * \param target texture target. * * \return the maximum number of allowed mipmap levels for the given * texture target, or zero if passed a bad target. * * \sa gl_constants. */ GLint _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return ctx->Const.Max3DTextureLevels; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? 1 : 0; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array) ? ctx->Const.MaxTextureLevels : 0; default: return 0; /* bad target */ } } /** * Return number of dimensions per mipmap level for the given texture target. */ GLint _mesa_get_texture_dimensions(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return 1; case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_PROXY_TEXTURE_2D: case GL_PROXY_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: return 2; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: return 3; default: _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", target); return 2; } } #if 000 /* not used anymore */ /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static GLubyte * make_null_texture(GLint width, GLint height, GLint depth, GLenum format) { const GLint components = _mesa_components_in_format(format); const GLint numPixels = width * height * depth; GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); #ifdef DEBUG /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (data) { static const char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = data; GLint h, i, j, k; for (h = 0; h < depth; h++) { for (i = 0; i < height; i++) { GLint srcRow = 7 - (i % 8); for (j = 0; j < width; j++) { GLint srcCol = j % 32; GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; for (k = 0; k < components; k++) { *imgPtr++ = texel; } } } } } #endif return data; } #endif /** * Reset the fields of a gl_texture_image struct to zero. * * \param img texture image structure. * * This is called when a proxy texture test fails, we set all the * image members (except DriverData) to zero. * It's also used in glTexImage[123]D as a safeguard to be sure all * required fields get initialized properly by the Driver.TexImage[123]D * functions. */ static void clear_teximage_fields(struct gl_texture_image *img) { ASSERT(img); img->_BaseFormat = 0; img->InternalFormat = 0; img->Border = 0; img->Width = 0; img->Height = 0; img->Depth = 0; img->RowStride = 0; if (img->ImageOffsets) { free(img->ImageOffsets); img->ImageOffsets = NULL; } img->Width2 = 0; img->Height2 = 0; img->Depth2 = 0; img->WidthLog2 = 0; img->HeightLog2 = 0; img->DepthLog2 = 0; img->Data = NULL; img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; } /** * Initialize basic fields of the gl_texture_image struct. * * \param ctx GL context. * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). * \param img texture image structure to be initialized. * \param width image width. * \param height image height. * \param depth image depth. * \param border image border. * \param internalFormat internal format. * \param format the actual hardware format (one of MESA_FORMAT_*) * * Fills in the fields of \p img with the given information. * Note: width, height and depth include the border. */ void _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, gl_format format) { GLint i, dims; ASSERT(img); ASSERT(width >= 0); ASSERT(height >= 0); ASSERT(depth >= 0); img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); ASSERT(img->_BaseFormat > 0); img->InternalFormat = internalFormat; img->Border = border; img->Width = width; img->Height = height; img->Depth = depth; img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->WidthLog2 = logbase2(img->Width2); if (height == 1) { /* 1-D texture */ img->Height2 = 1; img->HeightLog2 = 0; } else { img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = logbase2(img->Height2); } if (depth == 1) { /* 2-D texture */ img->Depth2 = 1; img->DepthLog2 = 0; } else { img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = logbase2(img->Depth2); } img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); if ((width == 1 || _mesa_is_pow_two(img->Width2)) && (height == 1 || _mesa_is_pow_two(img->Height2)) && (depth == 1 || _mesa_is_pow_two(img->Depth2))) img->_IsPowerOfTwo = GL_TRUE; else img->_IsPowerOfTwo = GL_FALSE; /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ img->RowStride = width; /* Allocate the ImageOffsets array and initialize to typical values. * We allocate the array for 1D/2D textures too in order to avoid special- * case code in the texstore routines. */ if (img->ImageOffsets) free(img->ImageOffsets); img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); for (i = 0; i < depth; i++) { img->ImageOffsets[i] = i * width * height; } /* Compute Width/Height/DepthScale for mipmap lod computation */ if (target == GL_TEXTURE_RECTANGLE_NV) { /* scale = 1.0 since texture coords directly map to texels */ img->WidthScale = 1.0; img->HeightScale = 1.0; img->DepthScale = 1.0; } else { img->WidthScale = (GLfloat) img->Width; img->HeightScale = (GLfloat) img->Height; img->DepthScale = (GLfloat) img->Depth; } img->TexFormat = format; dims = _mesa_get_texture_dimensions(target); _mesa_set_fetch_functions(img, dims); } /** * Free and clear fields of the gl_texture_image struct. * * \param ctx GL context. * \param texImage texture image structure to be cleared. * * After the call, \p texImage will have no data associated with it. Its * fields are cleared so that its parent object will test incomplete. */ void _mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage) { ctx->Driver.FreeTexImageData(ctx, texImage); clear_teximage_fields(texImage); } /** * This is the fallback for Driver.TestProxyTexImage(). Test the texture * level, width, height and depth against the ctx->Const limits for textures. * * A hardware driver might override this function if, for example, the * max 3D texture size is 512x512x64 (i.e. not a cube). * * Note that width, height, depth == 0 is not an error. However, a * texture with zero width/height/depth will be considered "incomplete" * and texturing will effectively be disabled. * * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, * GL_PROXY_TEXTURE_CUBE_MAP_ARB. * \param level as passed to glTexImage * \param internalFormat as passed to glTexImage * \param format as passed to glTexImage * \param type as passed to glTexImage * \param width as passed to glTexImage * \param height as passed to glTexImage * \param depth as passed to glTexImage * \param border as passed to glTexImage * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. */ GLboolean _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border) { GLint maxSize; (void) internalFormat; (void) format; (void) type; switch (target) { case GL_PROXY_TEXTURE_1D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_2D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_3D: maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 + maxSize) return GL_FALSE; if (depth < 2 * border || depth > 2 + maxSize) return GL_FALSE; if (level >= ctx->Const.Max3DTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_RECTANGLE_NV: maxSize = ctx->Const.MaxTextureRectSize; if (width < 0 || width > maxSize) return GL_FALSE; if (height < 0 || height > maxSize) return GL_FALSE; if (level != 0) return GL_FALSE; return GL_TRUE; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 + maxSize) return GL_FALSE; if (level >= ctx->Const.MaxCubeTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize) return GL_FALSE; if (height < 2 * border || height > 2 + maxSize) return GL_FALSE; if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; if (!ctx->Extensions.ARB_texture_non_power_of_two) { if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) return GL_FALSE; if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) return GL_FALSE; } return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); return GL_FALSE; } } /** * Check if the memory used by the texture would exceed the driver's limit. * This lets us support a max 3D texture size of 8K (for example) but * prevents allocating a full 8K x 8K x 8K texture. * XXX this could be rolled into the proxy texture size test (above) but * we don't have the actual texture internal format at that point. */ static GLboolean legal_texture_size(struct gl_context *ctx, gl_format format, GLint width, GLint height, GLint depth) { uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; } /** * Helper function to determine whether a target and specific compression * format are supported. */ static GLboolean target_can_be_compressed(const struct gl_context *ctx, GLenum target, GLenum intFormat) { (void) intFormat; /* not used yet */ switch (target) { case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return GL_TRUE; /* true for any compressed format so far */ case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } } /** * Check if the given texture target value is legal for a * glTexImage1/2/3D call. */ static GLboolean legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) { switch (dims) { case 1: switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: return GL_TRUE; default: return GL_FALSE; } case 2: switch (target) { case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: return GL_TRUE; case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } case 3: switch (target) { case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } default: _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); return GL_FALSE; } } /** * Check if the given texture target value is legal for a * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. * The difference compared to legal_teximage_target() above is that * proxy targets are not supported. */ static GLboolean legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) { switch (dims) { case 1: return target == GL_TEXTURE_1D; case 2: switch (target) { case GL_TEXTURE_2D: return GL_TRUE; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return ctx->Extensions.ARB_texture_cube_map; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } case 3: switch (target) { case GL_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } default: _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", dims); return GL_FALSE; } } /** * Test the glTexImage[123]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * \param border image border given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. */ static GLboolean texture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border ) { const GLenum proxyTarget = get_proxy_target(target); const GLboolean isProxy = target == proxyTarget; GLboolean sizeOK = GL_TRUE; GLboolean colorFormat, indexFormat; /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(level=%d)", dimensions, level); } return GL_TRUE; } /* Check border */ if (border < 0 || border > 1 || ((target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(border=%d)", dimensions, border); } return GL_TRUE; } if (width < 0 || height < 0 || depth < 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(width, height or depth < 0)", dimensions); } return GL_TRUE; } /* Do this simple check before calling the TestProxyTexImage() function */ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { sizeOK = (width == height); } /* * Use the proxy texture driver hook to see if the size/level/etc are * legal. */ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, internalFormat, format, type, width, height, depth, border); if (!sizeOK) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", dimensions, level, width, height, depth); } return GL_TRUE; } /* Check internalFormat */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage%dD(internalFormat=%s)", dimensions, _mesa_lookup_enum_by_nr(internalFormat)); } return GL_TRUE; } /* Check incoming image format and type */ if (!_mesa_is_legal_format_and_type(ctx, format, type)) { /* Normally, GL_INVALID_OPERATION is generated by a format/type * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the * GL_EXT_texture_integer extension, some combinations should generate * GL_INVALID_ENUM instead (grr!). */ if (!isProxy) { GLenum error = _mesa_is_integer_format(format) ? GL_INVALID_ENUM : GL_INVALID_OPERATION; _mesa_error(ctx, error, "glTexImage%dD(incompatible format 0x%x, type 0x%x)", dimensions, format, type); } return GL_TRUE; } /* make sure internal format and format basically agree */ colorFormat = _mesa_is_color_format(format); indexFormat = _mesa_is_index_format(format); if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || (_mesa_is_index_format(internalFormat) && !indexFormat) || (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { if (!isProxy) _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", dimensions, internalFormat, format); return GL_TRUE; } /* additional checks for ycbcr textures */ if (internalFormat == GL_YCBCR_MESA) { ASSERT(ctx->Extensions.MESA_ycbcr_texture); if (type != GL_UNSIGNED_SHORT_8_8_MESA && type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { char message[100]; _mesa_snprintf(message, sizeof(message), "glTexImage%dD(format/type YCBCR mismatch", dimensions); _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); return GL_TRUE; /* error */ } if (target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV && target != GL_PROXY_TEXTURE_RECTANGLE_NV) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); return GL_TRUE; } if (border != 0) { if (!isProxy) { char message[100]; _mesa_snprintf(message, sizeof(message), "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", dimensions, border); _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); } return GL_TRUE; } } /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target/internalFormat)"); return GL_TRUE; } } /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target, internalFormat)) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%dD(target)", dimensions); return GL_TRUE; } if (border != 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(border!=0)", dimensions); } return GL_TRUE; } } /* additional checks for integer textures */ if (ctx->Extensions.EXT_texture_integer && (_mesa_is_integer_format(format) != _mesa_is_integer_format(internalFormat))) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(integer/non-integer format mismatch)", dimensions); } return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Test glTexSubImage[123]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param xoffset sub-image x offset given by the user. * \param yoffset sub-image y offset given by the user. * \param zoffset sub-image z offset given by the user. * \param format pixel data format given by the user. * \param type pixel data type given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param depth image depth given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. */ static GLboolean subtexture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type ) { /* Basic level check */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); return GL_TRUE; } /* Check for negative sizes */ if (width < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(width=%d)", dimensions, width); return GL_TRUE; } if (height < 0 && dimensions > 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(height=%d)", dimensions, height); return GL_TRUE; } if (depth < 0 && dimensions > 2) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(depth=%d)", dimensions, depth); return GL_TRUE; } if (!_mesa_is_legal_format_and_type(ctx, format, type)) { /* As with the glTexImage2D check above, the error code here * depends on texture integer. */ GLenum error = _mesa_is_integer_format(format) ? GL_INVALID_OPERATION : GL_INVALID_ENUM; _mesa_error(ctx, error, "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", dimensions, format, type); return GL_TRUE; } return GL_FALSE; } /** * Do second part of glTexSubImage which depends on the destination texture. * \return GL_TRUE if error recorded, GL_FALSE otherwise */ static GLboolean subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const struct gl_texture_image *destTex ) { if (!destTex) { /* undefined image level */ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); return GL_TRUE; } if (xoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", dimensions); return GL_TRUE; } if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", dimensions); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", dimensions); return GL_TRUE; } if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", dimensions); return GL_TRUE; } } if (dimensions > 2) { if (zoffset < -((GLint)destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); return GL_TRUE; } if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); return GL_TRUE; } } if (_mesa_is_format_compressed(destTex->TexFormat)) { GLuint bw, bh; /* do tests which depend on compression block size */ _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); /* offset must be multiple of block size */ if ((xoffset % bw != 0) || (yoffset % bh != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD(xoffset = %d, yoffset = %d)", dimensions, xoffset, yoffset); return GL_TRUE; } /* size must be multiple of bw by bh or equal to whole texture size */ if ((width % bw != 0) && (GLuint) width != destTex->Width) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD(width = %d)", dimensions, width); return GL_TRUE; } if ((height % bh != 0) && (GLuint) height != destTex->Height) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD(height = %d)", dimensions, height); return GL_TRUE; } } return GL_FALSE; } /** * Test glCopyTexImage[12]D() parameters for errors. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * \param internalFormat internal format given by the user. * \param width image width given by the user. * \param height image height given by the user. * \param border texture border. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. * * Verifies each of the parameters against the constants specified in * __struct gl_contextRec::Const and the supported extensions, and according * to the OpenGL specification. */ static GLboolean copytexture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border ) { const GLenum proxyTarget = get_proxy_target(target); const GLenum type = GL_FLOAT; GLboolean sizeOK; GLint format; /* check target */ if (!legal_texsubimage_target(ctx, dimensions, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", dimensions, _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(level=%d)", dimensions, level); return GL_TRUE; } /* Check that the source buffer is complete */ if (ctx->ReadBuffer->Name) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } } /* Check border */ if (border < 0 || border > 1 || ((target == GL_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { return GL_TRUE; } format = _mesa_base_tex_format(ctx, internalFormat); if (format < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage%dD(internalFormat)", dimensions); return GL_TRUE; } if (!_mesa_source_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(missing readbuffer)", dimensions); return GL_TRUE; } /* Do size, level checking */ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) ? (width == height) : 1; sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, internalFormat, format, type, width, height, 1, border); if (!sizeOK) { if (dimensions == 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage1D(width=%d)", width); } else { ASSERT(dimensions == 2); _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width=%d, height=%d)", width, height); } return GL_TRUE; } if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target, internalFormat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%dD(target)", dimensions); return GL_TRUE; } if (border != 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(border!=0)", dimensions); return GL_TRUE; } } else if (_mesa_is_depth_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(no depth)", dimensions); return GL_TRUE; } } else if (_mesa_is_depthstencil_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** * Test glCopyTexSubImage[12]D() parameters for errors. * Note that this is the first part of error checking. * See also copytexsubimage_error_check2() below for the second part. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. */ static GLboolean copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level) { /* Check that the source buffer is complete */ if (ctx->ReadBuffer->Name) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } } /* check target (proxies not allowed) */ if (!legal_texsubimage_target(ctx, dimensions, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", dimensions, _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } /* Check level */ if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(level=%d)", dimensions, level); return GL_TRUE; } return GL_FALSE; } /** * Second part of error checking for glCopyTexSubImage[12]D(). * \param xoffset sub-image x offset given by the user. * \param yoffset sub-image y offset given by the user. * \param zoffset sub-image z offset given by the user. * \param width image width given by the user. * \param height image height given by the user. */ static GLboolean copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, const struct gl_texture_image *teximage ) { /* check that dest tex image exists */ if (!teximage) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(undefined texture level: %d)", dimensions, level); return GL_TRUE; } /* Check size */ if (width < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(width=%d)", dimensions, width); return GL_TRUE; } if (dimensions > 1 && height < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(height=%d)", dimensions, height); return GL_TRUE; } /* check x/y offsets */ if (xoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); return GL_TRUE; } if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset+width)", dimensions); return GL_TRUE; } if (dimensions > 1) { if (yoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); return GL_TRUE; } /* NOTE: we're adding the border here, not subtracting! */ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(yoffset+height)", dimensions); return GL_TRUE; } } /* check z offset */ if (dimensions > 2) { if (zoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(zoffset)", dimensions); return GL_TRUE; } if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(zoffset+depth)", dimensions); return GL_TRUE; } } if (_mesa_is_format_compressed(teximage->TexFormat)) { /* offset must be multiple of 4 */ if ((xoffset & 3) || (yoffset & 3)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); return GL_TRUE; } /* size must be multiple of 4 */ if ((width & 3) != 0 && (GLuint) width != teximage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(width)", dimensions); return GL_TRUE; } if ((height & 3) != 0 && (GLuint) height != teximage->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(height)", dimensions); return GL_TRUE; } } if (teximage->InternalFormat == GL_YCBCR_MESA) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); return GL_TRUE; } if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", dimensions, teximage->_BaseFormat); return GL_TRUE; } if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(no depth buffer)", dimensions); return GL_TRUE; } } else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(no depth/stencil buffer)", dimensions); return GL_TRUE; } } /* If copying into an integer texture, the source buffer must also be * integer-valued. */ if (_mesa_is_format_integer_color(teximage->TexFormat)) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; if (!_mesa_is_format_integer_color(rb->Format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(source buffer is not integer format)", dimensions); return GL_TRUE; } } /* if we get here, the parameters are OK */ return GL_FALSE; } /** Callback info for walking over FBO hash table */ struct cb_info { struct gl_context *ctx; struct gl_texture_object *texObj; GLuint level, face; }; /** * Check render to texture callback. Called from _mesa_HashWalk(). */ static void check_rtt_cb(GLuint key, void *data, void *userData) { struct gl_framebuffer *fb = (struct gl_framebuffer *) data; const struct cb_info *info = (struct cb_info *) userData; struct gl_context *ctx = info->ctx; const struct gl_texture_object *texObj = info->texObj; const GLuint level = info->level, face = info->face; /* If this is a user-created FBO */ if (fb->Name) { GLuint i; /* check if any of the FBO's attachments point to 'texObj' */ for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; if (att->Type == GL_TEXTURE && att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]); /* Tell driver about the new renderbuffer texture */ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); /* Mark fb status as indeterminate to force re-validation */ fb->_Status = 0; } } } } /** * When a texture image is specified we have to check if it's bound to * any framebuffer objects (render to texture) in order to detect changes * in size or format since that effects FBO completeness. * Any FBOs rendering into the texture must be re-validated. */ static void update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint face, GLuint level) { /* Only check this texture if it's been marked as RenderToTexture */ if (texObj->_RenderToTexture) { struct cb_info info; info.ctx = ctx; info.texObj = texObj; info.level = level; info.face = face; _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); } } /** * If the texture object's GenerateMipmap flag is set and we've * changed the texture base level image, regenerate the rest of the * mipmap levels now. */ static INLINE void check_gen_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLint level) { ASSERT(target != GL_TEXTURE_CUBE_MAP); if (texObj->GenerateMipmap && level == texObj->BaseLevel && level < texObj->MaxLevel) { ASSERT(ctx->Driver.GenerateMipmap); ctx->Driver.GenerateMipmap(ctx, target, texObj); } } /** Debug helper: override the user-requested internal format */ static GLenum override_internal_format(GLenum internalFormat, GLint width, GLint height) { #if 0 if (internalFormat == GL_RGBA16F_ARB || internalFormat == GL_RGBA32F_ARB) { printf("Convert rgba float tex to int %d x %d\n", width, height); return GL_RGBA; } else if (internalFormat == GL_RGB16F_ARB || internalFormat == GL_RGB32F_ARB) { printf("Convert rgb float tex to int %d x %d\n", width, height); return GL_RGB; } else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_LUMINANCE_ALPHA; } else if (internalFormat == GL_LUMINANCE16F_ARB || internalFormat == GL_LUMINANCE32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_LUMINANCE; } else if (internalFormat == GL_ALPHA16F_ARB || internalFormat == GL_ALPHA32F_ARB) { printf("Convert luminance float tex to int %d x %d\n", width, height); return GL_ALPHA; } /* else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { internalFormat = GL_RGBA; } */ else { return internalFormat; } #else return internalFormat; #endif } /** * Choose the actual hardware format for a texture image. * Try to use the same format as the previous image level when possible. * Otherwise, ask the driver for the best format. * It's important to try to choose a consistant format for all levels * for efficient texture memory layout/allocation. In particular, this * comes up during automatic mipmap generation. */ gl_format _mesa_choose_texture_format(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type) { gl_format f; /* see if we've already chosen a format for the previous level */ if (level > 0) { struct gl_texture_image *prevImage = _mesa_select_tex_image(ctx, texObj, target, level - 1); /* See if the prev level is defined and has an internal format which * matches the new internal format. */ if (prevImage && prevImage->Width > 0 && prevImage->InternalFormat == internalFormat) { /* use the same format */ ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); return prevImage->TexFormat; } } /* choose format from scratch */ f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); ASSERT(f != MESA_FORMAT_NONE); return f; } /** * Common code to implement all the glTexImage1D/2D/3D functions. */ static void teximage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { GLboolean error; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", dims, _mesa_lookup_enum_by_nr(target), level, _mesa_lookup_enum_by_nr(internalFormat), width, height, depth, border, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type), pixels); internalFormat = override_internal_format(internalFormat, width, height); /* target error checking */ if (!legal_teximage_target(ctx, dims, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", dims, _mesa_lookup_enum_by_nr(target)); return; } /* general error checking */ error = texture_error_check(ctx, dims, target, level, internalFormat, format, type, width, height, depth, border); if (_mesa_is_proxy_texture(target)) { /* Proxy texture: just clear or set state depending on error checking */ struct gl_texture_image *texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (error) { /* when error, clear all proxy texture image parameters */ if (texImage) clear_teximage_fields(texImage); } else { /* no error, set the tex image parameters */ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, format, type); if (legal_texture_size(ctx, texFormat, width, height, depth)) { _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat, texFormat); } else if (texImage) { clear_teximage_fields(texImage); } } } else { /* non-proxy target */ const GLuint face = _mesa_tex_target_to_face(target); struct gl_texture_object *texObj; struct gl_texture_image *texImage; if (error) { return; /* error was recorded */ } if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); } else { gl_format texFormat; if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, format, type); if (legal_texture_size(ctx, texFormat, width, height, depth)) { _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat, texFormat); /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage3D); switch (dims) { case 1: ctx->Driver.TexImage1D(ctx, target, level, internalFormat, width, border, format, type, pixels, &ctx->Unpack, texObj, texImage); break; case 2: ctx->Driver.TexImage2D(ctx, target, level, internalFormat, width, height, border, format, type, pixels, &ctx->Unpack, texObj, texImage); break; case 3: ctx->Driver.TexImage3D(ctx, target, level, internalFormat, width, height, depth, border, format, type, pixels, &ctx->Unpack, texObj, texImage); break; default: _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); } check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); } } } _mesa_unlock_texture(ctx, texObj); } } /* * Called from the API. Note that width includes the border. */ void GLAPIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, 1, target, level, internalFormat, width, 1, 1, border, format, type, pixels); } void GLAPIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, 2, target, level, internalFormat, width, height, 1, border, format, type, pixels); } /* * Called by the API or display list executor. * Note that width and height include the border. */ void GLAPIENTRY _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); teximage(ctx, 3, target, level, internalFormat, width, height, depth, border, format, type, pixels); } void GLAPIENTRY _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, depth, border, format, type, pixels); } #if FEATURE_OES_EGL_image void GLAPIENTRY _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (!ctx->Extensions.OES_EGL_image) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2DOES(unsupported)"); return; } if (target != GL_TEXTURE_2D) { _mesa_error(ctx, GL_INVALID_ENUM, "glEGLImageTargetTexture2D(target=%d)", target); return; } if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); texImage = _mesa_get_tex_image(ctx, texObj, target, 0); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); } else { if (texImage->Data) ctx->Driver.FreeTexImageData( ctx, texImage ); ASSERT(texImage->Data == NULL); ctx->Driver.EGLImageTargetTexture2D(ctx, target, texObj, texImage, image); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } _mesa_unlock_texture(ctx, texObj); } #endif /** * Implement all the glTexSubImage1/2/3D() functions. */ static void texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", dims, _mesa_lookup_enum_by_nr(target), level, xoffset, yoffset, zoffset, width, height, depth, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type), pixels); /* check target (proxies not allowed) */ if (!legal_texsubimage_target(ctx, dims, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", dims, _mesa_lookup_enum_by_nr(target)); return; } if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { return; /* error was detected */ } texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (subtexture_error_check2(ctx, dims, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texImage)) { /* error was recorded */ } else if (width > 0 && height > 0 && height > 0) { /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { case 3: zoffset += texImage->Border; /* fall-through */ case 2: yoffset += texImage->Border; /* fall-through */ case 1: xoffset += texImage->Border; } switch (dims) { case 1: ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width, format, type, pixels, &ctx->Unpack, texObj, texImage ); break; case 2: ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, &ctx->Unpack, texObj, texImage ); break; case 3: ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, &ctx->Unpack, texObj, texImage ); break; default: _mesa_problem(ctx, "unexpected dims in subteximage()"); } check_gen_mipmap(ctx, target, texObj, level); ctx->NewState |= _NEW_TEXTURE; } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type, pixels); } void GLAPIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels); } void GLAPIENTRY _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } /** * Implement the glCopyTexImage1/2D() functions. */ static void copyteximage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint face = _mesa_tex_target_to_face(target); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", dims, _mesa_lookup_enum_by_nr(target), level, _mesa_lookup_enum_by_nr(internalFormat), x, y, width, height, border); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexture_error_check(ctx, dims, target, level, internalFormat, width, height, border)) return; texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); } else { gl_format texFormat; if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, GL_NONE, GL_NONE); if (legal_texture_size(ctx, texFormat, width, height, 1)) { _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat, texFormat); ASSERT(ctx->Driver.CopyTexImage2D); if (dims == 1) ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, x, y, width, border); else ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, x, y, width, height, border); check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); } } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { GET_CURRENT_CONTEXT(ctx); copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); } void GLAPIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GET_CURRENT_CONTEXT(ctx); copyteximage(ctx, 2, target, level, internalFormat, x, y, width, height, border); } /** * Implementation for glCopyTexSubImage1/2/3D() functions. */ static void copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", dims, _mesa_lookup_enum_by_nr(target), level, xoffset, yoffset, zoffset, x, y, width, height); if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, dims, target, level)) return; texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, zoffset, width, height, texImage)) { /* error was recored */ } else { /* If we have a border, offset=-1 is legal. Bias by border width. */ switch (dims) { case 3: zoffset += texImage->Border; /* fall-through */ case 2: yoffset += texImage->Border; /* fall-through */ case 1: xoffset += texImage->Border; } if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, &width, &height)) { switch (dims) { case 1: ctx->Driver.CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width); break; case 2: ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); break; case 3: ctx->Driver.CopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); break; default: _mesa_problem(ctx, "bad dims in copytexsubimage()"); } check_gen_mipmap(ctx, target, texObj, level); ctx->NewState |= _NEW_TEXTURE; } } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { GET_CURRENT_CONTEXT(ctx); copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); } void GLAPIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, width, height); } void GLAPIENTRY _mesa_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, x, y, width, height); } /**********************************************************************/ /****** Compressed Textures ******/ /**********************************************************************/ /** * Return expected size of a compressed texture. */ static GLuint compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) { gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); return _mesa_format_image_size(mesaFormat, width, height, depth); } /* * Return compressed texture block size, in pixels. */ static void get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) { gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); _mesa_get_format_block_size(mesaFormat, bw, bh); } /** * Error checking for glCompressedTexImage[123]D(). * \return error code or GL_NO_ERROR. */ static GLenum compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize) { const GLenum proxyTarget = get_proxy_target(target); const GLint maxLevels = _mesa_max_texture_levels(ctx, target); GLint expectedSize; /* check level */ if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; if (!target_can_be_compressed(ctx, target, internalFormat)) { return GL_INVALID_ENUM; } /* This will detect any invalid internalFormat value */ if (!_mesa_is_compressed_format(ctx, internalFormat)) return GL_INVALID_ENUM; /* This should really never fail */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) return GL_INVALID_ENUM; /* No compressed formats support borders at this time */ if (border != 0) return GL_INVALID_VALUE; /* For cube map, width must equal height */ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) return GL_INVALID_VALUE; /* check image size against compression block size */ { gl_format texFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, GL_NONE, GL_NONE); GLuint bw, bh; _mesa_get_format_block_size(texFormat, &bw, &bh); if ((width > bw && width % bw > 0) || (height > bh && height % bh > 0)) { /* * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is * generated [...] if any parameter combinations are not * supported by the specific compressed internal format. */ return GL_INVALID_OPERATION; } } /* check image sizes */ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, internalFormat, GL_NONE, GL_NONE, width, height, depth, border)) { /* See error comment above */ return GL_INVALID_OPERATION; } /* check image size in bytes */ expectedSize = compressed_tex_size(width, height, depth, internalFormat); if (expectedSize != imageSize) { /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] * if is not consistent with the format, dimensions, and * contents of the specified image. */ return GL_INVALID_VALUE; } return GL_NO_ERROR; } /** * Error checking for glCompressedTexSubImage[123]D(). * \warning There are some bad assumptions here about the size of compressed * texture tiles (multiple of 4) used to test the validity of the * offset and size parameters. * \return error code or GL_NO_ERROR. */ static GLenum compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; GLuint bw, bh; (void) zoffset; if (dimensions == 1) { /* 1D compressed textures not allowed */ return GL_INVALID_ENUM; } else if (dimensions == 2) { if (target == GL_PROXY_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_TEXTURE_2D) { maxLevels = ctx->Const.MaxTextureLevels; } else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { if (!ctx->Extensions.ARB_texture_cube_map) return GL_INVALID_ENUM; /*target*/ maxLevels = ctx->Const.MaxCubeTextureLevels; } else { return GL_INVALID_ENUM; /*target*/ } } else if (dimensions == 3) { /* 3D compressed textures not allowed */ return GL_INVALID_ENUM; } maxTextureSize = 1 << (maxLevels - 1); /* this will catch any invalid compressed format token */ if (!_mesa_is_compressed_format(ctx, format)) return GL_INVALID_ENUM; if (width < 1 || width > maxTextureSize) return GL_INVALID_VALUE; if ((height < 1 || height > maxTextureSize) && dimensions > 1) return GL_INVALID_VALUE; if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; /* * do checks which depend on compression block size */ get_compressed_block_size(format, &bw, &bh); if ((xoffset % bw != 0) || (yoffset % bh != 0)) return GL_INVALID_VALUE; if ((width % bw != 0) && width != 2 && width != 1) return GL_INVALID_VALUE; if ((height % bh != 0) && height != 2 && height != 1) return GL_INVALID_VALUE; expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) return GL_INVALID_VALUE; return GL_NO_ERROR; } /** * Do second part of glCompressedTexSubImage error checking. * \return GL_TRUE if error found, GL_FALSE otherwise. */ static GLboolean compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, GLsizei width, GLsizei height, GLsizei depth, GLenum format, struct gl_texture_image *texImage) { if ((GLint) format != texImage->InternalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCompressedTexSubImage%uD(format=0x%x)", dims, format); return GL_TRUE; } if (((width == 1 || width == 2) && width != (GLsizei) texImage->Width) || (width > (GLsizei) texImage->Width)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(width=%d)", dims, width); return GL_TRUE; } if (dims >= 2) { if (((height == 1 || height == 2) && height != (GLsizei) texImage->Height) || (height > (GLsizei) texImage->Height)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(height=%d)", dims, height); return GL_TRUE; } } if (dims >= 3) { if (((depth == 1 || depth == 2) && depth != (GLsizei) texImage->Depth) || (depth > (GLsizei) texImage->Depth)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(depth=%d)", dims, depth); return GL_TRUE; } } return GL_FALSE; } /** * Implementation of the glCompressedTexImage1/2/3D() functions. */ static void compressedteximage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { GLenum error; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", dims, _mesa_lookup_enum_by_nr(target), level, _mesa_lookup_enum_by_nr(internalFormat), width, height, depth, border, imageSize, data); /* check target */ if (!legal_teximage_target(ctx, dims, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", dims, _mesa_lookup_enum_by_nr(target)); return; } error = compressed_texture_error_check(ctx, dims, target, level, internalFormat, width, height, depth, border, imageSize); #if FEATURE_ES /* XXX this is kind of a hack */ if (error) { _mesa_error(ctx, error, "glTexImage2D"); return; } if (dims == 2) { switch (internalFormat) { case GL_PALETTE4_RGB8_OES: case GL_PALETTE4_RGBA8_OES: case GL_PALETTE4_R5_G6_B5_OES: case GL_PALETTE4_RGBA4_OES: case GL_PALETTE4_RGB5_A1_OES: case GL_PALETTE8_RGB8_OES: case GL_PALETTE8_RGBA8_OES: case GL_PALETTE8_R5_G6_B5_OES: case GL_PALETTE8_RGBA4_OES: case GL_PALETTE8_RGB5_A1_OES: _mesa_cpal_compressed_teximage2d(target, level, internalFormat, width, height, imageSize, data); return; } } #endif if (_mesa_is_proxy_texture(target)) { /* Proxy texture: just check for errors and update proxy state */ struct gl_texture_image *texImage; if (!error) { struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, GL_NONE, GL_NONE); if (!legal_texture_size(ctx, texFormat, width, height, depth)) { error = GL_OUT_OF_MEMORY; } } texImage = _mesa_get_proxy_tex_image(ctx, target, level); if (texImage) { if (error) { /* if error, clear all proxy texture image parameters */ clear_teximage_fields(texImage); } else { /* no error: store the teximage parameters */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat, MESA_FORMAT_NONE); } } } else { /* non-proxy target */ struct gl_texture_object *texObj; struct gl_texture_image *texImage; if (error) { _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); return; } texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); } else { gl_format texFormat; if (texImage->Data) { ctx->Driver.FreeTexImageData( ctx, texImage ); } ASSERT(texImage->Data == NULL); texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, GL_NONE, GL_NONE); if (legal_texture_size(ctx, texFormat, width, height, depth)) { _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat, texFormat); switch (dims) { case 1: ASSERT(ctx->Driver.CompressedTexImage1D); ctx->Driver.CompressedTexImage1D(ctx, target, level, internalFormat, width, border, imageSize, data, texObj, texImage); break; case 2: ASSERT(ctx->Driver.CompressedTexImage2D); ctx->Driver.CompressedTexImage2D(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); break; case 3: ASSERT(ctx->Driver.CompressedTexImage3D); ctx->Driver.CompressedTexImage3D(ctx, target, level, internalFormat, width, height, depth, border, imageSize, data, texObj, texImage); break; default: _mesa_problem(ctx, "bad dims in compressedteximage"); } check_gen_mipmap(ctx, target, texObj, level); /* state update */ texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); } } } _mesa_unlock_texture(ctx, texObj); } } void GLAPIENTRY _mesa_CompressedTexImage1DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); compressedteximage(ctx, 1, target, level, internalFormat, width, 1, 1, border, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); compressedteximage(ctx, 2, target, level, internalFormat, width, height, 1, border, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexImage3DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { GET_CURRENT_CONTEXT(ctx); compressedteximage(ctx, 3, target, level, internalFormat, width, height, depth, border, imageSize, data); } /** * Common helper for glCompressedTexSubImage1/2/3D(). */ static void compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLenum error; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); error = compressed_subtexture_error_check(ctx, dims, target, level, xoffset, 0, 0, /* pos */ width, height, depth, /* size */ format, imageSize); if (error) { _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); return; } texObj = _mesa_get_current_tex_object(ctx, target); _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); assert(texImage); if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, format, texImage)) { /* error was recorded */ } else if (width > 0 && height > 0 && depth > 0) { switch (dims) { case 1: if (ctx->Driver.CompressedTexSubImage1D) { ctx->Driver.CompressedTexSubImage1D(ctx, target, level, xoffset, width, format, imageSize, data, texObj, texImage); } break; case 2: if (ctx->Driver.CompressedTexSubImage2D) { ctx->Driver.CompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data, texObj, texImage); } break; case 3: if (ctx->Driver.CompressedTexSubImage3D) { ctx->Driver.CompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data, texObj, texImage); } break; default: ; } check_gen_mipmap(ctx, target, texObj, level); ctx->NewState |= _NEW_TEXTURE; } } _mesa_unlock_texture(ctx, texObj); } void GLAPIENTRY _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data); } void GLAPIENTRY _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); }