/* $Id: teximage.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include #include #include #include #include "context.h" #include "image.h" #include "macros.h" #include "mmath.h" #include "span.h" #include "teximage.h" #include "texstate.h" #include "types.h" #ifdef XFree86Server #include "GL/xf86glx.h" #endif #endif /* * NOTES: * * The internal texture storage convension is an array of N GLubytes * where N = width * height * components. There is no padding. */ /* * Compute log base 2 of n. * If n isn't an exact power of two return -1. * If n<0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n<0) { return -1; } while ( n > i ) { i *= 2; log2++; } if (i != n) { return -1; } else { return log2; } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return -1 if * invalid enum. */ static GLint decode_internal_format( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; default: return -1; /* error */ } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the * number of components for the format. Return -1 if invalid enum. */ static GLint components_in_intformat( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return 1; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return 1; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return 2; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return 1; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return 3; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return 4; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return 1; default: return -1; /* error */ } } struct gl_texture_image *gl_alloc_texture_image( void ) { return (struct gl_texture_image *) calloc( 1, sizeof(struct gl_texture_image) ); } void gl_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { free( teximage->Data ); } free( teximage ); } /* * Examine the texImage->Format field and set the Red, Green, Blue, etc * texel component sizes to default values. * These fields are set only here by core Mesa but device drivers may * overwritting these fields to indicate true texel resolution. */ static void set_teximage_component_sizes( struct gl_texture_image *texImage ) { switch (texImage->Format) { case GL_ALPHA: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_LUMINANCE: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 8; texImage->IndexBits = 0; break; case GL_LUMINANCE_ALPHA: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 8; texImage->IndexBits = 0; break; case GL_INTENSITY: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 8; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_RGB: texImage->RedBits = 8; texImage->GreenBits = 8; texImage->BlueBits = 8; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_RGBA: texImage->RedBits = 8; texImage->GreenBits = 8; texImage->BlueBits = 8; texImage->AlphaBits = 8; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 0; break; case GL_COLOR_INDEX: texImage->RedBits = 0; texImage->GreenBits = 0; texImage->BlueBits = 0; texImage->AlphaBits = 0; texImage->IntensityBits = 0; texImage->LuminanceBits = 0; texImage->IndexBits = 8; break; default: gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); } } /* Need this to prevent an out-of-bounds memory access when using * X86 optimized code. */ #ifdef USE_X86_ASM # define EXTRA_BYTE 1 #else # define EXTRA_BYTE 0 #endif /* * Given a gl_image, apply the pixel transfer scale, bias, and mapping * to produce a gl_texture_image. Convert image data to GLubytes. * Input: image - the incoming gl_image * internalFormat - desired format of resultant texture * border - texture border width (0 or 1) * Return: pointer to a gl_texture_image or NULL if an error occurs. */ static struct gl_texture_image * image_to_texture( GLcontext *ctx, const struct gl_image *image, GLint internalFormat, GLint border ) { GLint components; struct gl_texture_image *texImage; GLint numPixels, pixel; GLboolean scaleOrBias; assert(image); assert(image->Width>0); assert(image->Height>0); assert(image->Depth>0); /* internalFormat = decode_internal_format(internalFormat);*/ components = components_in_intformat(internalFormat); numPixels = image->Width * image->Height * image->Depth; texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = (GLenum) decode_internal_format(internalFormat); set_teximage_component_sizes( texImage ); texImage->IntFormat = (GLenum) internalFormat; texImage->Border = border; texImage->Width = image->Width; texImage->Height = image->Height; texImage->Depth = image->Depth; texImage->WidthLog2 = logbase2(image->Width - 2*border); if (image->Height==1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(image->Height - 2*border); if (image->Depth==1) /* 2-D texture */ texImage->DepthLog2 = 0; else texImage->DepthLog2 = logbase2(image->Depth - 2*border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->Depth2 = 1 << texImage->DepthLog2; texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); texImage->Data = (GLubyte *) malloc( numPixels * components + EXTRA_BYTE ); if (!texImage->Data) { /* out of memory */ gl_free_texture_image( texImage ); return NULL; } /* Determine if scaling and/or biasing is needed */ if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F || ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F || ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F || ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) { scaleOrBias = GL_TRUE; } else { scaleOrBias = GL_FALSE; } switch (image->Type) { case GL_BITMAP: { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; /* MapIto[RGBA]Size must be powers of two */ GLint rMask = ctx->Pixel.MapItoRsize-1; GLint gMask = ctx->Pixel.MapItoGsize-1; GLint bMask = ctx->Pixel.MapItoBsize-1; GLint aMask = ctx->Pixel.MapItoAsize-1; GLint i, j; GLubyte *srcPtr = (GLubyte *) image->Data; assert( image->Format==GL_COLOR_INDEX ); for (j=0; jHeight; j++) { GLubyte bitMask = 128; for (i=0; iWidth; i++) { GLint index; GLubyte red, green, blue, alpha; /* Fetch image color index */ index = (*srcPtr & bitMask) ? 1 : 0; bitMask = bitMask >> 1; if (bitMask==0) { bitMask = 128; srcPtr++; } /* apply index shift and offset */ if (shift>=0) { index = (index << shift) + offset; } else { index = (index >> -shift) + offset; } /* convert index to RGBA */ red = (GLint) (ctx->Pixel.MapItoR[index & rMask] * 255.0F); green = (GLint) (ctx->Pixel.MapItoG[index & gMask] * 255.0F); blue = (GLint) (ctx->Pixel.MapItoB[index & bMask] * 255.0F); alpha = (GLint) (ctx->Pixel.MapItoA[index & aMask] * 255.0F); /* store texel (components are GLubytes in [0,255]) */ pixel = j * image->Width + i; switch (texImage->Format) { case GL_ALPHA: texImage->Data[pixel] = alpha; break; case GL_LUMINANCE: texImage->Data[pixel] = red; break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = red; texImage->Data[pixel*2+1] = alpha; break; case GL_INTENSITY: texImage->Data[pixel] = red; break; case GL_RGB: texImage->Data[pixel*3+0] = red; texImage->Data[pixel*3+1] = green; texImage->Data[pixel*3+2] = blue; break; case GL_RGBA: texImage->Data[pixel*4+0] = red; texImage->Data[pixel*4+1] = green; texImage->Data[pixel*4+2] = blue; texImage->Data[pixel*4+3] = alpha; break; default: gl_problem(ctx,"Bad format in image_to_texture"); return NULL; } } if (bitMask!=128) { srcPtr++; } } } break; case GL_UNSIGNED_BYTE: if (image->Format == texImage->Format && !scaleOrBias && !ctx->Pixel.MapColorFlag) { switch (image->Format) { case GL_COLOR_INDEX: if (decode_internal_format(internalFormat)!=GL_COLOR_INDEX) { /* convert color index to RGBA */ for (pixel=0; pixelData)[pixel]; index = (GLint) (255.0F * ctx->Pixel.MapItoR[index]); texImage->Data[pixel] = index; } numPixels = 0; break; } case GL_ALPHA: case GL_LUMINANCE: case GL_INTENSITY: MEMCPY(texImage->Data, image->Data, numPixels * 1); numPixels = 0; break; case GL_LUMINANCE_ALPHA: MEMCPY(texImage->Data, image->Data, numPixels * 2); numPixels = 0; break; case GL_RGB: MEMCPY(texImage->Data, image->Data, numPixels * 3); numPixels = 0; break; case GL_RGBA: MEMCPY(texImage->Data, image->Data, numPixels * 4); numPixels = 0; break; default: break; } } for (pixel=0; pixelFormat) { case GL_COLOR_INDEX: if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) { /* a paletted texture */ GLint index = ((GLubyte*)image->Data)[pixel]; red = index; } else { /* convert color index to RGBA */ GLint index = ((GLubyte*)image->Data)[pixel]; red = (GLint) (255.0F * ctx->Pixel.MapItoR[index]); green = (GLint) (255.0F * ctx->Pixel.MapItoG[index]); blue = (GLint) (255.0F * ctx->Pixel.MapItoB[index]); alpha = (GLint) (255.0F * ctx->Pixel.MapItoA[index]); } break; case GL_RGB: /* Fetch image RGBA values */ red = ((GLubyte*) image->Data)[pixel*3+0]; green = ((GLubyte*) image->Data)[pixel*3+1]; blue = ((GLubyte*) image->Data)[pixel*3+2]; alpha = 255; break; case GL_RGBA: red = ((GLubyte*) image->Data)[pixel*4+0]; green = ((GLubyte*) image->Data)[pixel*4+1]; blue = ((GLubyte*) image->Data)[pixel*4+2]; alpha = ((GLubyte*) image->Data)[pixel*4+3]; break; case GL_RED: red = ((GLubyte*) image->Data)[pixel]; green = 0; blue = 0; alpha = 255; break; case GL_GREEN: red = 0; green = ((GLubyte*) image->Data)[pixel]; blue = 0; alpha = 255; break; case GL_BLUE: red = 0; green = 0; blue = ((GLubyte*) image->Data)[pixel]; alpha = 255; break; case GL_ALPHA: red = 0; green = 0; blue = 0; alpha = ((GLubyte*) image->Data)[pixel]; break; case GL_LUMINANCE: red = ((GLubyte*) image->Data)[pixel]; green = red; blue = red; alpha = 255; break; case GL_LUMINANCE_ALPHA: red = ((GLubyte*) image->Data)[pixel*2+0]; green = red; blue = red; alpha = ((GLubyte*) image->Data)[pixel*2+1]; break; default: gl_problem(ctx,"Bad format (2) in image_to_texture"); return NULL; } if (scaleOrBias || ctx->Pixel.MapColorFlag) { /* Apply RGBA scale and bias */ GLfloat r = UBYTE_COLOR_TO_FLOAT_COLOR(red); GLfloat g = UBYTE_COLOR_TO_FLOAT_COLOR(green); GLfloat b = UBYTE_COLOR_TO_FLOAT_COLOR(blue); GLfloat a = UBYTE_COLOR_TO_FLOAT_COLOR(alpha); if (scaleOrBias) { /* r,g,b,a now in [0,1] */ r = r * ctx->Pixel.RedScale + ctx->Pixel.RedBias; g = g * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; b = b * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; a = a * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; r = CLAMP( r, 0.0F, 1.0F ); g = CLAMP( g, 0.0F, 1.0F ); b = CLAMP( b, 0.0F, 1.0F ); a = CLAMP( a, 0.0F, 1.0F ); } /* Apply pixel maps */ if (ctx->Pixel.MapColorFlag) { GLint ir = (GLint) (r*ctx->Pixel.MapRtoRsize); GLint ig = (GLint) (g*ctx->Pixel.MapGtoGsize); GLint ib = (GLint) (b*ctx->Pixel.MapBtoBsize); GLint ia = (GLint) (a*ctx->Pixel.MapAtoAsize); r = ctx->Pixel.MapRtoR[ir]; g = ctx->Pixel.MapGtoG[ig]; b = ctx->Pixel.MapBtoB[ib]; a = ctx->Pixel.MapAtoA[ia]; } red = (GLint) (r * 255.0F); green = (GLint) (g * 255.0F); blue = (GLint) (b * 255.0F); alpha = (GLint) (a * 255.0F); } /* store texel (components are GLubytes in [0,255]) */ switch (texImage->Format) { case GL_COLOR_INDEX: texImage->Data[pixel] = red; /* really an index */ break; case GL_ALPHA: texImage->Data[pixel] = alpha; break; case GL_LUMINANCE: texImage->Data[pixel] = red; break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = red; texImage->Data[pixel*2+1] = alpha; break; case GL_INTENSITY: texImage->Data[pixel] = red; break; case GL_RGB: texImage->Data[pixel*3+0] = red; texImage->Data[pixel*3+1] = green; texImage->Data[pixel*3+2] = blue; break; case GL_RGBA: texImage->Data[pixel*4+0] = red; texImage->Data[pixel*4+1] = green; texImage->Data[pixel*4+2] = blue; texImage->Data[pixel*4+3] = alpha; break; default: gl_problem(ctx,"Bad format (3) in image_to_texture"); return NULL; } } break; case GL_FLOAT: for (pixel=0; pixelFormat) { case GL_COLOR_INDEX: if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) { /* a paletted texture */ GLint index = (GLint) ((GLfloat*) image->Data)[pixel]; red = index; } else { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; /* MapIto[RGBA]Size must be powers of two */ GLint rMask = ctx->Pixel.MapItoRsize-1; GLint gMask = ctx->Pixel.MapItoGsize-1; GLint bMask = ctx->Pixel.MapItoBsize-1; GLint aMask = ctx->Pixel.MapItoAsize-1; /* Fetch image color index */ GLint index = (GLint) ((GLfloat*) image->Data)[pixel]; /* apply index shift and offset */ if (shift>=0) { index = (index << shift) + offset; } else { index = (index >> -shift) + offset; } /* convert index to RGBA */ red = ctx->Pixel.MapItoR[index & rMask]; green = ctx->Pixel.MapItoG[index & gMask]; blue = ctx->Pixel.MapItoB[index & bMask]; alpha = ctx->Pixel.MapItoA[index & aMask]; } break; case GL_RGB: /* Fetch image RGBA values */ red = ((GLfloat*) image->Data)[pixel*3+0]; green = ((GLfloat*) image->Data)[pixel*3+1]; blue = ((GLfloat*) image->Data)[pixel*3+2]; alpha = 1.0; break; case GL_RGBA: red = ((GLfloat*) image->Data)[pixel*4+0]; green = ((GLfloat*) image->Data)[pixel*4+1]; blue = ((GLfloat*) image->Data)[pixel*4+2]; alpha = ((GLfloat*) image->Data)[pixel*4+3]; break; case GL_RED: red = ((GLfloat*) image->Data)[pixel]; green = 0.0; blue = 0.0; alpha = 1.0; break; case GL_GREEN: red = 0.0; green = ((GLfloat*) image->Data)[pixel]; blue = 0.0; alpha = 1.0; break; case GL_BLUE: red = 0.0; green = 0.0; blue = ((GLfloat*) image->Data)[pixel]; alpha = 1.0; break; case GL_ALPHA: red = 0.0; green = 0.0; blue = 0.0; alpha = ((GLfloat*) image->Data)[pixel]; break; case GL_LUMINANCE: red = ((GLfloat*) image->Data)[pixel]; green = red; blue = red; alpha = 1.0; break; case GL_LUMINANCE_ALPHA: red = ((GLfloat*) image->Data)[pixel*2+0]; green = red; blue = red; alpha = ((GLfloat*) image->Data)[pixel*2+1]; break; default: gl_problem(ctx,"Bad format (4) in image_to_texture"); return NULL; } if (image->Format!=GL_COLOR_INDEX) { /* Apply RGBA scale and bias */ if (scaleOrBias) { red = red * ctx->Pixel.RedScale + ctx->Pixel.RedBias; green = green * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; blue = blue * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; alpha = alpha * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; red = CLAMP( red, 0.0F, 1.0F ); green = CLAMP( green, 0.0F, 1.0F ); blue = CLAMP( blue, 0.0F, 1.0F ); alpha = CLAMP( alpha, 0.0F, 1.0F ); } /* Apply pixel maps */ if (ctx->Pixel.MapColorFlag) { GLint ir = (GLint) (red *ctx->Pixel.MapRtoRsize); GLint ig = (GLint) (green*ctx->Pixel.MapGtoGsize); GLint ib = (GLint) (blue *ctx->Pixel.MapBtoBsize); GLint ia = (GLint) (alpha*ctx->Pixel.MapAtoAsize); red = ctx->Pixel.MapRtoR[ir]; green = ctx->Pixel.MapGtoG[ig]; blue = ctx->Pixel.MapBtoB[ib]; alpha = ctx->Pixel.MapAtoA[ia]; } } /* store texel (components are GLubytes in [0,255]) */ switch (texImage->Format) { case GL_COLOR_INDEX: /* a paletted texture */ texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_ALPHA: texImage->Data[pixel] = (GLint) (alpha * 255.0F); break; case GL_LUMINANCE: texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = (GLint) (red * 255.0F); texImage->Data[pixel*2+1] = (GLint) (alpha * 255.0F); break; case GL_INTENSITY: texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_RGB: texImage->Data[pixel*3+0] = (GLint) (red * 255.0F); texImage->Data[pixel*3+1] = (GLint) (green * 255.0F); texImage->Data[pixel*3+2] = (GLint) (blue * 255.0F); break; case GL_RGBA: texImage->Data[pixel*4+0] = (GLint) (red * 255.0F); texImage->Data[pixel*4+1] = (GLint) (green * 255.0F); texImage->Data[pixel*4+2] = (GLint) (blue * 255.0F); texImage->Data[pixel*4+3] = (GLint) (alpha * 255.0F); break; default: gl_problem(ctx,"Bad format (5) in image_to_texture"); return NULL; } } break; default: gl_problem(ctx, "Bad image type in image_to_texture"); return NULL; } return texImage; } /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static struct gl_texture_image * make_null_texture( GLcontext *ctx, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border ) { GLint components; struct gl_texture_image *texImage; GLint numPixels; (void) ctx; /*internalFormat = decode_internal_format(internalFormat);*/ components = components_in_intformat(internalFormat); numPixels = width * height * depth; texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = (GLenum) decode_internal_format(internalFormat); set_teximage_component_sizes( texImage ); texImage->IntFormat = internalFormat; texImage->Border = border; texImage->Width = width; texImage->Height = height; texImage->Depth = depth; texImage->WidthLog2 = logbase2(width - 2*border); if (height==1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(height - 2*border); if (depth==1) /* 2-D texture */ texImage->DepthLog2 = 0; else texImage->DepthLog2 = logbase2(depth - 2*border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->Depth2 = 1 << texImage->DepthLog2; texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); /* XXX should we really allocate memory for the image or let it be NULL? */ /*texImage->Data = NULL;*/ texImage->Data = (GLubyte *) malloc( numPixels * components + EXTRA_BYTE ); /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (texImage->Data) { char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = texImage->Data; GLint i, j, k; for (i=0;i 2 + ctx->Const.MaxTextureSize || logbase2( width - 2 * border ) < 0) { if (!isProxy) { if (dimensions == 1) gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(width)" ); else if (dimensions == 2) gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(width)" ); else if (dimensions == 3) gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(width)" ); } return GL_TRUE; } /* Height */ if (dimensions >= 2) { if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize || logbase2( height - 2 * border ) < 0) { if (!isProxy) { if (dimensions == 2) gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(height)" ); else if (dimensions == 3) gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(height)" ); return GL_TRUE; } } } /* Depth */ if (dimensions >= 3) { if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize || logbase2( depth - 2 * border ) < 0) { if (!isProxy) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(depth)" ); } return GL_TRUE; } } /* Level */ if (level<0 || level>=ctx->Const.MaxTextureLevels) { if (dimensions == 1) gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(level)" ); else if (dimensions == 2) gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(level)" ); else if (dimensions == 3) gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(level)" ); return GL_TRUE; } iformat = decode_internal_format( internalFormat ); if (iformat < 0) { if (dimensions == 1) gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(internalFormat)" ); else if (dimensions == 2) gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(internalFormat)" ); else if (dimensions == 3) gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(internalFormat)" ); return GL_TRUE; } if (!gl_is_legal_format_and_type( format, type )) { if (dimensions == 1) gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(format or type)"); else if (dimensions == 2) gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(format or type)"); else if (dimensions == 3) gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(format or type)"); return GL_TRUE; } /* if we get here, the parameters are OK */ return GL_FALSE; } /* * Called from the API. Note that width includes the border. */ void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); if (target==GL_TEXTURE_1D) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 1, width, 1, 1, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[1]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[1]->Image[level] ); } /* make new texture from source image */ if (image) { teximage = image_to_texture(ctx, image, internalformat, border); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, 1, 1, border); } /* install new texture image */ texUnit->CurrentD[1]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); ctx->NewState |= NEW_TEXTURING; /* free the source image */ if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 1, width, 1, 1, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy1D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] ); ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy1D->Image[level]->Border = border; ctx->Texture.Proxy1D->Image[level]->Width = width; ctx->Texture.Proxy1D->Image[level]->Height = 1; ctx->Texture.Proxy1D->Image[level]->Depth = 1; } if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); return; } } /* * Called by the API or display list executor. * Note that width and height include the border. */ void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); if (target==GL_TEXTURE_2D) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 2, width, height, 1, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[2]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[2]->Image[level] ); } /* make new texture from source image */ if (image) { teximage = image_to_texture(ctx, image, internalformat, border); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, height, 1, border); } /* install new texture image */ texUnit->CurrentD[2]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); ctx->NewState |= NEW_TEXTURING; /* free the source image */ if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 2, width, height, 1, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy2D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] ); ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy2D->Image[level]->Border = border; ctx->Texture.Proxy2D->Image[level]->Width = width; ctx->Texture.Proxy2D->Image[level]->Height = height; ctx->Texture.Proxy2D->Image[level]->Depth = 1; } if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return; } } /* * Called by the API or display list executor. * Note that width and height include the border. */ void gl_TexImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT"); if (target==GL_TEXTURE_3D_EXT) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 3, width, height, depth, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (texUnit->CurrentD[3]->Image[level]) { gl_free_texture_image( texUnit->CurrentD[3]->Image[level] ); } /* make new texture from source image */ if (image) { teximage = image_to_texture(ctx, image, internalformat, border); } else { teximage = make_null_texture(ctx, (GLenum) internalformat, width, height, depth, border); } /* install new texture image */ texUnit->CurrentD[3]->Image[level] = teximage; gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] ); ctx->NewState |= NEW_TEXTURING; /* free the source image */ if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texUnit->CurrentD[3], level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_3D_EXT) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check( ctx, target, level, internalformat, format, type, 3, width, height, depth, border )) { if (level>=0 && levelConst.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy3D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format; set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] ); ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat; ctx->Texture.Proxy3D->Image[level]->Border = border; ctx->Texture.Proxy3D->Image[level]->Width = width; ctx->Texture.Proxy3D->Image[level]->Height = height; ctx->Texture.Proxy3D->Image[level]->Depth = depth; } if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage3DEXT(target)" ); return; } } void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { const struct gl_texture_object *texObj; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage"); if (level < 0 || level >= ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); return; } if (gl_sizeof_type(type) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); return; } if (gl_components_in_format(format) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); return; } if (!pixels) return; /* XXX generate an error??? */ switch (target) { case GL_TEXTURE_1D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1]; break; case GL_TEXTURE_2D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2]; break; case GL_TEXTURE_3D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3]; break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" ); return; } if (texObj->Image[level] && texObj->Image[level]->Data) { const struct gl_texture_image *texImage = texObj->Image[level]; GLint width = texImage->Width; GLint height = texImage->Height; GLint row; for (row = 0; row < height; row++) { /* compute destination address in client memory */ GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels, width, height, format, type, 0, row, 0); assert(dest); if (texImage->Format == GL_RGBA) { const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte); gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest, &ctx->Pack, GL_TRUE ); } else { /* fetch RGBA row from texture image then pack it in client mem */ GLubyte rgba[MAX_WIDTH][4]; GLint i; const GLubyte *src; switch (texImage->Format) { case GL_ALPHA: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = 255; rgba[i][GCOMP] = 255; rgba[i][BCOMP] = 255; rgba[i][ACOMP] = src[i]; } break; case GL_LUMINANCE: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; rgba[i][BCOMP] = src[i]; rgba[i][ACOMP] = 255; } break; case GL_LUMINANCE_ALPHA: src = texImage->Data + row * 2 * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*2+0]; rgba[i][GCOMP] = src[i*2+0]; rgba[i][BCOMP] = src[i*2+0]; rgba[i][ACOMP] = src[i*2+1]; } break; case GL_INTENSITY: src = texImage->Data + row * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; rgba[i][BCOMP] = src[i]; rgba[i][ACOMP] = 255; } break; case GL_RGB: src = texImage->Data + row * 3 * width * sizeof(GLubyte); for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*3+0]; rgba[i][GCOMP] = src[i*3+1]; rgba[i][BCOMP] = src[i*3+2]; rgba[i][ACOMP] = 255; } break; case GL_RGBA: /* this special case should have been handled above! */ gl_problem( ctx, "error 1 in gl_GetTexImage" ); break; case GL_COLOR_INDEX: gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" ); break; default: gl_problem( ctx, "bad format in gl_GetTexImage" ); } gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, format, type, dest, &ctx->Pack, GL_TRUE ); } } } } /* * Unpack the image data given to glTexSubImage[12]D. * This function is just a wrapper for gl_unpack_image() but it does * some extra error checking. */ struct gl_image * gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels ) { if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { return NULL; } if (format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ return NULL; } if (gl_sizeof_type(type)<=0) { return NULL; } return gl_unpack_image3D( ctx, width, height, 1, format, type, pixels, &ctx->Unpack ); } /* * Unpack the image data given to glTexSubImage3D. * This function is just a wrapper for gl_unpack_image() but it does * some extra error checking. */ struct gl_image * gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels ) { if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { return NULL; } if (format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ return NULL; } if (gl_sizeof_type(type)<=0) { return NULL; } return gl_unpack_image3D( ctx, width, height, depth, format, type, pixels, &ctx->Unpack ); } void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (target!=GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(level)" ); return; } destTex = texUnit->CurrentD[1]->Image[level]; if (!destTex) { gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage1D" ); return; } if (xoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset)" ); return; } if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset+width)" ); return; } if (image) { /* unpacking must have been error-free */ GLint texcomponents = components_in_intformat(destTex->Format); if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data + texcomponents * xoffset; GLubyte *src = (GLubyte *) image->Data; MEMCPY( dst, src, width * texcomponents ); } else { /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data + texcomponents * xoffset; GLubyte *src = subTexImg->Data; MEMCPY( dst, src, width * texcomponents ); gl_free_texture_image(subTexImg); } /* if the image's reference count is zero, delete it now */ if (image->RefCount==0) { gl_free_image(image); } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, xoffset,0,width,1, texUnit->CurrentD[1]->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, texUnit->CurrentD[1]->Image[level]->IntFormat, destTex ); } } } else { /* if no image, an error must have occured, do more testing now */ GLint components, size; if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(width)" ); return; } if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } components = components_in_intformat( format ); if (components<0 || format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } size = gl_sizeof_type( type ); if (size<=0) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(type)" ); return; } /* if we get here, probably ran out of memory during unpacking */ gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D" ); } } void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)" ); return; } destTex = texUnit->CurrentD[2]->Image[level]; if (!destTex) { gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage2D" ); return; } if (xoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset)" ); return; } if (yoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset)" ); return; } if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset+width)" ); return; } if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset+height)" ); return; } if (image) { /* unpacking must have been error-free */ GLint texcomponents = components_in_intformat(destTex->Format); if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data + (yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = (GLubyte *) image->Data; GLint j; for (j=0;jWidth * texcomponents * sizeof(GLubyte); src += width * texcomponents * sizeof(GLubyte); } } else { /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data + (yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = subTexImg->Data; GLint j; for (j=0;jWidth * texcomponents * sizeof(GLubyte); src += width * texcomponents * sizeof(GLubyte); } gl_free_texture_image(subTexImg); } /* if the image's reference count is zero, delete it now */ if (image->RefCount==0) { gl_free_image(image); } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, xoffset, yoffset, width, height, texUnit->CurrentD[2]->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, texUnit->CurrentD[2]->Image[level]->IntFormat, destTex ); } } } else { /* if no image, an error must have occured, do more testing now */ GLint components, size; if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(height)" ); return; } if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } components = gl_components_in_format( format ); if (components<0 || format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(format)" ); return; } size = gl_sizeof_packed_type( type ); if (size<=0) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(type)" ); return; } /* if we get here, probably ran out of memory during unpacking */ gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D" ); } } void gl_TexSubImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; if (target!=GL_TEXTURE_3D_EXT) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(level)" ); return; } destTex = texUnit->CurrentD[3]->Image[level]; if (!destTex) { gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage3DEXT" ); return; } if (xoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(xoffset)" ); return; } if (yoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(yoffset)" ); return; } if (zoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(zoffset)" ); return; } if (xoffset + width > (GLint) (destTex->Width+destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(xoffset+width)" ); return; } if (yoffset + height > (GLint) (destTex->Height+destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(yoffset+height)" ); return; } if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(zoffset+depth)" ); return; } if (image) { /* unpacking must have been error-free */ GLint texcomponents = components_in_intformat(destTex->Format); GLint dstRectArea = destTex->Width * destTex->Height; GLint srcRectArea = width * height; if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data + (zoffset * dstRectArea + yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = (GLubyte *) image->Data; GLint j, k; for(k=0;kWidth * texcomponents; src += width * texcomponents; } dst += dstRectArea * texcomponents * sizeof(GLubyte); src += srcRectArea * texcomponents * sizeof(GLubyte); } } else { /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data + (zoffset * dstRectArea + yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = subTexImg->Data; GLint j, k; for(k=0;kWidth * texcomponents; src += width * texcomponents; } dst += dstRectArea * texcomponents * sizeof(GLubyte); src += srcRectArea * texcomponents * sizeof(GLubyte); } gl_free_texture_image(subTexImg); } /* if the image's reference count is zero, delete it now */ if (image->RefCount==0) { gl_free_image(image); } gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] ); /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texUnit->CurrentD[3], level, texUnit->CurrentD[3]->Image[level]->IntFormat, destTex ); } } else { /* if no image, an error must have occured, do more testing now */ GLint components, size; if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(height)" ); return; } if (depth<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage3DEXT(depth)" ); return; } if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(format)" ); return; } components = components_in_intformat( format ); if (components<0 || format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(format)" ); return; } size = gl_sizeof_type( type ); if (size<=0) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3DEXT(type)" ); return; } /* if we get here, probably ran out of memory during unpacking */ gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage3DEXT" ); } } /* * Read an RGBA image from the frame buffer. * Input: ctx - the context * x, y - lower left corner * width, height - size of region to read * format - one of GL_RED, GL_RGB, GL_LUMINANCE, etc. * Return: gl_image pointer or NULL if out of memory */ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format ) { struct gl_image *image; GLubyte *imgptr; GLint components; GLint i, j; components = components_in_intformat( format ); /* * Allocate image struct and image data buffer */ image = (struct gl_image *) malloc( sizeof(struct gl_image) ); if (image) { image->Width = width; image->Height = height; image->Depth = 1; image->Components = components; image->Format = format; image->Type = GL_UNSIGNED_BYTE; image->RefCount = 0; image->Data = (GLubyte *) malloc( width * height * components ); if (!image->Data) { free(image); return NULL; } } else { return NULL; } imgptr = (GLubyte *) image->Data; /* Select buffer to read from */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer ); for (j=0;jDriver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer ); return image; } void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { GLint format; struct gl_image *teximage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D"); if (target!=GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(level)" ); return; } if (border!=0 && border!=1) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(border)" ); return; } if (width < 2*border || width > 2 + ctx->Const.MaxTextureSize || width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(width)" ); return; } format = decode_internal_format( internalformat ); if (format<0 || (internalformat>=1 && internalformat<=4)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(format)" ); return; } teximage = read_color_image( ctx, x, y, width, 1, (GLenum) format ); if (!teximage) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } gl_TexImage1D( ctx, target, level, internalformat, width, border, GL_RGBA, GL_UNSIGNED_BYTE, teximage ); /* teximage was freed in gl_TexImage1D */ } void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GLint format; struct gl_image *teximage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D"); if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(level)" ); return; } if (border!=0 && border!=1) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(border)" ); return; } if (width<2*border || width>2+ctx->Const.MaxTextureSize || width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width)" ); return; } if (height<2*border || height>2+ctx->Const.MaxTextureSize || height<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(height)" ); return; } format = decode_internal_format( internalformat ); if (format<0 || (internalformat>=1 && internalformat<=4)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(format)" ); return; } teximage = read_color_image( ctx, x, y, width, height, (GLenum) format ); if (!teximage) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } gl_TexImage2D( ctx, target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, teximage ); /* teximage was freed in gl_TexImage2D */ } /* * Do the work of glCopyTexSubImage[123]D. * TODO: apply pixel bias scale and mapping. */ static void copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, GLint width, GLint height, GLint srcx, GLint srcy, GLint dstx, GLint dsty, GLint zoffset ) { GLint i, j; GLint format, components, rectarea; GLint texwidth, texheight; texwidth = dest->Width; texheight = dest->Height; rectarea = texwidth * texheight; zoffset *= rectarea; format = dest->Format; components = components_in_intformat( format ); /* Select buffer to read from */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer ); for (j=0;jData + ( zoffset + (dsty+j) * texwidth + dstx) * components; switch (format) { case GL_ALPHA: for (i=0;iDriver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer ); } void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D"); if (target!=GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(level)" ); return; } if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(width)" ); return; } teximage = texUnit->CurrentD[1]->Image[level]; if (teximage) { if (xoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(xoffset)" ); return; } /* NOTE: we're adding the border here, not subtracting! */ if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(xoffset+width)" ); return; } if (teximage->Data) { copy_tex_sub_image( ctx, teximage, width, 1, x, y, xoffset, 0, 0 ); /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, xoffset,0,width,1, teximage->IntFormat, teximage ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], level, teximage->IntFormat, teximage ); } } } } else { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage1D" ); } } void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D"); if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(level)" ); return; } if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(height)" ); return; } teximage = texUnit->CurrentD[2]->Image[level]; if (teximage) { if (xoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(xoffset)" ); return; } if (yoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(yoffset)" ); return; } /* NOTE: we're adding the border here, not subtracting! */ if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(xoffset+width)" ); return; } if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(yoffset+height)" ); return; } if (teximage->Data) { copy_tex_sub_image( ctx, teximage, width, height, x, y, xoffset, yoffset, 0 ); /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, xoffset, yoffset, width, height, teximage->IntFormat, teximage ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], level, teximage->IntFormat, teximage ); } } } } else { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D" ); } } void gl_CopyTexSubImage3DEXT( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3DEXT"); if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3DEXT(target)" ); return; } if (level<0 || level>=ctx->Const.MaxTextureLevels) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(level)" ); return; } if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(height)" ); return; } teximage = texUnit->CurrentD[3]->Image[level]; if (teximage) { if (xoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(xoffset)" ); return; } if (yoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(yoffset)" ); return; } if (zoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(zoffset)" ); return; } /* NOTE: we're adding the border here, not subtracting! */ if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(xoffset+width)" ); return; } if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(yoffset+height)" ); return; } if (zoffset > (GLint) (teximage->Depth+teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage3DEXT(zoffset+depth)" ); return; } if (teximage->Data) { copy_tex_sub_image( ctx, teximage, width, height, x, y, xoffset, yoffset, zoffset); /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, texUnit->CurrentD[3], level, teximage->IntFormat, teximage ); } } } else { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage3DEXT" ); } }