/* $Id: teximage.h,v 1.4 2000/01/31 23:10:16 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 * 
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef TEXIMAGE_H
#define TEXIMAGE_H


#include "types.h"


/*** Internal functions ***/


extern struct gl_texture_image *
gl_alloc_texture_image( void );


extern void
gl_free_texture_image( struct gl_texture_image *teximage );



/*** API entry point functions ***/


extern void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
                  GLsizei width, GLint border,
                  GLenum format, GLenum type, const GLvoid *pixels );


extern void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
                  GLsizei width, GLsizei height, GLint border,
                  GLenum format, GLenum type, const GLvoid *pixels );


extern void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
                  GLsizei width, GLsizei height, GLsizei depth, GLint border,
                  GLenum format, GLenum type, const GLvoid *pixels );


extern void
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
                     GLsizei width, GLsizei height, GLsizei depth,
                     GLint border, GLenum format, GLenum type,
                     const GLvoid *pixels );


extern void
_mesa_GetTexImage( GLenum target, GLint level,
                   GLenum format, GLenum type, GLvoid *pixels );


extern void
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
                     GLsizei width,
                     GLenum format, GLenum type,
                     const GLvoid *pixels );


extern void
_mesa_TexSubImage2D( GLenum target, GLint level,
                     GLint xoffset, GLint yoffset,
                     GLsizei width, GLsizei height,
                     GLenum format, GLenum type,
                     const GLvoid *pixels );


extern void
_mesa_TexSubImage3D( GLenum target, GLint level,
                     GLint xoffset, GLint yoffset, GLint zoffset,
                     GLsizei width, GLsizei height, GLsizei depth,
                     GLenum format, GLenum type,
                     const GLvoid *pixels );


extern void
_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
                      GLint x, GLint y, GLsizei width, GLint border );


extern void
_mesa_CopyTexImage2D( GLenum target, GLint level,
                      GLenum internalformat, GLint x, GLint y,
                      GLsizei width, GLsizei height, GLint border );


extern void
_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, 
                         GLint x, GLint y, GLsizei width );


extern void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
                         GLint xoffset, GLint yoffset,
                         GLint x, GLint y, GLsizei width, GLsizei height );


extern void 
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
                         GLint xoffset, GLint yoffset, GLint zoffset,
                         GLint x, GLint y, GLsizei width, GLsizei height );

#endif