/* * Mesa 3-D graphics library * * Copyright (C) 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef UNIFORMS_H #define UNIFORMS_H #include "glheader.h" #include "program/prog_parameter.h" struct gl_program; struct _glapi_table; extern void GLAPIENTRY _mesa_Uniform1fARB(GLint, GLfloat); extern void GLAPIENTRY _mesa_Uniform2fARB(GLint, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); extern void GLAPIENTRY _mesa_Uniform1iARB(GLint, GLint); extern void GLAPIENTRY _mesa_Uniform2iARB(GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform3iARB(GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); extern void GLAPIENTRY _mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); extern void GLAPIENTRY _mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); extern void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0); extern void GLAPIENTRY _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); extern void GLAPIENTRY _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); extern void GLAPIENTRY _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); extern void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); extern void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); extern void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); extern void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); extern void GLAPIENTRY _mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); extern void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern void GLAPIENTRY _mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); extern void GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); extern void GLAPIENTRY _mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params); extern GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); GLint _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, const GLchar *name); void _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, GLint location, GLsizei count, const GLvoid *values, GLenum type); void _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLint cols, GLint rows, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values); extern void _mesa_update_shader_textures_used(struct gl_program *prog); extern void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); struct gl_builtin_uniform_element { const char *field; int tokens[STATE_LENGTH]; int swizzle; }; struct gl_builtin_uniform_desc { const char *name; struct gl_builtin_uniform_element *elements; unsigned int num_elements; }; extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; #endif /* UNIFORMS_H */