#include "glheader.h" #include "api_loopback.h" #include "mtypes.h" #include "vtxfmt.h" static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt ) { tab->ArrayElement = vfmt->ArrayElement; tab->Color3f = vfmt->Color3f; tab->Color3fv = vfmt->Color3fv; tab->Color3ub = vfmt->Color3ub; tab->Color3ubv = vfmt->Color3ubv; tab->Color4f = vfmt->Color4f; tab->Color4fv = vfmt->Color4fv; tab->Color4ub = vfmt->Color4ub; tab->Color4ubv = vfmt->Color4ubv; tab->EdgeFlag = vfmt->EdgeFlag; tab->EdgeFlagv = vfmt->EdgeFlagv; tab->EvalCoord1f = vfmt->EvalCoord1f; tab->EvalCoord1fv = vfmt->EvalCoord1fv; tab->EvalCoord2f = vfmt->EvalCoord2f; tab->EvalCoord2fv = vfmt->EvalCoord2fv; tab->EvalPoint1 = vfmt->EvalPoint1; tab->EvalPoint2 = vfmt->EvalPoint2; tab->FogCoordfEXT = vfmt->FogCoordfEXT; tab->FogCoordfvEXT = vfmt->FogCoordfvEXT; tab->Indexi = vfmt->Indexi; tab->Indexiv = vfmt->Indexiv; tab->Materialfv = vfmt->Materialfv; tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB; tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB; tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB; tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB; tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB; tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB; tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB; tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB; tab->Normal3f = vfmt->Normal3f; tab->Normal3fv = vfmt->Normal3fv; tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT; tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT; tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT; tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT; tab->TexCoord1f = vfmt->TexCoord1f; tab->TexCoord1fv = vfmt->TexCoord1fv; tab->TexCoord2f = vfmt->TexCoord2f; tab->TexCoord2fv = vfmt->TexCoord2fv; tab->TexCoord3f = vfmt->TexCoord3f; tab->TexCoord3fv = vfmt->TexCoord3fv; tab->TexCoord4f = vfmt->TexCoord4f; tab->TexCoord4fv = vfmt->TexCoord4fv; tab->Vertex2f = vfmt->Vertex2f; tab->Vertex2fv = vfmt->Vertex2fv; tab->Vertex3f = vfmt->Vertex3f; tab->Vertex3fv = vfmt->Vertex3fv; tab->Vertex4f = vfmt->Vertex4f; tab->Vertex4fv = vfmt->Vertex4fv; tab->Begin = vfmt->Begin; tab->End = vfmt->End; /* tab->NewList = vfmt->NewList; */ tab->CallList = vfmt->CallList; tab->Rectf = vfmt->Rectf; tab->DrawArrays = vfmt->DrawArrays; tab->DrawElements = vfmt->DrawElements; tab->DrawRangeElements = vfmt->DrawRangeElements; tab->EvalMesh1 = vfmt->EvalMesh1; tab->EvalMesh2 = vfmt->EvalMesh2; } void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt ) { install_vtxfmt( ctx->Exec, vfmt ); if (ctx->ExecPrefersFloat != vfmt->prefer_float_colors) _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors ); } void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt ) { install_vtxfmt( ctx->Save, vfmt ); if (ctx->SavePrefersFloat != vfmt->prefer_float_colors) _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors ); }