/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes */ #ifndef PRE_LOOPBACK #define PRE_LOOPBACK( FUNC ) #endif static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { PRE_LOOPBACK( ArrayElement ); GL_CALL(ArrayElement)( i ); } static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( Color3f ); GL_CALL(Color3f)( r, g, b ); } static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) { PRE_LOOPBACK( Color3fv ); GL_CALL(Color3fv)( v ); } static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) { PRE_LOOPBACK( Color4f ); GL_CALL(Color4f)( r, g, b, a ); } static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) { PRE_LOOPBACK( Color4fv ); GL_CALL(Color4fv)( v ); } static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e ) { PRE_LOOPBACK( EdgeFlag ); GL_CALL(EdgeFlag)( e ); } static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v ) { PRE_LOOPBACK( EdgeFlagv ); GL_CALL(EdgeFlagv)( v ); } static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s ) { PRE_LOOPBACK( EvalCoord1f ); GL_CALL(EvalCoord1f)( s ); } static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord1fv ); GL_CALL(EvalCoord1fv)( v ); } static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( EvalCoord2f ); GL_CALL(EvalCoord2f)( s, t ); } static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord2fv ); GL_CALL(EvalCoord2fv)( v ); } static void GLAPIENTRY TAG(EvalPoint1)( GLint i ) { PRE_LOOPBACK( EvalPoint1 ); GL_CALL(EvalPoint1)( i ); } static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j ) { PRE_LOOPBACK( EvalPoint2 ); GL_CALL(EvalPoint2)( i, j ); } static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f ) { PRE_LOOPBACK( FogCoordfEXT ); GL_CALL(FogCoordfEXT)( f ); } static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) { PRE_LOOPBACK( FogCoordfvEXT ); GL_CALL(FogCoordfvEXT)( v ); } static void GLAPIENTRY TAG(Indexf)( GLfloat f ) { PRE_LOOPBACK( Indexf ); GL_CALL(Indexf)( f ); } static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v ) { PRE_LOOPBACK( Indexfv ); GL_CALL(Indexfv)( v ); } static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) { PRE_LOOPBACK( Materialfv ); GL_CALL(Materialfv)( face, pname, v ); } static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ) { PRE_LOOPBACK( MultiTexCoord1fARB ); GL_CALL(MultiTexCoord1fARB)( target, a ); } static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord1fvARB ); GL_CALL(MultiTexCoord1fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ) { PRE_LOOPBACK( MultiTexCoord2fARB ); GL_CALL(MultiTexCoord2fARB)( target, s, t ); } static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord2fvARB ); GL_CALL(MultiTexCoord2fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( MultiTexCoord3fARB ); GL_CALL(MultiTexCoord3fARB)( target, s, t, r ); } static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord3fvARB ); GL_CALL(MultiTexCoord3fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( MultiTexCoord4fARB ); GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q ); } static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord4fvARB ); GL_CALL(MultiTexCoord4fvARB)( target, tc ); } static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Normal3f ); GL_CALL(Normal3f)( x, y, z ); } static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) { PRE_LOOPBACK( Normal3fv ); GL_CALL(Normal3fv)( v ); } static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( SecondaryColor3fEXT ); GL_CALL(SecondaryColor3fEXT)( r, g, b ); } static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) { PRE_LOOPBACK( SecondaryColor3fvEXT ); GL_CALL(SecondaryColor3fvEXT)( v ); } static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s ) { PRE_LOOPBACK( TexCoord1f ); GL_CALL(TexCoord1f)( s ); } static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord1fv ); GL_CALL(TexCoord1fv)( tc ); } static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( TexCoord2f ); GL_CALL(TexCoord2f)( s, t ); } static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord2fv ); GL_CALL(TexCoord2fv)( tc ); } static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( TexCoord3f ); GL_CALL(TexCoord3f)( s, t, r ); } static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord3fv ); GL_CALL(TexCoord3fv)( tc ); } static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( TexCoord4f ); GL_CALL(TexCoord4f)( s, t, r, q ); } static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord4fv ); GL_CALL(TexCoord4fv)( tc ); } static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) { PRE_LOOPBACK( Vertex2f ); GL_CALL(Vertex2f)( x, y ); } static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex2fv ); GL_CALL(Vertex2fv)( v ); } static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Vertex3f ); GL_CALL(Vertex3f)( x, y, z ); } static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex3fv ); GL_CALL(Vertex3fv)( v ); } static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( Vertex4f ); GL_CALL(Vertex4f)( x, y, z, w ); } static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex4fv ); GL_CALL(Vertex4fv)( v ); } static void GLAPIENTRY TAG(CallList)( GLuint i ) { PRE_LOOPBACK( CallList ); GL_CALL(CallList)( i ); } static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v ) { PRE_LOOPBACK( CallLists ); GL_CALL(CallLists)( sz, type, v ); } static void GLAPIENTRY TAG(Begin)( GLenum mode ) { PRE_LOOPBACK( Begin ); GL_CALL(Begin)( mode ); } static void GLAPIENTRY TAG(End)( void ) { PRE_LOOPBACK( End ); GL_CALL(End)(); } static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { PRE_LOOPBACK( Rectf ); GL_CALL(Rectf)( x1, y1, x2, y2 ); } static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) { PRE_LOOPBACK( DrawArrays ); GL_CALL(DrawArrays)( mode, start, count ); } static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawElements ); GL_CALL(DrawElements)( mode, count, type, indices ); } static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawRangeElements ); GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices ); } static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); GL_CALL(EvalMesh1)( mode, i1, i2 ); } static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { PRE_LOOPBACK( EvalMesh2 ); GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 ); } static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { PRE_LOOPBACK( VertexAttrib1fNV ); GL_CALL(VertexAttrib1fNV)( index, x ); } static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib1fvNV ); GL_CALL(VertexAttrib1fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) { PRE_LOOPBACK( VertexAttrib2fNV ); GL_CALL(VertexAttrib2fNV)( index, x, y ); } static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib2fvNV ); GL_CALL(VertexAttrib2fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( VertexAttrib3fNV ); GL_CALL(VertexAttrib3fNV)( index, x, y, z ); } static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib3fvNV ); GL_CALL(VertexAttrib3fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( VertexAttrib4fNV ); GL_CALL(VertexAttrib4fNV)( index, x, y, z, w ); } static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib4fvNV ); GL_CALL(VertexAttrib4fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ) { PRE_LOOPBACK( VertexAttrib1fARB ); GL_CALL(VertexAttrib1fARB)( index, x ); } static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib1fvARB ); GL_CALL(VertexAttrib1fvARB)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ) { PRE_LOOPBACK( VertexAttrib2fARB ); GL_CALL(VertexAttrib2fARB)( index, x, y ); } static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib2fvARB ); GL_CALL(VertexAttrib2fvARB)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( VertexAttrib3fARB ); GL_CALL(VertexAttrib3fARB)( index, x, y, z ); } static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib3fvARB ); GL_CALL(VertexAttrib3fvARB)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( VertexAttrib4fARB ); GL_CALL(VertexAttrib4fARB)( index, x, y, z, w ); } static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib4fvARB ); GL_CALL(VertexAttrib4fvARB)( index, v ); } static GLvertexformat TAG(vtxfmt) = { TAG(ArrayElement), TAG(Color3f), TAG(Color3fv), TAG(Color4f), TAG(Color4fv), TAG(EdgeFlag), TAG(EdgeFlagv), TAG(EvalCoord1f), TAG(EvalCoord1fv), TAG(EvalCoord2f), TAG(EvalCoord2fv), TAG(EvalPoint1), TAG(EvalPoint2), TAG(FogCoordfEXT), TAG(FogCoordfvEXT), TAG(Indexf), TAG(Indexfv), TAG(Materialfv), TAG(MultiTexCoord1fARB), TAG(MultiTexCoord1fvARB), TAG(MultiTexCoord2fARB), TAG(MultiTexCoord2fvARB), TAG(MultiTexCoord3fARB), TAG(MultiTexCoord3fvARB), TAG(MultiTexCoord4fARB), TAG(MultiTexCoord4fvARB), TAG(Normal3f), TAG(Normal3fv), TAG(SecondaryColor3fEXT), TAG(SecondaryColor3fvEXT), TAG(TexCoord1f), TAG(TexCoord1fv), TAG(TexCoord2f), TAG(TexCoord2fv), TAG(TexCoord3f), TAG(TexCoord3fv), TAG(TexCoord4f), TAG(TexCoord4fv), TAG(Vertex2f), TAG(Vertex2fv), TAG(Vertex3f), TAG(Vertex3fv), TAG(Vertex4f), TAG(Vertex4fv), TAG(CallList), TAG(CallLists), TAG(Begin), TAG(End), TAG(VertexAttrib1fNV), TAG(VertexAttrib1fvNV), TAG(VertexAttrib2fNV), TAG(VertexAttrib2fvNV), TAG(VertexAttrib3fNV), TAG(VertexAttrib3fvNV), TAG(VertexAttrib4fNV), TAG(VertexAttrib4fvNV), TAG(VertexAttrib1fARB), TAG(VertexAttrib1fvARB), TAG(VertexAttrib2fARB), TAG(VertexAttrib2fvARB), TAG(VertexAttrib3fARB), TAG(VertexAttrib3fvARB), TAG(VertexAttrib4fARB), TAG(VertexAttrib4fvARB), TAG(Rectf), TAG(DrawArrays), TAG(DrawElements), TAG(DrawRangeElements), TAG(EvalMesh1), TAG(EvalMesh2) }; #undef TAG #undef PRE_LOOPBACK