/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef CELL_CONTEXT_H #define CELL_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/draw/draw_vertex.h" #include "pipe/draw/draw_vbuf.h" #include "cell_winsys.h" #include "pipe/cell/common.h" #define CELL_MAX_SPUS 6 struct cell_vbuf_render; struct cell_vertex_shader_state { struct pipe_shader_state shader; void *draw_data; }; struct cell_fragment_shader_state { struct pipe_shader_state shader; void *data; }; struct cell_context { struct pipe_context pipe; struct cell_winsys *winsys; const struct pipe_blend_state *blend; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; const struct cell_vertex_shader_state *vs; const struct cell_fragment_shader_state *fs; struct pipe_blend_color blend_color; struct pipe_clip_state clip; struct pipe_constant_buffer constants[2]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS]; ubyte *zsbuf_map; uint dirty; /** The primitive drawing context */ struct draw_context *draw; struct draw_stage *render_stage; /** For post-transformed vertex buffering: */ struct cell_vbuf_render *vbuf_render; struct draw_stage *vbuf; struct vertex_info vertex_info; /** Mapped constant buffers */ void *mapped_constants[PIPE_SHADER_TYPES]; uint num_spus; uint batch_buffer_size[CELL_NUM_BATCH_BUFFERS]; ubyte batch_buffer[CELL_NUM_BATCH_BUFFERS][CELL_BATCH_BUFFER_SIZE] ALIGN16_ATTRIB; int cur_batch; /**< which batch buffer is being filled */ /** [4] to ensure 16-byte alignment for each status word */ uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BATCH_BUFFERS][4] ALIGN16_ATTRIB; }; static INLINE struct cell_context * cell_context(struct pipe_context *pipe) { return (struct cell_context *) pipe; } extern struct pipe_context * cell_create_context(struct pipe_winsys *ws, struct cell_winsys *cws); #endif /* CELL_CONTEXT_H */