/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Authors * Brian Paul */ #include "cell_context.h" #include "cell_vbuf.h" #include "pipe/draw/draw_vbuf.h" /** * Subclass of vbuf_render because we need a cell_context pointer in * a few places. */ struct cell_vbuf_render { struct vbuf_render base; struct cell_context *cell; uint prim; }; /** cast wrapper */ static struct cell_vbuf_render * cell_vbuf_render(struct vbuf_render *vbr) { return (struct cell_vbuf_render *) vbr; } static const struct vertex_info * cell_vbuf_get_vertex_info(struct vbuf_render *vbr) { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); return &cvbr->cell->vertex_info; } static void * cell_vbuf_allocate_vertices(struct vbuf_render *vbr, ushort vertex_size, ushort nr_vertices) { printf("Alloc verts %u * %u\n", vertex_size, nr_vertices); return align_malloc(vertex_size * nr_vertices, 16); } static void cell_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim) { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); cvbr->prim = prim; printf("cell_set_prim %u\n", prim); } static void cell_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, unsigned nr_indices) { printf("cell_vbuf_draw nr_indices = %u\n", nr_indices); } static void cell_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices, unsigned vertex_size, unsigned vertices_used) { printf("Free verts %u * %u\n", vertex_size, vertices_used); align_free(vertices); } static void cell_vbuf_destroy(struct vbuf_render *vbr) { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); cvbr->cell->vbuf_render = NULL; FREE(cvbr); } /** * Initialize the post-transform vertex buffer information for the given * context. */ void cell_init_vbuf(struct cell_context *cell) { assert(cell->draw); cell->vbuf_render = CALLOC_STRUCT(cell_vbuf_render); cell->vbuf_render->base.max_indices = 100; cell->vbuf_render->base.max_vertex_buffer_bytes = 16 * 1024; cell->vbuf_render->base.get_vertex_info = cell_vbuf_get_vertex_info; cell->vbuf_render->base.allocate_vertices = cell_vbuf_allocate_vertices; cell->vbuf_render->base.set_primitive = cell_vbuf_set_primitive; cell->vbuf_render->base.draw = cell_vbuf_draw; cell->vbuf_render->base.release_vertices = cell_vbuf_release_vertices; cell->vbuf_render->base.destroy = cell_vbuf_destroy; cell->vbuf_render->cell = cell; cell->vbuf = draw_vbuf_stage(cell->draw, &cell->vbuf_render->base); }