/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_compiler.h" #include "spu_main.h" #include "spu_texture.h" #include "spu_tile.h" /** * Number of texture tiles to cache. * Note that this will probably be the largest consumer of SPU local store/ * memory for this driver! */ #define CACHE_SIZE 16 static tile_t tex_tiles[CACHE_SIZE] ALIGN16_ATTRIB; static int tex_tile_x[CACHE_SIZE], tex_tile_y[CACHE_SIZE]; /** * Mark all tex cache entries as invalid. */ void invalidate_tex_cache(void) { /* XXX memset? */ uint i; for (i = 0; i < CACHE_SIZE; i++) tex_tile_x[i] = tex_tile_y[i] = -1; } /** * Return the cache pos/index which corresponds to texel (i,j) */ static INLINE uint cache_pos(uint i, uint j) { uint tx = i / TILE_SIZE; uint ty = j / TILE_SIZE; uint pos = (tx + ty * 4) % CACHE_SIZE; return pos; } /** * Make sure the tile for texel (i,j) is present, return its position/index * in the cache. */ static uint get_tex_tile(uint i, uint j) { const int tx = i / TILE_SIZE; const int ty = j / TILE_SIZE; const uint pos = cache_pos(i, j); if (tex_tile_x[pos] != tx || tex_tile_y[pos] != ty) { /* texture cache miss, fetch tile from main memory */ const uint tiles_per_row = spu.texture.width / TILE_SIZE; const uint bytes_per_tile = sizeof(tile_t); const void *src = (const ubyte *) spu.texture.start + (ty * tiles_per_row + tx) * bytes_per_tile; printf("SPU %u: tex cache miss at %d, %d pos=%u old=%d,%d\n", spu.init.id, tx, ty, pos, tex_tile_x[pos], tex_tile_y[pos]); #if 0 printf("SPU %u: get tex tile from %p to %p\n", spu.init.id, src, tex_tiles[pos].t32); #endif ASSERT_ALIGN16(tex_tiles[pos].t32); ASSERT_ALIGN16(src); mfc_get(tex_tiles[pos].t32, /* dest */ (unsigned int) src, bytes_per_tile, /* size */ TAG_TEXTURE_TILE, 0, /* tid */ 0 /* rid */); wait_on_mask(1 << TAG_TEXTURE_TILE); tex_tile_x[pos] = tx; tex_tile_y[pos] = ty; } else { #if 0 printf("SPU %u: tex cache HIT at %d, %d\n", spu.init.id, tx, ty); #endif } return pos; } /** * Get texture sample at texcoord. * XXX this is extremely primitive for now. */ uint sample_texture(float4 texcoord) { /* wrap/repeat */ uint i = (uint) (texcoord.f[0] * spu.texture.width) % spu.texture.width; uint j = (uint) (texcoord.f[1] * spu.texture.height) % spu.texture.height; uint pos = get_tex_tile(i, j); uint texel = tex_tiles[pos].t32[j % TILE_SIZE][i % TILE_SIZE]; return texel; }