/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Brian Paul * Keith Whitwell */ #include "pipe/p_defines.h" #include "pipe/p_context.h" #include "pipe/p_winsys.h" #include "pipe/p_util.h" #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_context.h" #include "pipe/draw/draw_prim.h" /** * Draw vertex arrays * This is the main entrypoint into the drawing module. * \param prim one of PIPE_PRIM_x * \param start index of first vertex to draw * \param count number of vertices to draw */ void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count) { /* tell drawing pipeline we're beginning drawing */ draw->pipeline.first->begin( draw->pipeline.first ); /* XXX: Shouldn't really be needed - cache should be invalidated * after setting new vertex buffers, vertex elements, but not * between draws. */ draw_vertex_cache_invalidate( draw ); draw_set_prim( draw, prim ); /* drawing done here: */ draw_prim(draw, start, count); /* draw any left-over buffered prims */ draw_flush(draw); /* tell drawing pipeline we're done drawing */ draw->pipeline.first->end( draw->pipeline.first ); }