/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Brian Paul * Keith Whitwell */ #include "pipe/p_defines.h" #include "pipe/p_context.h" #include "pipe/p_winsys.h" #include "pipe/p_util.h" #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_context.h" #include "pipe/draw/draw_prim.h" /** * Draw vertex arrays * This is the main entrypoint into the drawing module. * \param prim one of PIPE_PRIM_x * \param start index of first vertex to draw * \param count number of vertices to draw */ void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count) { /* tell drawing pipeline we're beginning drawing */ draw->pipeline.first->begin( draw->pipeline.first ); draw_invalidate_vcache( draw ); draw_set_prim( draw, prim ); /* drawing done here: */ draw_prim(draw, start, count); /* draw any left-over buffered prims */ draw_flush(draw); /* tell drawing pipeline we're done drawing */ draw->pipeline.first->end( draw->pipeline.first ); } /* XXX move this into draw_context.c? */ #define EMIT_ATTR( VF_ATTR, STYLE, SIZE ) \ do { \ if (draw->nr_attrs >= 2) \ draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2; \ draw->attrs[draw->nr_attrs].attrib = VF_ATTR; \ /*draw->attrs[draw->nr_attrs].format = STYLE*/; \ draw->nr_attrs++; \ draw->vertex_size += SIZE; \ } while (0) void draw_set_vertex_attributes( struct draw_context *draw, const unsigned *slot_to_vf_attr, unsigned nr_attrs ) { unsigned i; memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot)); draw->nr_attrs = 0; draw->vertex_size = 0; /* * First three attribs are always the same: header, clip pos, winpos */ EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F, 1); EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F, 4); assert(slot_to_vf_attr[0] == VF_ATTRIB_POS); EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT, 4); /* * Remaining attribs (color, texcoords, etc) */ for (i = 1; i < nr_attrs; i++) EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4); draw->vertex_size *= 4; /* floats to bytes */ }