/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #include "main/macros.h" #include "draw_private.h" struct clipper { struct prim_stage stage; /**< base class */ GLuint active_user_planes; GLfloat (*plane)[4]; }; /* This is a bit confusing: */ static INLINE struct clipper *clipper_stage( struct prim_stage *stage ) { return (struct clipper *)stage; } #define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) /* All attributes are float[4], so this is easy: */ static void interp_attr( GLfloat *fdst, GLfloat t, const GLfloat *fin, const GLfloat *fout ) { fdst[0] = LINTERP( t, fout[0], fin[0] ); fdst[1] = LINTERP( t, fout[1], fin[1] ); fdst[2] = LINTERP( t, fout[2], fin[2] ); fdst[3] = LINTERP( t, fout[3], fin[3] ); } /* Interpolate between two vertices to produce a third. */ static void interp( const struct clipper *clip, struct vertex_header *dst, GLfloat t, const struct vertex_header *out, const struct vertex_header *in ) { const GLuint nr_attrs = clip->stage.draw->nr_attrs; GLuint j; /* Vertex header. */ { dst->clipmask = 0; dst->edgeflag = 0; dst->pad = 0; } /* Clip coordinates: interpolate normally */ { interp_attr(dst->clip, t, in->clip, out->clip); } /* Do the projective divide and insert window coordinates: */ { const GLfloat *pos = dst->clip; const GLfloat *scale = clip->stage.draw->viewport.scale; const GLfloat *trans = clip->stage.draw->viewport.translate; const GLfloat oow = 1.0 / pos[3]; dst->data[0][0] = pos[0] * oow * scale[0] + trans[0]; dst->data[0][1] = pos[1] * oow * scale[1] + trans[1]; dst->data[0][2] = pos[2] * oow * scale[2] + trans[2]; dst->data[0][3] = oow; } /* Other attributes * Note: start at 1 to skip winpos (data[0]) and subtract one * since there's two vertex attrib slots we want to ignore (the header * and the clippos. */ for (j = 1; j < nr_attrs-1; j++) { interp_attr(dst->data[j], t, in->data[j], out->data[j]); } } #define CLIP_USER_BIT 0x40 #define CLIP_CULL_BIT 0x80 static INLINE GLfloat dot4( const GLfloat *a, const GLfloat *b ) { GLfloat result = (a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]); return result; } #if 0 static INLINE void do_tri( struct prim_stage *next, struct prim_header *header ) { GLuint i; for (i = 0; i < 3; i++) { GLfloat *ndc = header->v[i]->data[0]; _mesa_printf("ndc %f %f %f\n", ndc[0], ndc[1], ndc[2]); assert(ndc[0] >= -1 && ndc[0] <= 641); assert(ndc[1] >= 30 && ndc[1] <= 481); } _mesa_printf("\n"); next->tri(next, header); } #endif static void emit_poly( struct prim_stage *stage, struct vertex_header **inlist, GLuint n ) { struct prim_header header; GLuint i; for (i = 2; i < n; i++) { header.v[0] = inlist[0]; header.v[1] = inlist[i-1]; header.v[2] = inlist[i]; { GLuint tmp0 = header.v[0]->edgeflag; GLuint tmp2 = header.v[2]->edgeflag; if (i != 2) header.v[0]->edgeflag = 0; if (i != n-1) header.v[2]->edgeflag = 0; stage->next->tri( stage->next, &header ); header.v[0]->edgeflag = tmp0; header.v[2]->edgeflag = tmp2; } } } #if 0 static void emit_poly( struct prim_stage *stage ) { GLuint i; for (i = 2; i < n; i++) { header->v[0] = inlist[0]; header->v[1] = inlist[i-1]; header->v[2] = inlist[i]; stage->next->tri( stage->next, header ); } } #endif /* Clip a triangle against the viewport and user clip planes. */ static void do_clip_tri( struct prim_stage *stage, struct prim_header *header, GLuint clipmask ) { struct clipper *clipper = clipper_stage( stage ); struct vertex_header *a[MAX_CLIPPED_VERTICES]; struct vertex_header *b[MAX_CLIPPED_VERTICES]; struct vertex_header **inlist = a; struct vertex_header **outlist = b; GLuint tmpnr = 0; GLuint n = 3; GLuint i; inlist[0] = header->v[0]; inlist[1] = header->v[1]; inlist[2] = header->v[2]; /* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove * this once we correctly use 16bit masks for userclip planes. */ clipmask &= ~CLIP_CULL_BIT; if (clipmask & CLIP_USER_BIT) { clipmask &= ~CLIP_USER_BIT; clipmask |= clipper->active_user_planes; } while (clipmask && n >= 3) { GLuint plane_idx = ffs(clipmask)-1; const GLfloat *plane = clipper->plane[plane_idx]; struct vertex_header *vert_prev = inlist[0]; GLfloat dp_prev = dot4( vert_prev->clip, plane ); GLuint outcount = 0; clipmask &= ~(1<clip, plane ); if (!IS_NEGATIVE(dp_prev)) { outlist[outcount++] = vert_prev; } if (DIFFERENT_SIGNS(dp, dp_prev)) { struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++]; outlist[outcount++] = new_vert; if (IS_NEGATIVE(dp)) { /* Going out of bounds. Avoid division by zero as we * know dp != dp_prev from DIFFERENT_SIGNS, above. */ GLfloat t = dp / (dp - dp_prev); interp( clipper, new_vert, t, vert, vert_prev ); /* Force edgeflag true in this case: */ new_vert->edgeflag = 1; } else { /* Coming back in. */ GLfloat t = dp_prev / (dp_prev - dp); interp( clipper, new_vert, t, vert_prev, vert ); /* Copy starting vert's edgeflag: */ new_vert->edgeflag = vert_prev->edgeflag; } } vert_prev = vert; dp_prev = dp; } { struct vertex_header **tmp = inlist; inlist = outlist; outlist = tmp; n = outcount; } } /* Emit the polygon as triangles to the setup stage: */ if (n >= 3) emit_poly( stage, inlist, n ); } /* Clip a line against the viewport and user clip planes. */ static void do_clip_line( struct prim_stage *stage, struct prim_header *header, GLuint clipmask ) { const struct clipper *clipper = clipper_stage( stage ); struct vertex_header *v0 = header->v[0]; struct vertex_header *v1 = header->v[1]; const GLfloat *pos0 = v0->clip; const GLfloat *pos1 = v1->clip; GLfloat t0 = 0; GLfloat t1 = 0; struct prim_header newprim; /* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove * this once we correctly use 16bit masks for userclip planes. */ clipmask &= ~CLIP_CULL_BIT; if (clipmask & CLIP_USER_BIT) { clipmask &= ~CLIP_USER_BIT; clipmask |= clipper->active_user_planes; } while (clipmask) { const GLuint plane_idx = ffs(clipmask)-1; const GLfloat *plane = clipper->plane[plane_idx]; const GLfloat dp0 = dot4( pos0, plane ); const GLfloat dp1 = dot4( pos1, plane ); if (dp1 < 0) { GLfloat t = dp1 / (dp1 - dp0); t1 = MIN2(t1, t); } if (dp0 < 0) { GLfloat t = dp0 / (dp0 - dp1); t0 = MIN2(t0, t); } if (t0 + t1 >= 1.0) return; /* discard */ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */ } if (v0->clipmask) { interp( clipper, stage->tmp[0], t0, v0, v1 ); newprim.v[0] = stage->tmp[0]; } else { newprim.v[0] = v0; } if (v1->clipmask) { interp( clipper, stage->tmp[1], t1, v1, v0 ); newprim.v[1] = stage->tmp[1]; } else { newprim.v[1] = v1; } stage->next->line( stage->next, &newprim ); } static void clip_begin( struct prim_stage *stage ) { struct clipper *clipper = clipper_stage(stage); GLuint nr = stage->draw->nr_planes; /* Hacky bitmask to use when we hit CLIP_USER_BIT: */ clipper->active_user_planes = ((1<next->begin( stage->next ); } static void clip_point( struct prim_stage *stage, struct prim_header *header ) { if (header->v[0]->clipmask == 0) stage->next->point( stage->next, header ); } static void clip_line( struct prim_stage *stage, struct prim_header *header ) { GLuint clipmask = (header->v[0]->clipmask | header->v[1]->clipmask); if (clipmask == 0) { /* no clipping needed */ stage->next->line( stage->next, header ); } else if ((header->v[0]->clipmask & header->v[1]->clipmask) == 0) { do_clip_line(stage, header, clipmask); } } static void clip_tri( struct prim_stage *stage, struct prim_header *header ) { GLuint clipmask = (header->v[0]->clipmask | header->v[1]->clipmask | header->v[2]->clipmask); if (clipmask == 0) { /* no clipping needed */ stage->next->tri( stage->next, header ); } else if ((header->v[0]->clipmask & header->v[1]->clipmask & header->v[2]->clipmask) == 0) { do_clip_tri(stage, header, clipmask); } } static void clip_end( struct prim_stage *stage ) { stage->next->end( stage->next ); } /** * Allocate a new clipper stage. * \return pointer to new stage object */ struct prim_stage *prim_clip( struct draw_context *draw ) { struct clipper *clipper = CALLOC_STRUCT(clipper); prim_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES ); clipper->stage.draw = draw; clipper->stage.begin = clip_begin; clipper->stage.point = clip_point; clipper->stage.line = clip_line; clipper->stage.tri = clip_tri; clipper->stage.end = clip_end; clipper->plane = draw->plane; return &clipper->stage; }