/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Private data structures, etc for the draw module. */ /** * Authors: * Keith Whitwell * Brian Paul */ #ifndef DRAW_PRIVATE_H #define DRAW_PRIVATE_H #include "main/glheader.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "vf/vf.h" /** * Basic vertex info. * Carry some useful information around with the vertices in the prim pipe. */ struct vertex_header { GLuint clipmask:12; GLuint edgeflag:1; GLuint pad:19; GLfloat clip[4]; GLfloat data[][4]; /* Note variable size */ }; /** * Basic info for a point/line/triangle primitive. */ struct prim_header { GLfloat det; /**< front/back face determinant */ struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */ }; struct draw_context; /** * Base class for all primitive drawing stages. */ struct draw_stage { struct draw_context *draw; /**< parent context */ struct draw_stage *next; /**< next stage in pipeline */ struct vertex_header **tmp; GLuint nr_tmps; void (*begin)( struct draw_stage * ); void (*point)( struct draw_stage *, struct prim_header * ); void (*line)( struct draw_stage *, struct prim_header * ); void (*tri)( struct draw_stage *, struct prim_header * ); void (*end)( struct draw_stage * ); void (*reset_stipple_counter)( struct draw_stage * ); }; /** * Private context for the drawing module. */ struct draw_context { struct { struct draw_stage *first; /**< one of the following */ /* stages (in logical order) */ struct draw_stage *flatshade; struct draw_stage *clip; struct draw_stage *cull; struct draw_stage *twoside; struct draw_stage *offset; struct draw_stage *unfilled; struct draw_stage *setup; /* aka render/rasterize */ } pipeline; /* pipe state that we need: */ struct pipe_setup_state setup; struct pipe_viewport_state viewport; /* Clip derived state: */ GLfloat plane[12][4]; GLuint nr_planes; GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX]; struct vf_attr_map attrs[VF_ATTRIB_MAX]; GLuint nr_attrs; GLuint vertex_size; /**< in bytes */ struct vertex_fetch *vf; GLubyte *verts; GLuint nr_vertices; GLboolean in_vb; GLenum prim; /**< GL_POINTS, GL_LINE_STRIP, GL_QUADS, etc */ /* Helper for tnl: */ GLvector4f header; }; extern struct draw_stage *draw_unfilled_stage( struct draw_context *context ); extern struct draw_stage *draw_twoside_stage( struct draw_context *context ); extern struct draw_stage *draw_offset_stage( struct draw_context *context ); extern struct draw_stage *draw_clip_stage( struct draw_context *context ); extern struct draw_stage *draw_flatshade_stage( struct draw_context *context ); extern struct draw_stage *draw_cull_stage( struct draw_context *context ); extern void draw_free_tmps( struct draw_stage *stage ); extern void draw_alloc_tmps( struct draw_stage *stage, GLuint nr ); /** * Get a writeable copy of a vertex. * \param stage drawing stage info * \param vert the vertex to copy (source) * \param idx index into stage's tmp[] array to put the copy (dest) * \return pointer to the copied vertex */ static INLINE struct vertex_header * dup_vert( struct draw_stage *stage, const struct vertex_header *vert, GLuint idx ) { struct vertex_header *tmp = stage->tmp[idx]; memcpy(tmp, vert, stage->draw->vertex_size ); return tmp; } #endif /* DRAW_PRIVATE_H */