/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #include "pipe/p_util.h" #include "pipe/p_defines.h" #include "draw_private.h" /** * Rebuild the rendering pipeline. */ static void validate_begin( struct draw_stage *stage ) { struct draw_context *draw = stage->draw; struct draw_stage *next = draw->pipeline.rasterize; /* * NOTE: we build up the pipeline in end-to-start order. * * TODO: make the current primitive part of the state and build * shorter pipelines for lines & points. */ if (draw->rasterizer->line_width != 1.0 || draw->rasterizer->point_size != 1.0 || draw->rasterizer->point_sprite) { draw->pipeline.wide->next = next; next = draw->pipeline.wide; } if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) { draw->pipeline.unfilled->next = next; next = draw->pipeline.unfilled; } if (draw->rasterizer->offset_cw || draw->rasterizer->offset_ccw) { draw->pipeline.offset->next = next; next = draw->pipeline.offset; } if (draw->rasterizer->light_twoside) { draw->pipeline.twoside->next = next; next = draw->pipeline.twoside; } /* Always run the cull stage as we calculate determinant there * also. Fix this.. */ { draw->pipeline.cull->next = next; next = draw->pipeline.cull; } /* Clip stage */ if (!draw->rasterizer->bypass_clipping) { draw->pipeline.clip->next = next; next = draw->pipeline.clip; } /* Do software flatshading prior to clipping. XXX: should only do * this for clipped primitives, ie it is a part of the clip * routine. */ if (draw->rasterizer->flatshade) { draw->pipeline.flatshade->next = next; next = draw->pipeline.flatshade; } if (draw->feedback.enabled || draw->feedback.discard) { draw->pipeline.feedback->next = next; next = draw->pipeline.feedback; } draw->pipeline.first = next; draw->pipeline.first->begin( draw->pipeline.first ); } static void validate_destroy( struct draw_stage *stage ) { FREE( stage ); } /** * Create validate pipeline stage. */ struct draw_stage *draw_validate_stage( struct draw_context *draw ) { struct draw_stage *stage = CALLOC_STRUCT(draw_stage); stage->draw = draw; stage->next = NULL; stage->begin = validate_begin; stage->point = NULL; stage->line = NULL; stage->tri = NULL; stage->end = NULL; stage->reset_stipple_counter = NULL; stage->destroy = validate_destroy; return stage; }