/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Vertex buffer drawing stage. * * \author José Fonseca * \author Keith Whitwell */ #include #include "pipe/draw/draw_vbuf.h" #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_vertex.h" #include "pipe/p_util.h" /** * Vertex buffer emit stage. */ struct vbuf_stage { struct draw_stage stage; /**< This must be first (base class) */ struct vbuf_render *render; /** Vertex size in bytes */ unsigned vertex_size; /* FIXME: we have no guarantee that 'unsigned' is 32bit */ /** Vertices in hardware format */ unsigned *vertices; unsigned *vertex_ptr; unsigned max_vertices; unsigned nr_vertices; /** Indices */ ushort *indices; unsigned max_indices; unsigned nr_indices; /** Pipe primitive */ unsigned prim; }; /** * Basically a cast wrapper. */ static INLINE struct vbuf_stage * vbuf_stage( struct draw_stage *stage ) { assert(stage); return (struct vbuf_stage *)stage; } static void vbuf_flush_indices( struct draw_stage *stage ); static void vbuf_flush_vertices( struct draw_stage *stage ); static void vbuf_alloc_vertices( struct draw_stage *stage, unsigned new_vertex_size ); static INLINE boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz ) { unsigned long used = (unsigned long) ((char *)ptr - (char *)map); return (used + bytes) > bufsz; } static INLINE void check_space( struct vbuf_stage *vbuf, unsigned nr ) { if (vbuf->nr_vertices + nr > vbuf->max_vertices ) { vbuf_flush_vertices(&vbuf->stage); vbuf_alloc_vertices(&vbuf->stage, vbuf->vertex_size); } if (vbuf->nr_indices + nr > vbuf->max_indices ) vbuf_flush_indices(&vbuf->stage); } /** * Extract the needed fields from post-transformed vertex and emit * a hardware(driver) vertex. * Recall that the vertices are constructed by the 'draw' module and * have a couple of slots at the beginning (1-dword header, 4-dword * clip pos) that we ignore here. We only use the vertex->data[] fields. */ static INLINE void emit_vertex( struct vbuf_stage *vbuf, struct vertex_header *vertex ) { const struct vertex_info *vinfo = vbuf->render->get_vertex_info(vbuf->render); uint i; uint count = 0; /* for debug/sanity */ // fprintf(stderr, "emit vertex %d to %p\n", // vbuf->nr_vertices, vbuf->vertex_ptr); if(vertex->vertex_id != UNDEFINED_VERTEX_ID) { if(vertex->vertex_id < vbuf->nr_vertices) return; else fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n", vertex->vertex_id, vbuf->nr_vertices); return; } vertex->vertex_id = vbuf->nr_vertices++; for (i = 0; i < vinfo->num_attribs; i++) { uint j = vinfo->src_index[i]; switch (vinfo->emit[i]) { case EMIT_OMIT: /* no-op */ break; case EMIT_ALL: /* just copy the whole vertex as-is to the vbuf */ assert(i == 0); memcpy(vbuf->vertex_ptr, vertex, vinfo->size * 4); vbuf->vertex_ptr += vinfo->size; return; case EMIT_1F: *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); count++; break; case EMIT_1F_PSIZE: *vbuf->vertex_ptr++ = fui(vbuf->stage.draw->rasterizer->point_size); count++; break; case EMIT_2F: *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); count += 2; break; case EMIT_3F: *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); *vbuf->vertex_ptr++ = fui(vertex->data[j][2]); count += 3; break; case EMIT_4F: *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); *vbuf->vertex_ptr++ = fui(vertex->data[j][2]); *vbuf->vertex_ptr++ = fui(vertex->data[j][3]); count += 4; break; case EMIT_4UB: *vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[j][2] ), float_to_ubyte( vertex->data[j][1] ), float_to_ubyte( vertex->data[j][0] ), float_to_ubyte( vertex->data[j][3] )); count += 1; break; default: assert(0); } } assert(count == vinfo->size); } static void vbuf_tri( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); unsigned i; check_space( vbuf, 3 ); for (i = 0; i < 3; i++) { emit_vertex( vbuf, prim->v[i] ); vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id; } } static void vbuf_line( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); unsigned i; check_space( vbuf, 2 ); for (i = 0; i < 2; i++) { emit_vertex( vbuf, prim->v[i] ); vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id; } } static void vbuf_point( struct draw_stage *stage, struct prim_header *prim ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); check_space( vbuf, 1 ); emit_vertex( vbuf, prim->v[0] ); vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[0]->vertex_id; } /** * Set the prim type for subsequent vertices. * This may result in a new vertex size. The existing vbuffer (if any) * will be flushed if needed and a new one allocated. */ static void vbuf_set_prim( struct draw_stage *stage, uint newprim ) { struct vbuf_stage *vbuf = vbuf_stage(stage); const struct vertex_info *vinfo; unsigned vertex_size; assert(newprim == PIPE_PRIM_POINTS || newprim == PIPE_PRIM_LINES || newprim == PIPE_PRIM_TRIANGLES); vbuf->prim = newprim; vbuf->render->set_primitive(vbuf->render, newprim); vinfo = vbuf->render->get_vertex_info(vbuf->render); vertex_size = vinfo->size * sizeof(float); if (vertex_size != vbuf->vertex_size) vbuf_flush_vertices(stage); if (!vbuf->vertices) vbuf_alloc_vertices(stage, vertex_size); } static void vbuf_first_tri( struct draw_stage *stage, struct prim_header *prim ) { vbuf_flush_indices( stage ); stage->tri = vbuf_tri; vbuf_set_prim(stage, PIPE_PRIM_TRIANGLES); stage->tri( stage, prim ); } static void vbuf_first_line( struct draw_stage *stage, struct prim_header *prim ) { vbuf_flush_indices( stage ); stage->line = vbuf_line; vbuf_set_prim(stage, PIPE_PRIM_LINES); stage->line( stage, prim ); } static void vbuf_first_point( struct draw_stage *stage, struct prim_header *prim ) { vbuf_flush_indices( stage ); stage->point = vbuf_point; vbuf_set_prim(stage, PIPE_PRIM_POINTS); stage->point( stage, prim ); } static void vbuf_flush_indices( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); if(!vbuf->nr_indices) return; assert((uint) (vbuf->vertex_ptr - vbuf->vertices) == vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned)); switch(vbuf->prim) { case PIPE_PRIM_POINTS: break; case PIPE_PRIM_LINES: assert(vbuf->nr_indices % 2 == 0); break; case PIPE_PRIM_TRIANGLES: assert(vbuf->nr_indices % 3 == 0); break; default: assert(0); } vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices); vbuf->nr_indices = 0; /* don't need to reset point/line/tri functions */ #if 0 stage->point = vbuf_first_point; stage->line = vbuf_first_line; stage->tri = vbuf_first_tri; #endif } /** * Flush existing vertex buffer and allocate a new one. * * XXX: We separate flush-on-index-full and flush-on-vb-full, but may * raise issues uploading vertices if the hardware wants to flush when * we flush. */ static void vbuf_flush_vertices( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); if(vbuf->vertices) { vbuf_flush_indices(stage); /* Reset temporary vertices ids */ if(vbuf->nr_vertices) draw_reset_vertex_ids( vbuf->stage.draw ); /* Free the vertex buffer */ vbuf->render->release_vertices(vbuf->render, vbuf->vertices, vbuf->vertex_size, vbuf->nr_vertices); vbuf->nr_vertices = 0; vbuf->vertex_ptr = vbuf->vertices = NULL; } } static void vbuf_alloc_vertices( struct draw_stage *stage, unsigned new_vertex_size ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); assert(!vbuf->nr_indices); assert(!vbuf->vertices); /* Allocate a new vertex buffer */ vbuf->vertex_size = new_vertex_size; vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size; vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render, (ushort) vbuf->vertex_size, (ushort) vbuf->max_vertices); vbuf->vertex_ptr = vbuf->vertices; } static void vbuf_flush( struct draw_stage *stage, unsigned flags ) { vbuf_flush_indices( stage ); stage->point = vbuf_first_point; stage->line = vbuf_first_line; stage->tri = vbuf_first_tri; if (flags & DRAW_FLUSH_BACKEND) vbuf_flush_vertices( stage ); } static void vbuf_reset_stipple_counter( struct draw_stage *stage ) { /* XXX: Need to do something here for hardware with linestipple. */ (void) stage; } static void vbuf_destroy( struct draw_stage *stage ) { struct vbuf_stage *vbuf = vbuf_stage( stage ); align_free( vbuf->indices ); FREE( stage ); } /** * Create a new primitive vbuf/render stage. */ struct draw_stage *draw_vbuf_stage( struct draw_context *draw, struct vbuf_render *render ) { struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); vbuf->stage.draw = draw; vbuf->stage.point = vbuf_first_point; vbuf->stage.line = vbuf_first_line; vbuf->stage.tri = vbuf_first_tri; vbuf->stage.flush = vbuf_flush; vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter; vbuf->stage.destroy = vbuf_destroy; vbuf->render = render; assert(render->max_indices < UNDEFINED_VERTEX_ID); vbuf->max_indices = render->max_indices; vbuf->indices = (ushort *) align_malloc( vbuf->max_indices * sizeof(vbuf->indices[0]), 16 ); vbuf->vertices = NULL; vbuf->vertex_ptr = vbuf->vertices; vbuf->prim = ~0; return &vbuf->stage; }