/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "pipe/p_util.h" #include "pipe/p_shader_tokens.h" #include "draw_private.h" #include "draw_context.h" #include "draw_vertex.h" #define DBG 0 /** * Fetch a float[4] vertex attribute from memory, doing format/type * conversion as needed. * XXX this might be a temporary thing. */ static void fetch_attrib4(const void *ptr, enum pipe_format format, float attrib[4]) { /* defaults */ attrib[1] = 0.0; attrib[2] = 0.0; attrib[3] = 1.0; switch (format) { case PIPE_FORMAT_R32G32B32A32_FLOAT: attrib[3] = ((float *) ptr)[3]; /* fall-through */ case PIPE_FORMAT_R32G32B32_FLOAT: attrib[2] = ((float *) ptr)[2]; /* fall-through */ case PIPE_FORMAT_R32G32_FLOAT: attrib[1] = ((float *) ptr)[1]; /* fall-through */ case PIPE_FORMAT_R32_FLOAT: attrib[0] = ((float *) ptr)[0]; break; case PIPE_FORMAT_R32G32B32A32_SSCALED: attrib[3] = (float) ((int *) ptr)[3]; /* fall-through */ case PIPE_FORMAT_R32G32B32_SSCALED: attrib[2] = (float) ((int *) ptr)[2]; /* fall-through */ case PIPE_FORMAT_R32G32_SSCALED: attrib[1] = (float) ((int *) ptr)[1]; /* fall-through */ case PIPE_FORMAT_R32_SSCALED: attrib[0] = (float) ((int *) ptr)[0]; break; case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_R8G8B8A8_UNORM: attrib[0] = (float) ((unsigned char *) ptr)[2] / 255.0f; attrib[1] = (float) ((unsigned char *) ptr)[1] / 255.0f; attrib[2] = (float) ((unsigned char *) ptr)[0] / 255.0f; attrib[3] = (float) ((unsigned char *) ptr)[3] / 255.0f; break; default: assert(0); } } /** * Fetch vertex attributes for 'count' vertices. */ void draw_vertex_fetch( struct draw_context *draw, struct tgsi_exec_machine *machine, const unsigned *elts, unsigned count ) { unsigned j; /* loop over vertices */ for (j = 0; j < count; j++) { uint attr; #if DBG printf("fetch vertex %u: \n", j); #endif /* loop over vertex attributes (vertex shader inputs) */ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { unsigned buf = draw->vertex_element[attr].vertex_buffer_index; const void *src = (const void *) ((const ubyte *) draw->user.vbuffer[buf] + draw->vertex_buffer[buf].buffer_offset + draw->vertex_element[attr].src_offset + elts[j] * draw->vertex_buffer[buf].pitch); float p[4]; fetch_attrib4(src, draw->vertex_element[attr].src_format, p); #if DBG printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]); #endif /* Transform to AoS xxxx/yyyy/zzzz/wwww representation: */ machine->Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/ machine->Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/ machine->Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/ machine->Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/ } } }