/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef I915_CONTEXT_H #define I915_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" struct i915_context { struct pipe_context pipe; struct i915_winsys *winsys; struct draw_context *draw; /* The most recent drawing state as set by the driver: */ struct pipe_alpha_test_state alpha_test; struct pipe_blend_state blend; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; struct pipe_depth_state depth_test; struct pipe_framebuffer_state framebuffer; struct pipe_fs_state fs; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct pipe_setup_state setup; struct pipe_stencil_state stencil; struct pipe_texture_object *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; GLuint dirty; struct pipe_scissor_state cliprect; }; #define I915_NEW_VIEWPORT 0x1 #define I915_NEW_SETUP 0x2 #define I915_NEW_FS 0x4 #define I915_NEW_BLEND 0x8 #define I915_NEW_CLIP 0x10 #define I915_NEW_SCISSOR 0x20 #define I915_NEW_STIPPLE 0x40 #define I915_NEW_FRAMEBUFFER 0x80 #define I915_NEW_ALPHA_TEST 0x100 #define I915_NEW_DEPTH_TEST 0x200 #define I915_NEW_SAMPLER 0x400 #define I915_NEW_TEXTURE 0x800 #define I915_NEW_STENCIL 0x1000 /*********************************************************************** * i915_prim_emit.c: */ struct draw_stage *i915_draw_render_stage( struct i915_context *i915 ); /*********************************************************************** * i915_state_emit.c: */ void i915_emit_hardware_state(struct i915_context *i915 ); unsigned *i915_passthrough_program( unsigned *dwords ); /*********************************************************************** * i915_clear.c: */ void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps, GLuint clearValue); /*********************************************************************** * i915_buffer.c: */ void i915_init_buffer_functions( struct i915_context *i915 ); void i915_init_region_functions( struct i915_context *i915 ); void i915_init_surface_functions( struct i915_context *i915 ); void i915_init_state_functions( struct i915_context *i915 ); /*********************************************************************** * Inline conversion functions. These are better-typed than the * macros used previously: */ static INLINE struct i915_context * i915_context( struct pipe_context *pipe ) { return (struct i915_context *)pipe; } #endif