/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ //#include "mtypes.h" //#include "enums.h" //#include "texformat.h" //#include "macros.h" //#include "dri_bufmgr.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "i915_state_inlines.h" #include "i915_context.h" #include "i915_reg.h" //#include "i915_cache.h" /* The i915 (and related graphics cores) do not support GL_CLAMP. The * Intel drivers for "other operating systems" implement GL_CLAMP as * GL_CLAMP_TO_EDGE, so the same is done here. */ static unsigned translate_wrap_mode(unsigned wrap) { switch (wrap) { case PIPE_TEX_WRAP_REPEAT: return TEXCOORDMODE_WRAP; case PIPE_TEX_WRAP_CLAMP: return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP_EDGE; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER; // case PIPE_TEX_WRAP_MIRRORED_REPEAT: // return TEXCOORDMODE_MIRROR; default: return TEXCOORDMODE_WRAP; } } static unsigned translate_img_filter( unsigned filter ) { switch (filter) { case PIPE_TEX_FILTER_NEAREST: return FILTER_NEAREST; case PIPE_TEX_FILTER_LINEAR: return FILTER_LINEAR; default: assert(0); return FILTER_NEAREST; } } static unsigned translate_mip_filter( unsigned filter ) { switch (filter) { case PIPE_TEX_MIPFILTER_NONE: return MIPFILTER_NONE; case PIPE_TEX_MIPFILTER_NEAREST: return MIPFILTER_NEAREST; case PIPE_TEX_FILTER_LINEAR: return MIPFILTER_LINEAR; default: assert(0); return MIPFILTER_NONE; } } /* Recalculate all state from scratch. Perhaps not the most * efficient, but this has gotten complex enough that we need * something which is understandable and reliable. */ static void update_sampler(struct i915_context *i915, const struct pipe_sampler_state *sampler, const struct pipe_surface_state *surface, unsigned surface_index, unsigned target, unsigned *state ) { /* Need to do this after updating the maps, which call the * intel_finalize_mipmap_tree and hence can update firstLevel: */ unsigned minFilt, magFilt; unsigned mipFilt; state[0] = state[1] = state[2] = 0; mipFilt = translate_mip_filter( sampler->min_mip_filter ); if (tObj->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; } else { minFilt = translate_img_filter( sampler->min_img_filter ); magFilt = translate_img_filter( sampler->mag_img_filter ); } { int b = sampler->lod_bias * 16.0; b = CLAMP(b, -256, 255); state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); } if (surface->format == MESA_FORMAT_YCBCR || surface->format == MESA_FORMAT_YCBCR_REV) state[0] |= SS2_COLORSPACE_CONVERSION; /* Shadow: */ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { state[0] |= (SS2_SHADOW_ENABLE | translate_compare_func(sampler->compare_func)); minFilt = FILTER_4X4_FLAT; magFilt = FILTER_4X4_FLAT; } state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | (mipFilt << SS2_MIP_FILTER_SHIFT) | (magFilt << SS2_MAG_FILTER_SHIFT)); if (0) { unsigned ws = tObj->WrapS; unsigned wt = tObj->WrapT; unsigned wr = tObj->WrapR; /* 3D textures don't seem to respect the border color. * Fallback if there's ever a danger that they might refer to * it. * * Effectively this means fallback on 3D clamp or * clamp_to_border. * * XXX: Check if this is true on i945. * XXX: Check if this bug got fixed in release silicon. */ if (target == PIPE_TEXTURE_3D && (sampler->min_img_filter != PIPE_TEX_FILTER_NEAREST || sampler->mag_img_filter != PIPE_TEX_FILTER_NEAREST) && (ws == GL_CLAMP || wt == GL_CLAMP || wr == GL_CLAMP || ws == GL_CLAMP_TO_BORDER || wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER)) { if (intel->strict_conformance) { assert(0); /* sampler->fallback = true; */ /* TODO */ } } state[1] = ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT) | (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); if (target != TEXTURE_RECT_BIT) state[1] |= SS3_NORMALIZED_COORDS; state[2] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], tObj->_BorderChan[1], tObj->_BorderChan[2], tObj->_BorderChan[3]); } void i915_update_samplers( struct i915_context *i915 ) { int i, dirty = 0, nr = 0; for (i = 0; i < I915_TEX_UNITS; i++) { if (i915->sampler[i].enabled) { /* ??? */ update_sampler( i915, i, i915->current.sampler[i] ); nr++; dirty |= (1<