/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" #include "vf/vf.h" #include "pipe/draw/draw_context.h" #include "i915_context.h" #include "i915_state.h" /*********************************************************************** * */ #define SZ_TO_HW(sz) ((sz-2)&0x3) #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ do { \ i915->vertex_attrs[i915->vertex_attr_count].attrib = (ATTR); \ i915->vertex_attrs[i915->vertex_attr_count].format = (STYLE); \ i915->vertex_attr_count++; \ s4 |= S4; \ offset += (SZ); \ } while (0) #define EMIT_PAD( N ) \ do { \ i915->vertex_attrs[i915->vertex_attr_count].attrib = 0; \ i915->vertex_attrs[i915->vertex_attr_count].format = EMIT_PAD; \ i915->vertex_attrs[i915->vertex_attr_count].offset = (N); \ i915->vertex_attr_count++; \ offset += (N); \ } while (0) /** * Determine which post-transform / pre-rasterization vertex attributes * we need. * Derived from: fs, setup states. */ static void calculate_vertex_layout( struct i915_context *i915 ) { const GLbitfield inputsRead = i915->fs.inputs_read; GLuint slot_to_vf_attr[VF_ATTRIB_MAX]; GLuint nr_attrs = 0; GLuint i; memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr)); EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR); EMIT_ATTR(VF_ATTRIB_COLOR0, FRAG_ATTRIB_COL0, INTERP_LINEAR); i915->hw_vertex_size = i915->nr_attrs; /* Additional attributes required for setup: Just twosided * lighting. Edgeflag is dealt with specially by setting bits in * the vertex header. */ if (i915->setup.light_twoside) { EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */ } /* If the attributes have changed, tell the draw module (which in turn * tells the vf module) about the new vertex layout. */ draw_set_vertex_attributes( i915->draw, slot_to_vf_attr, i915->nr_attrs ); } /*********************************************************************** * */ static inline GLuint attr_size(GLuint sizes, GLuint attr) { return ((sizes >> (attr*2)) & 0x3) + 1; } static void i915_calculate_vertex_format( struct intel_context *intel ) { struct i915_context *i915 = i915_context( &intel->ctx ); GLuint s2 = S2_TEXCOORD_NONE; GLuint s4 = 0; GLuint offset = 0; GLuint i; i915->vertex_attr_count = 0; EMIT_ATTR(VF_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); EMIT_ATTR(VF_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); if (s2 != i915->vertex_format.LIS2 || s4 != i915->vertex_format.LIS4) { clip_set_hw_vertex_format( intel->clip, i915->vertex_attrs, i915->vertex_attr_count, offset ); /* Needed? This does raise the INTEL_NEW_VERTEX_SIZE flag: */ intel_vb_set_vertex_size( intel->vb, offset ); i915->vertex_format.LIS2 = s2; i915->vertex_format.LIS4 = s4; intel->state.dirty.intel |= I915_NEW_VERTEX_FORMAT; } }