/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PIPE_DEFINES_H #define PIPE_DEFINES_H #define PIPE_BLENDFACTOR_ONE 0x1 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4 #define PIPE_BLENDFACTOR_DST_COLOR 0x5 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A #define PIPE_BLENDFACTOR_ZERO 0x11 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A #define PIPE_BLEND_ADD 0 #define PIPE_BLEND_SUBTRACT 1 #define PIPE_BLEND_REVERSE_SUBTRACT 2 #define PIPE_BLEND_MIN 3 #define PIPE_BLEND_MAX 4 #define PIPE_LOGICOP_CLEAR 0 #define PIPE_LOGICOP_NOR 1 #define PIPE_LOGICOP_AND_INVERTED 2 #define PIPE_LOGICOP_COPY_INVERTED 3 #define PIPE_LOGICOP_AND_REVERSE 4 #define PIPE_LOGICOP_INVERT 5 #define PIPE_LOGICOP_XOR 6 #define PIPE_LOGICOP_NAND 7 #define PIPE_LOGICOP_AND 8 #define PIPE_LOGICOP_EQUIV 9 #define PIPE_LOGICOP_NOOP 10 #define PIPE_LOGICOP_OR_INVERTED 11 #define PIPE_LOGICOP_COPY 12 #define PIPE_LOGICOP_OR_REVERSE 13 #define PIPE_LOGICOP_OR 14 #define PIPE_LOGICOP_SET 15 #define PIPE_MASK_R 0x1 #define PIPE_MASK_G 0x2 #define PIPE_MASK_B 0x4 #define PIPE_MASK_A 0x8 #define PIPE_MASK_RGBA 0xf /** * Inequality functions. Used for depth test, stencil compare, alpha * test, shadow compare, etc. */ #define PIPE_FUNC_NEVER 0 #define PIPE_FUNC_LESS 1 #define PIPE_FUNC_EQUAL 2 #define PIPE_FUNC_LEQUAL 3 #define PIPE_FUNC_GREATER 4 #define PIPE_FUNC_NOTEQUAL 5 #define PIPE_FUNC_GEQUAL 6 #define PIPE_FUNC_ALWAYS 7 /** Polygon fill mode */ #define PIPE_POLYGON_MODE_FILL 0 #define PIPE_POLYGON_MODE_LINE 1 #define PIPE_POLYGON_MODE_POINT 2 /** Polygon front/back window, also for culling */ #define PIPE_WINDING_NONE 0 #define PIPE_WINDING_CW 1 #define PIPE_WINDING_CCW 2 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) /** Stencil ops */ #define PIPE_STENCIL_OP_KEEP 0 #define PIPE_STENCIL_OP_ZERO 1 #define PIPE_STENCIL_OP_REPLACE 2 #define PIPE_STENCIL_OP_INCR 3 #define PIPE_STENCIL_OP_DECR 4 #define PIPE_STENCIL_OP_INCR_WRAP 5 #define PIPE_STENCIL_OP_DECR_WRAP 6 #define PIPE_STENCIL_OP_INVERT 7 /** Texture types */ #define PIPE_TEXTURE_1D 0 #define PIPE_TEXTURE_2D 1 #define PIPE_TEXTURE_3D 2 #define PIPE_TEXTURE_CUBE 3 #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_WRAP_REPEAT 0 #define PIPE_TEX_WRAP_CLAMP 1 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 /* Between mipmaps, ie mipfilter */ #define PIPE_TEX_MIPFILTER_NEAREST 0 #define PIPE_TEX_MIPFILTER_LINEAR 1 #define PIPE_TEX_MIPFILTER_NONE 2 /* Within a mipmap, ie min/mag filter */ #define PIPE_TEX_FILTER_NEAREST 0 #define PIPE_TEX_FILTER_LINEAR 1 //#define PIPE_TEX_FILTER_ANISO 2 #define PIPE_TEX_COMPARE_NONE 0 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 #define PIPE_TEX_FACE_POS_X 0 #define PIPE_TEX_FACE_NEG_X 1 #define PIPE_TEX_FACE_POS_Y 2 #define PIPE_TEX_FACE_NEG_Y 3 #define PIPE_TEX_FACE_POS_Z 4 #define PIPE_TEX_FACE_NEG_Z 5 #define PIPE_TEX_FACE_MAX 6 /** * Texture/surface image formats (preliminary) */ /* KW: Added lots of surface formats to support vertex element layout * definitions, and eventually render-to-vertex-buffer. Could * consider making float/int/uint/scaled/normalized a separate * parameter, but on the other hand there are special cases like * z24s8, compressed textures, ycbcr, etc that won't fit that model. */ #define PIPE_FORMAT_NONE 0 /**< unstructured */ #define PIPE_FORMAT_U_A8_R8_G8_B8 2 /**< ubyte[4] ARGB */ #define PIPE_FORMAT_U_A1_R5_G5_B5 3 /**< 16-bit packed RGBA */ #define PIPE_FORMAT_U_A4_R4_G4_B4 4 /**< 16-bit packed RGBA */ #define PIPE_FORMAT_U_R5_G6_B5 5 /**< 16-bit packed RGB */ #define PIPE_FORMAT_U_L8 6 /**< ubyte luminance */ #define PIPE_FORMAT_U_A8 7 /**< ubyte alpha */ #define PIPE_FORMAT_U_I8 8 /**< ubyte intensity */ #define PIPE_FORMAT_U_A8_L8 9 /**< ubyte alpha, luminance */ #define PIPE_FORMAT_S_R16_G16_B16_A16 10 /**< signed 16-bit RGBA (accum) */ #define PIPE_FORMAT_YCBCR 11 #define PIPE_FORMAT_YCBCR_REV 12 #define PIPE_FORMAT_U_Z16 13 /**< ushort Z/depth */ #define PIPE_FORMAT_U_Z32 14 /**< uint Z/depth */ #define PIPE_FORMAT_F_Z32 15 /**< float Z/depth */ #define PIPE_FORMAT_S8_Z24 16 /**< 8-bit stencil + 24-bit Z */ #define PIPE_FORMAT_U_S8 17 /**< 8-bit stencil */ #define PIPE_FORMAT_R64_FLOAT 0x20 #define PIPE_FORMAT_R64G64_FLOAT 0x21 #define PIPE_FORMAT_R64G64B64_FLOAT 0x22 #define PIPE_FORMAT_R64G64B64A64_FLOAT 0x23 #define PIPE_FORMAT_R32_FLOAT 0x24 #define PIPE_FORMAT_R32G32_FLOAT 0x25 #define PIPE_FORMAT_R32G32B32_FLOAT 0x26 #define PIPE_FORMAT_R32G32B32A32_FLOAT 0x27 #define PIPE_FORMAT_R32_UNORM 0x28 #define PIPE_FORMAT_R32G32_UNORM 0x29 #define PIPE_FORMAT_R32G32B32_UNORM 0x2a #define PIPE_FORMAT_R32G32B32A32_UNORM 0x2b #define PIPE_FORMAT_R32_USCALED 0x2c #define PIPE_FORMAT_R32G32_USCALED 0x2d #define PIPE_FORMAT_R32G32B32_USCALED 0x2e #define PIPE_FORMAT_R32G32B32A32_USCALED 0x2f #define PIPE_FORMAT_R32_SNORM 0x30 #define PIPE_FORMAT_R32G32_SNORM 0x31 #define PIPE_FORMAT_R32G32B32_SNORM 0x32 #define PIPE_FORMAT_R32G32B32A32_SNORM 0x33 #define PIPE_FORMAT_R32_SSCALED 0x34 #define PIPE_FORMAT_R32G32_SSCALED 0x35 #define PIPE_FORMAT_R32G32B32_SSCALED 0x36 #define PIPE_FORMAT_R32G32B32A32_SSCALED 0x37 #define PIPE_FORMAT_R16_UNORM 0x38 #define PIPE_FORMAT_R16G16_UNORM 0x39 #define PIPE_FORMAT_R16G16B16_UNORM 0x3a #define PIPE_FORMAT_R16G16B16A16_UNORM 0x3b #define PIPE_FORMAT_R16_USCALED 0x3c #define PIPE_FORMAT_R16G16_USCALED 0x3d #define PIPE_FORMAT_R16G16B16_USCALED 0x3e #define PIPE_FORMAT_R16G16B16A16_USCALED 0x3f #define PIPE_FORMAT_R16_SNORM 0x40 #define PIPE_FORMAT_R16G16_SNORM 0x41 #define PIPE_FORMAT_R16G16B16_SNORM 0x42 #define PIPE_FORMAT_R16G16B16A16_SNORM 0x43 #define PIPE_FORMAT_R16_SSCALED 0x44 #define PIPE_FORMAT_R16G16_SSCALED 0x45 #define PIPE_FORMAT_R16G16B16_SSCALED 0x46 #define PIPE_FORMAT_R16G16B16A16_SSCALED 0x47 #define PIPE_FORMAT_R8_UNORM 0x48 #define PIPE_FORMAT_R8G8_UNORM 0x49 #define PIPE_FORMAT_R8G8B8_UNORM 0x4a #define PIPE_FORMAT_R8G8B8A8_UNORM 0x4b #define PIPE_FORMAT_R8_USCALED 0x4c #define PIPE_FORMAT_R8G8_USCALED 0x4d #define PIPE_FORMAT_R8G8B8_USCALED 0x4e #define PIPE_FORMAT_R8G8B8A8_USCALED 0x4f #define PIPE_FORMAT_R8_SNORM 0x50 #define PIPE_FORMAT_R8G8_SNORM 0x51 #define PIPE_FORMAT_R8G8B8_SNORM 0x52 #define PIPE_FORMAT_R8G8B8A8_SNORM 0x53 #define PIPE_FORMAT_R8_SSCALED 0x54 #define PIPE_FORMAT_R8G8_SSCALED 0x55 #define PIPE_FORMAT_R8G8B8_SSCALED 0x56 #define PIPE_FORMAT_R8G8B8A8_SSCALED 0x57 #define PIPE_FORMAT_COUNT 0x58 /**< number of formats */ /* Duplicated formats: */ #define PIPE_FORMAT_U_R8_G8_B8_A8 PIPE_FORMAT_R8G8B8A8_UNORM /** * Surface flags */ #define PIPE_SURFACE_FLAG_TEXTURE 0x1 #define PIPE_SURFACE_FLAG_RENDER 0x2 /** * Buffer flags */ #define PIPE_BUFFER_FLAG_READ 0x1 #define PIPE_BUFFER_FLAG_WRITE 0x2 #define PIPE_BUFFER_USE_TEXTURE 0x1 #define PIPE_BUFFER_USE_VERTEX_BUFFER 0x2 #define PIPE_BUFFER_USE_INDEX_BUFFER 0x4 #define PIPE_BUFFER_USE_RENDER_TARGET 0x8 /** * Flush types: */ #define PIPE_FLUSH_RENDER_CACHE 0x1 #define PIPE_FLUSH_TEXTURE_CACHE 0x2 /** * Shaders */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 #define PIPE_SHADER_TYPES 2 /** * Primitive types: */ #define PIPE_PRIM_POINTS 0 #define PIPE_PRIM_LINES 1 #define PIPE_PRIM_LINE_LOOP 2 #define PIPE_PRIM_LINE_STRIP 3 #define PIPE_PRIM_TRIANGLES 4 #define PIPE_PRIM_TRIANGLE_STRIP 5 #define PIPE_PRIM_TRIANGLE_FAN 6 #define PIPE_PRIM_QUADS 7 #define PIPE_PRIM_QUAD_STRIP 8 #define PIPE_PRIM_POLYGON 9 #endif