/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef P_WINSYS_H #define P_WINSYS_H /** * \file * This is the interface that Gallium3D requires any window system * hosting it to implement. This is the only include file in Gallium3D * which is public. */ /** Opaque type for a buffer */ struct pipe_buffer_handle; /** * Gallium3D drivers are (meant to be!) independent of both GL and the * window system. The window system provides a buffer manager and a * set of additional hooks for things like command buffer submission, * etc. * * There clearly has to be some agreement between the window system * driver and the hardware driver about the format of command buffers, * etc. */ struct pipe_region; struct pipe_surface; /** Opaque type */ struct pipe_buffer_handle; struct pipe_winsys { /** Returns name of this winsys interface */ const char *(*get_name)( struct pipe_winsys *sws ); /** Wait for any buffered rendering to finish */ void (*wait_idle)( struct pipe_winsys *sws ); /** * Do any special operations to ensure frontbuffer contents are * displayed, eg copy fake frontbuffer. */ void (*flush_frontbuffer)( struct pipe_winsys *sws, struct pipe_surface *surf ); /** Debug output */ void (*printf)( struct pipe_winsys *sws, const char *, ... ); /** * flags is bitmask of PIPE_SURFACE_FLAG_RENDER, PIPE_SURFACE_FLAG_TEXTURE */ struct pipe_region *(*region_alloc)(struct pipe_winsys *ws, unsigned cpp, unsigned width, unsigned height, unsigned flags); void (*region_release)(struct pipe_winsys *ws, struct pipe_region **r); /** allocate a new surface (no context dependency) */ struct pipe_surface *(*surface_alloc)(struct pipe_winsys *ws, unsigned format); void (*surface_release)(struct pipe_winsys *ws, struct pipe_surface **s); /** * The buffer manager is modeled after the dri_bufmgr interface, which * in turn is modeled after the ARB_vertex_buffer_object extension, * but this is the subset that gallium cares about. Remember that * gallium gets to choose the interface it needs, and the window * systems must then implement that interface (rather than the * other way around...). */ struct pipe_buffer_handle *(*buffer_create)(struct pipe_winsys *sws, unsigned alignment ); /** Create a buffer that wraps user-space data */ struct pipe_buffer_handle *(*user_buffer_create)(struct pipe_winsys *sws, void *ptr, unsigned bytes); /** * Map the entire data store of a buffer object into the client's address. * flags is bitmask of PIPE_BUFFER_FLAG_READ/WRITE. */ void *(*buffer_map)( struct pipe_winsys *sws, struct pipe_buffer_handle *buf, unsigned flags ); void (*buffer_unmap)( struct pipe_winsys *sws, struct pipe_buffer_handle *buf ); /** Set ptr = buf, with reference counting */ void (*buffer_reference)( struct pipe_winsys *sws, struct pipe_buffer_handle **ptr, struct pipe_buffer_handle *buf ); /** * Create the data store of a buffer and optionally initialize it. * * usage is a bitmask of PIPE_BUFFER_USAGE_PIXEL/VERTEX/INDEX/CONSTANT. This * usage argument is only an optimization hint, not a guarantee, therefore * proper behavior must be observed in all circumstances. */ void (*buffer_data)(struct pipe_winsys *sws, struct pipe_buffer_handle *buf, unsigned size, const void *data, unsigned usage); /** Modify some or all of the data contained in a buffer's data store */ void (*buffer_subdata)(struct pipe_winsys *sws, struct pipe_buffer_handle *buf, unsigned long offset, unsigned long size, const void *data); /** Query some or all of the data contained in a buffer's data store */ void (*buffer_get_subdata)(struct pipe_winsys *sws, struct pipe_buffer_handle *buf, unsigned long offset, unsigned long size, void *data); }; #endif /* P_WINSYS_H */