/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Generic code for buffers. * * Behind a pipe buffle handle there can be DMA buffers, client (or user) * buffers, regular malloced buffers, etc. This file provides an abstract base * buffer handle that allows the driver to cope with all those kinds of buffers * in a more flexible way. * * There is no obligation of a winsys driver to use this library. And a pipe * driver should be completly agnostic about it. * * \author José Fonseca */ #ifndef PB_BUFFER_H_ #define PB_BUFFER_H_ #include #include struct pipe_buffer_vtbl; /** * Base class for all pipe buffers. */ struct pipe_buffer { /** * Pointer to the virtual function table. * * Avoid accessing this table directly. Use the inline functions below * instead to avoid mistakes. */ const struct pipe_buffer_vtbl *vtbl; }; /** * Virtual function table for the buffer storage operations. * * Note that creation is not done through this table. */ struct pipe_buffer_vtbl { /** * Add a reference to the buffer. * * This method can be a no-op for buffers that don't need reference * counting. */ void (*reference)( struct pipe_buffer *buf ); /** * Release a reference to this buffer and destroy it. */ void (*release)( struct pipe_buffer *buf ); /** * Map the entire data store of a buffer object into the client's address. * flags is bitmask of PIPE_BUFFER_FLAG_READ/WRITE. */ void *(*map)( struct pipe_buffer *buf, unsigned flags ); void (*unmap)( struct pipe_buffer *buf ); /** * Get the base buffer and the offset. * * A buffer can be subdivided in smaller buffers. This method should return * the underlaying buffer, and the relative offset. * * Buffers without an underlaying base buffer should return themselves, with * a zero offset. * * Note that this will increase the reference count of the base buffer. */ void (*get_base_buffer)( struct pipe_buffer *buf, struct pipe_buffer **base_buf, unsigned *offset ); }; /** *dst = src with reference counting */ void buffer_reference(struct pipe_buffer **dst, struct pipe_buffer *src); static inline void buffer_release(struct pipe_buffer *buf) { assert(buf); buf->vtbl->release(buf); } static inline void * buffer_map(struct pipe_buffer *buf, unsigned flags) { assert(buf); return buf->vtbl->map(buf, flags); } static inline void buffer_unmap(struct pipe_buffer *buf) { assert(buf); buf->vtbl->unmap(buf); } static inline void buffer_get_base_buffer( struct pipe_buffer *buf, struct pipe_buffer **base_buf, unsigned *offset ) { buf->vtbl->get_base_buffer(buf, base_buf, offset); } /** Placeholder for empty buffers. */ extern struct pipe_buffer null_buffer; /** * Client buffers (also designated as user buffers) are just for convenience * of the state tracker, so that it can masquerade its own data as a buffer. */ struct pipe_buffer * client_buffer_create(void *data); /** * Malloc-based buffer to store data that can't be used by the graphics * hardware. */ struct pipe_buffer * malloc_buffer_create(unsigned size); #endif /*PB_BUFFER_H_*/