/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Brian Paul */ #include "pipe/p_defines.h" #include "sp_clear.h" #include "sp_context.h" #include "sp_surface.h" #include "sp_state.h" #include "colormac.h" static GLuint color_value(GLuint format, const GLfloat color[4]) { GLubyte r, g, b, a; UNCLAMPED_FLOAT_TO_UBYTE(r, color[0]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[1]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[2]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[3]); switch (format) { case PIPE_FORMAT_U_R8_G8_B8_A8: return (r << 24) | (g << 16) | (b << 8) | a; case PIPE_FORMAT_U_A8_R8_G8_B8: return (a << 24) | (r << 16) | (g << 8) | b; case PIPE_FORMAT_U_R5_G6_B5: return ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3); default: return 0; } } static GLuint color_mask(GLuint format, GLuint pipeMask) { GLuint mask = 0x0; switch (format) { case PIPE_FORMAT_U_R8_G8_B8_A8: if (pipeMask & PIPE_MASK_R) mask |= 0xff000000; if (pipeMask & PIPE_MASK_G) mask |= 0x00ff0000; if (pipeMask & PIPE_MASK_B) mask |= 0x0000ff00; if (pipeMask & PIPE_MASK_A) mask |= 0x000000ff; break; case PIPE_FORMAT_U_A8_R8_G8_B8: if (pipeMask & PIPE_MASK_R) mask |= 0x00ff0000; if (pipeMask & PIPE_MASK_G) mask |= 0x0000ff00; if (pipeMask & PIPE_MASK_B) mask |= 0x000000ff; if (pipeMask & PIPE_MASK_A) mask |= 0xff000000; break; case PIPE_FORMAT_U_R5_G6_B5: if (pipeMask & PIPE_MASK_R) mask |= 0xf800; if (pipeMask & PIPE_MASK_G) mask |= 0x07e0; if (pipeMask & PIPE_MASK_B) mask |= 0x001f; if (pipeMask & PIPE_MASK_A) mask |= 0; break; default: return 0; } return mask; } /** * XXX This should probaby be renamed to something like pipe_clear_with_blits() * and moved into a device-independent pipe file. */ void softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth, GLboolean stencil, GLboolean accum) { const struct softpipe_context *softpipe = softpipe_context(pipe); GLint x, y, w, h; softpipe_update_derived(softpipe); x = softpipe->cliprect.minx; y = softpipe->cliprect.miny; w = softpipe->cliprect.maxx - x; h = softpipe->cliprect.maxy - y; if (color) { GLuint i; for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) { struct pipe_surface *ps = softpipe->framebuffer.cbufs[i]; GLuint clearVal = color_value(ps->format, softpipe->clear_color.color); GLuint mask = color_mask(ps->format, softpipe->blend.colormask); pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } } if (depth && stencil && softpipe->framebuffer.zbuf == softpipe->framebuffer.sbuf) { /* clear Z and stencil together */ struct pipe_surface *ps = softpipe->framebuffer.zbuf; if (ps->format == PIPE_FORMAT_S8_Z24) { GLuint mask = (softpipe->stencil.write_mask[0] << 8) | 0xffffff; GLuint clearVal = (GLuint) (softpipe->depth_test.clear * 0xffffff); clearVal |= (softpipe->stencil.clear_value << 24); pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } else { /* XXX Z24_S8 format? */ assert(0); } } else { /* separate Z and stencil */ if (depth) { struct pipe_surface *ps = softpipe->framebuffer.zbuf; GLuint mask, clearVal; switch (ps->format) { case PIPE_FORMAT_U_Z16: clearVal = (GLuint) (softpipe->depth_test.clear * 65535.0); mask = 0xffff; break; case PIPE_FORMAT_U_Z32: clearVal = (GLuint) (softpipe->depth_test.clear * 0xffffffff); mask = 0xffffffff; break; case PIPE_FORMAT_S8_Z24: clearVal = (GLuint) (softpipe->depth_test.clear * 0xffffff); mask = 0xffffff; break; default: assert(0); } pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } if (stencil) { struct pipe_surface *ps = softpipe->framebuffer.sbuf; GLuint clearVal = softpipe->stencil.clear_value; GLuint mask = softpipe->stencil.write_mask[0]; switch (ps->format) { case PIPE_FORMAT_S8_Z24: clearVal = clearVal << 24; mask = mask << 24; break; case PIPE_FORMAT_U_S8: /* nothing */ break; default: assert(0); } pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } } if (accum) { /* XXX there might be no notion of accum buffers in 'pipe'. * Just implement them with a deep RGBA surface format... */ struct pipe_surface *ps = softpipe->framebuffer.abuf; GLuint clearVal = 0x0; /* XXX FIX */ GLuint mask = !0; assert(ps); pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } }